I cannot understand the others - I LOVE THE NEW CONCRETE. Truly. It's a masterpiece.
All I want for Christmas is .16!
Search found 104 matches
- Fri Oct 27, 2017 5:59 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67344
- Sun Oct 15, 2017 5:27 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65204
Re: Friday Facts #212 - The GUI update (Part 1)
I really like the transparency. Some do, some don't. Many games have a slider for transparency adjustment... so that would satisfy both sides.
Can't believe the amount of comments on the text contrast though. Calm down everyone, they are still working on it.
Can't believe the amount of comments on the text contrast though. Calm down everyone, they are still working on it.
- Fri Oct 13, 2017 9:04 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65204
Re: Friday Facts #212 - The GUI update (Part 1)
Since you are reworking the train coloring window I would like to request that you add the ability to color the train based on an item's color (i.e. select a red science pot and the train's color is set to red, green science pot changes to green... etc) I have wanted my trains to be the color of it...
- Tue Oct 10, 2017 12:52 am
- Forum: Ideas and Suggestions
- Topic: Vehicle Steering Suggestion
- Replies: 10
- Views: 2965
Re: Vehicle Steering Suggestion
Yeah, vehicle snap is awesome. Use that bad boy already. A lot of flight simulators offer an "invert Y axis" option. Why not program in an option when driving South on the X asix? Don't quite know how that would affect steering going East and West though... :) I mean, smashing into trees c...
- Mon Oct 09, 2017 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle Steering Suggestion
- Replies: 10
- Views: 2965
Re: Vehicle Steering Suggestion
Hotkey! Press both mouse buttons to drive?
Always options.
Always options.
- Sun Oct 08, 2017 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle Steering Suggestion
- Replies: 10
- Views: 2965
Steer your vehicle with the mouse.
Hello Dev's! Driving north is fun. Driving any other direction feels backwards (as it is...south anyway) Why not steer the vehicle with your mouse? Hold down the left button and drag your mouse around the screen. Wherever the cursor is, that's where you'll go. "W" would still control the s...
- Sun Oct 01, 2017 4:03 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22953
Re: Friday Facts #210 - Circuit connector module implementation
This is a code from the developer. The 6 stands for October 6th, which is the next FFF, which they will announce the release of .16.y.petremann wrote:Pretty good stuff.
Why is there a 6 on the lamp ? Is it modifiable ? (would work like a lamp with a decal on top of it to indicate a value)
- Fri Sep 22, 2017 7:55 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56543
Re: Friday Facts #209 - Optimisation is a way of life
I too can not get enough of these optimizations! :D I love reading about them, and love playing with them even more. The electric network and smoke improvements are really nice as those are two that I personally noticed getting a bit high as well. In regards to the bots. I would say that making the...
- Mon Sep 18, 2017 2:21 pm
- Forum: Implemented Suggestions
- Topic: Wire your own power poles..
- Replies: 6
- Views: 9490
Re: Wire your own power poles..
O.M.G.
Silently weeps into hands.
What else don't I know...1200+ hours into the game.
Silently weeps into hands.
What else don't I know...1200+ hours into the game.
- Mon Sep 18, 2017 5:43 am
- Forum: Implemented Suggestions
- Topic: Wire your own power poles..
- Replies: 6
- Views: 9490
Wire your own power poles..
Don't know if this has already been discussed. Sincerest apologies if so. The ability to "uncheck" power pole wiring. It would be nice to run some blank power poles and then run copper for power. Simply a cosmetic thing - it would be nice to put down a power pole and have it "not"...
- Sat Sep 16, 2017 6:14 am
- Forum: Gameplay Help
- Topic: Help with train stops and the logistic network
- Replies: 6
- Views: 3526
Re: Help with train stops and the logistic network
Works beautifully.DaveMcW wrote:Use a colored wire to connect the train station to a roboport. Set the train to leave on "Circuit: Iron ore < 500000".
Thanks again.
- Sat Sep 16, 2017 6:05 am
- Forum: Gameplay Help
- Topic: Help with train stops and the logistic network
- Replies: 6
- Views: 3526
Re: Help with train stops and the logistic network
Thank you! I was hooking the wire to a logistic chest. I'll give it a shot.DaveMcW wrote:Use a colored wire to connect the train station to a roboport. Set the train to leave on "Circuit: Iron ore < 500000".
- Sat Sep 16, 2017 5:26 am
- Forum: Gameplay Help
- Topic: Help with train stops and the logistic network
- Replies: 6
- Views: 3526
Help with train stops and the logistic network
Hello all I've gone and set up a robot based unloading station for my trains. As it stands now, trains pull up, inserters unload into active provider chests and the contents are moved into nearby logistic chests. However, the trains will keep doing this forever (or until I run out of ore...). What I...
- Fri Sep 08, 2017 7:34 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24868
Re: Friday Facts #207 - Lua noise specification
Looking at this generated map - does this mean we will end up with elevated terrain? Very exciting if so. Hill, mountains, valleys!! :) I think you should read it again. It is not to have elevated terrain in the game, just to show how terrain is generated. I see it now. "added height shading&q...
- Fri Sep 08, 2017 7:09 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24868
Re: Friday Facts #207 - Lua noise specification
Please yes!! And Cargo Planes! Can you see it? Cargo ports and air terminals loading onto trains?!Proxy wrote:man, can't wait to see the new Terrain in action.
Giant Lakes and Oceans would not be a problem if we had Cargo Ships *wink* *wink*
- Fri Sep 08, 2017 6:49 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24868
Re: Friday Facts #207 - Lua noise specification
Looking at this generated map - does this mean we will end up with elevated terrain? Very exciting if so. Hill, mountains, valleys!!
- Sat Sep 02, 2017 4:18 pm
- Forum: Ideas and Suggestions
- Topic: Ability to edit scenario or map conditions
- Replies: 2
- Views: 1219
Re: Ability to edit scenario or map conditions
I would imagine it might be something really simple to implement. When you save a game, it gives you info like map saves, mods, version, etc. If it showed here some simple map statistics - well that would be just lovely.
- Wed Aug 30, 2017 7:46 pm
- Forum: Ideas and Suggestions
- Topic: power visualisation change
- Replies: 11
- Views: 3696
Re: power visualisation change
You have the satisfaction meter when you click on a power pole. And that is for the electric network to which the pole you have clicked on belongs. You can test it for yourself : plonk down a power pole far from any power source, and click on it : you'll have information that you produce 0, and con...
- Wed Aug 30, 2017 2:41 pm
- Forum: Ideas and Suggestions
- Topic: power visualisation change
- Replies: 11
- Views: 3696
Re: power visualisation change
That would not be doable : You may have as many separated electric networks as you wish. And showing overall power availability would be terribly misleading : imagine all of your networks but one short of power, and the only one excedentary overwhelmingly excedentary. Overall, you'd produce enough ...
- Wed Aug 30, 2017 12:40 am
- Forum: Ideas and Suggestions
- Topic: power visualisation change
- Replies: 11
- Views: 3696
Re: power visualisation change
Even a simple bar under the minimap that shows power available - when the bar reaches zero, you're out of power. Doesn't even have to be labeled. You could always glance at the minimap window without clicking on a power pole at all. Or a percentage bar - 50% used, 75% used. 100% used. A glance is fa...