Search found 104 matches

by Omarflyjoemacky
Fri Oct 27, 2017 5:59 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67344

Re: Friday Facts #214 - Concrete rendering

I cannot understand the others - I LOVE THE NEW CONCRETE. Truly. It's a masterpiece.

All I want for Christmas is .16!
by Omarflyjoemacky
Sun Oct 15, 2017 5:27 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65204

Re: Friday Facts #212 - The GUI update (Part 1)

I really like the transparency. Some do, some don't. Many games have a slider for transparency adjustment... so that would satisfy both sides.

Can't believe the amount of comments on the text contrast though. Calm down everyone, they are still working on it. :D
by Omarflyjoemacky
Fri Oct 13, 2017 9:04 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65204

Re: Friday Facts #212 - The GUI update (Part 1)

Since you are reworking the train coloring window I would like to request that you add the ability to color the train based on an item's color (i.e. select a red science pot and the train's color is set to red, green science pot changes to green... etc) I have wanted my trains to be the color of it...
by Omarflyjoemacky
Tue Oct 10, 2017 12:52 am
Forum: Ideas and Suggestions
Topic: Vehicle Steering Suggestion
Replies: 10
Views: 2965

Re: Vehicle Steering Suggestion

Yeah, vehicle snap is awesome. Use that bad boy already. A lot of flight simulators offer an "invert Y axis" option. Why not program in an option when driving South on the X asix? Don't quite know how that would affect steering going East and West though... :) I mean, smashing into trees c...
by Omarflyjoemacky
Mon Oct 09, 2017 3:43 pm
Forum: Ideas and Suggestions
Topic: Vehicle Steering Suggestion
Replies: 10
Views: 2965

Re: Vehicle Steering Suggestion

Hotkey! Press both mouse buttons to drive?

Always options.
by Omarflyjoemacky
Sun Oct 08, 2017 2:00 pm
Forum: Ideas and Suggestions
Topic: Vehicle Steering Suggestion
Replies: 10
Views: 2965

Steer your vehicle with the mouse.

Hello Dev's! Driving north is fun. Driving any other direction feels backwards (as it is...south anyway) Why not steer the vehicle with your mouse? Hold down the left button and drag your mouse around the screen. Wherever the cursor is, that's where you'll go. "W" would still control the s...
by Omarflyjoemacky
Sun Oct 01, 2017 4:03 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22953

Re: Friday Facts #210 - Circuit connector module implementation

y.petremann wrote:Pretty good stuff.

Why is there a 6 on the lamp ? Is it modifiable ? (would work like a lamp with a decal on top of it to indicate a value)
This is a code from the developer. The 6 stands for October 6th, which is the next FFF, which they will announce the release of .16.

:D :D :D :D :D
by Omarflyjoemacky
Fri Sep 22, 2017 7:55 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 56543

Re: Friday Facts #209 - Optimisation is a way of life

I too can not get enough of these optimizations! :D I love reading about them, and love playing with them even more. The electric network and smoke improvements are really nice as those are two that I personally noticed getting a bit high as well. In regards to the bots. I would say that making the...
by Omarflyjoemacky
Mon Sep 18, 2017 2:21 pm
Forum: Implemented Suggestions
Topic: Wire your own power poles..
Replies: 6
Views: 9490

Re: Wire your own power poles..

O.M.G.

Silently weeps into hands.

What else don't I know...1200+ hours into the game.
by Omarflyjoemacky
Mon Sep 18, 2017 5:43 am
Forum: Implemented Suggestions
Topic: Wire your own power poles..
Replies: 6
Views: 9490

Wire your own power poles..

Don't know if this has already been discussed. Sincerest apologies if so. The ability to "uncheck" power pole wiring. It would be nice to run some blank power poles and then run copper for power. Simply a cosmetic thing - it would be nice to put down a power pole and have it "not"...
by Omarflyjoemacky
Sat Sep 16, 2017 6:14 am
Forum: Gameplay Help
Topic: Help with train stops and the logistic network
Replies: 6
Views: 3526

Re: Help with train stops and the logistic network

DaveMcW wrote:Use a colored wire to connect the train station to a roboport. Set the train to leave on "Circuit: Iron ore < 500000".
Works beautifully.

Thanks again.
by Omarflyjoemacky
Sat Sep 16, 2017 6:05 am
Forum: Gameplay Help
Topic: Help with train stops and the logistic network
Replies: 6
Views: 3526

Re: Help with train stops and the logistic network

DaveMcW wrote:Use a colored wire to connect the train station to a roboport. Set the train to leave on "Circuit: Iron ore < 500000".
Thank you! I was hooking the wire to a logistic chest. I'll give it a shot.
by Omarflyjoemacky
Sat Sep 16, 2017 5:26 am
Forum: Gameplay Help
Topic: Help with train stops and the logistic network
Replies: 6
Views: 3526

Help with train stops and the logistic network

Hello all I've gone and set up a robot based unloading station for my trains. As it stands now, trains pull up, inserters unload into active provider chests and the contents are moved into nearby logistic chests. However, the trains will keep doing this forever (or until I run out of ore...). What I...
by Omarflyjoemacky
Fri Sep 08, 2017 7:34 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24868

Re: Friday Facts #207 - Lua noise specification

Looking at this generated map - does this mean we will end up with elevated terrain? Very exciting if so. Hill, mountains, valleys!! :) I think you should read it again. It is not to have elevated terrain in the game, just to show how terrain is generated. I see it now. "added height shading&q...
by Omarflyjoemacky
Fri Sep 08, 2017 7:09 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24868

Re: Friday Facts #207 - Lua noise specification

Proxy wrote:man, can't wait to see the new Terrain in action.

Giant Lakes and Oceans would not be a problem if we had Cargo Ships *wink* *wink*
Please yes!! And Cargo Planes! Can you see it? Cargo ports and air terminals loading onto trains?!
by Omarflyjoemacky
Fri Sep 08, 2017 6:49 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24868

Re: Friday Facts #207 - Lua noise specification

Looking at this generated map - does this mean we will end up with elevated terrain? Very exciting if so. Hill, mountains, valleys!! :)
by Omarflyjoemacky
Sat Sep 02, 2017 4:18 pm
Forum: Ideas and Suggestions
Topic: Ability to edit scenario or map conditions
Replies: 2
Views: 1219

Re: Ability to edit scenario or map conditions

I would imagine it might be something really simple to implement. When you save a game, it gives you info like map saves, mods, version, etc. If it showed here some simple map statistics - well that would be just lovely.
by Omarflyjoemacky
Wed Aug 30, 2017 7:46 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3696

Re: power visualisation change

You have the satisfaction meter when you click on a power pole. And that is for the electric network to which the pole you have clicked on belongs. You can test it for yourself : plonk down a power pole far from any power source, and click on it : you'll have information that you produce 0, and con...
by Omarflyjoemacky
Wed Aug 30, 2017 2:41 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3696

Re: power visualisation change

That would not be doable : You may have as many separated electric networks as you wish. And showing overall power availability would be terribly misleading : imagine all of your networks but one short of power, and the only one excedentary overwhelmingly excedentary. Overall, you'd produce enough ...
by Omarflyjoemacky
Wed Aug 30, 2017 12:40 am
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3696

Re: power visualisation change

Even a simple bar under the minimap that shows power available - when the bar reaches zero, you're out of power. Doesn't even have to be labeled. You could always glance at the minimap window without clicking on a power pole at all. Or a percentage bar - 50% used, 75% used. 100% used. A glance is fa...

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