Search found 104 matches
- Fri Jul 20, 2018 2:37 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44073
Re: Friday Facts #252 - Sound design & Map editor
This is just soooooo amazeballs . "Extending the decorative editor to have more fine-grain control of placing/removing without needing to know the exact decorative you're looking at." Does this also mean there will be a brush for painting random decoratives? I have around 20 maps I've made...
- Tue May 29, 2018 9:28 pm
- Forum: Technical Help
- Topic: Something that changed in the game....
- Replies: 8
- Views: 2603
Re: Something that changed in the game....
Simply I got sick of mods putting crazy values for electric pole distances and then having people complain that their game takes forever to load and freezes when they interact with electric poles. So, I limited it to a sane but still large value. Thank you! I was definitely not one of those folks, ...
- Tue May 29, 2018 6:56 pm
- Forum: Technical Help
- Topic: Something that changed in the game....
- Replies: 8
- Views: 2603
Re: Something that changed in the game....
As posted, no mods in play.
- Fri May 25, 2018 8:12 pm
- Forum: Technical Help
- Topic: Something that changed in the game....
- Replies: 8
- Views: 2603
Something that changed in the game....
Hello devs! I hope this message is in the correct board index... I play Factorio how I like to play, which is the draw of every player I think. Something that has always bothered me is the power range of power poles. I fully understand I'm in a minority and power ranges are one of the challenges of ...
- Fri Mar 09, 2018 7:13 pm
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 14528
Re: Friday Facts #233 - Wiki admin
Ok, this is just too cool. Start off as a volunteer doing something you enjoy, then win the lottery and get picked up as an employee for said enjoyment. Nicely done Bilka, keep up the great work. I use the wiki all the time.
- Fri Feb 23, 2018 9:27 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 46487
Re: Friday Facts #231 - Belt compression & Crash log uploading
As always, awesome FFF. Awfully grateful for the belt compression.
I'm surprised in this day and age, people would still be upset about you devs knowing how much RAM they have. I have no problem with the crash log reporting - it makes for a better game in the long run. Keep up the great work.
I'm surprised in this day and age, people would still be upset about you devs knowing how much RAM they have. I have no problem with the crash log reporting - it makes for a better game in the long run. Keep up the great work.
- Fri Jan 26, 2018 7:57 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 47147
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
I run a 1080ti - bring on the sprites!!
- Sat Jan 13, 2018 5:48 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 378028
Re: Friday Facts #225 - Bots versus belts (part 2)
You do whatever, and I'll stick with the last version I like. Deal? Because as a not-main-bus-maker (and that's not because of "optimal", I hate even a whiff of "git gud", no, I'm not playing to be "optimal", I play to have "fun") I'm completely out of the or...
- Fri Jan 12, 2018 6:35 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 378028
Re: Friday Facts #225 - Bots versus belts (part 2)
This. Please. Throw in a vanilla graphic too.Zeblote wrote:So many splitter improvements
To buff belts further, why not finish up and enable those loaders by default?
- Fri Jan 05, 2018 9:46 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349866
Re: Container belts
The logistic system (but not necessarily the flying robots aspect of it) just make too much sense to take out. The reason flying logistic bots become overpowered is that they take up zero space and pick up/drop things instantaneously. As someone else said they act like teleporters. If we could have...
- Fri Jan 05, 2018 8:43 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349866
Re: Friday Facts #224 - Bots versus belts
The same players who are saying "nerf the bots" are the reason why we don't have loaders in the vanilla gameplay.
Players deserve a choice. They can choose to use bots or not as it stands. If you remove them, then ... no choice. That's not fun.
Players deserve a choice. They can choose to use bots or not as it stands. If you remove them, then ... no choice. That's not fun.
- Fri Jan 05, 2018 8:30 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349866
Re: Friday Facts #224 - Bots versus belts
I think there's a lot of assumptions about bots and belts being made in this FFF. I can appreciate that some players don't enjoy bots, but removing them from the game is a jump that doesn't make sense. I also believe that building belts is way more fun due to it's inherent complexities, challenges,...
- Wed Dec 20, 2017 3:24 am
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.16.x] Easy Refineries
One thing I've never nailed down (in 1300+ hours) is oil production. Actually I should say "to my liking", as I have run without the mod in the past. But it just makes this part of the game so easy. So I say thank you! It may seem like a small thing to you, but it is appreciated. Merry Chr...
- Tue Dec 19, 2017 7:46 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.16.x] Easy Refineries
YES!! Thank you so much! Been waiting for this one.
- Fri Dec 15, 2017 7:58 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.15.x] Easy Refineries
Oh man!
It's a great mod! I'll be waiting.
It's a great mod! I'll be waiting.
- Fri Dec 15, 2017 12:15 am
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.15.x] Easy Refineries
Hi Ranakastrasz!
This mod is used in every single game I play. Any plans for .16 support?
This mod is used in every single game I play. Any plans for .16 support?
- Sat Dec 09, 2017 7:57 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78168
Re: Friday Facts #220 - The best Friday Facts ever
The artillery train brings back so many memories of TA and SupCom Arty Duells... esp because we have some sort of strategic zoom ! Visible bullets ! The biters need artillery aswell ! ; ) Holy moly my chin is lying on the ground because of the arty train AND the holiday exp. Release. Best 15β¬ ever ...
- Fri Dec 08, 2017 10:15 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78168
Re: Friday Facts #220 - The best Friday Facts ever
Why so much hate? Sit back, relax, And enjoy. It's .16 MAN!POPISowyNumer wrote:Soo...
I take that we're still getting the Concrete: Eastern Russia Edition?
Well, that's another mod on my to-get list.
- Fri Dec 08, 2017 10:13 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78168
Re: Friday Facts #220 - The best Friday Facts ever
Best Christmas gift ever. Already told the whole family that "Dad is gone and won't be back after next week".Thegermanguy wrote:I love you guys
Thanks for your decision regarding the release of 0.16 experimental. I guess a lot of people will play in the holidays.
- Fri Nov 24, 2017 7:02 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 33191
Re: Friday Facts #218 - Import bpy, Export player
Third.Bart wrote:I second that.ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??
It would be cool for my G13 gamepad to react to events in Factorio