Search found 292 matches
- Thu Nov 27, 2014 5:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 288209
Re: [MOD 0.11.x] Landfill (2.1.2)
Can we get a shovel that will allow us to dig small areas of water, like the small landfill version of the pressure bomb? The bomb is expensive and...well...explosive.
- Tue Nov 04, 2014 10:36 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
- Replies: 101
- Views: 67017
Re: [0.11.1] Smart Circuit Systems - 0.2.1
I don't seem to be getting any condition interface when I click on the smart switch, only the power overview
EDIT: Nevermind, I wasn't connecting the wire to the right spot
EDIT: Nevermind, I wasn't connecting the wire to the right spot
- Tue Nov 04, 2014 8:25 pm
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35647
Re: [0.11.x] Power-Switch-Mod v0.2.0
Cool. I can see where this would have a purpose. Replace several smart inserters with one or two smart switches. Handy
- Mon Nov 03, 2014 7:38 pm
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35647
Re: [0.11.x] Power-Switch-Mod v0.2.0
So....are these conditions from just the regular logistics system, or....? A little more explanation would be appreciated
- Mon Nov 03, 2014 3:23 am
- Forum: Ideas and Requests For Mods
- Topic: Requester/Provider Assembling Machine
- Replies: 8
- Views: 5655
Re: Requester/Provider Assembling Machine
- how much should it request? Depends on so many factors. - no visible "feedback" anymore. The moving Inserters let me see immediately if everything is ok. We need another feedback then! (Idea with lamps on the top of assemblies, which shows the state of the stacks) 2nd point: It should r...
- Fri Oct 31, 2014 6:09 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64859
Re: Friday Facts #57 - One week left
It won't download for me....
- Mon Oct 27, 2014 11:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Power Control Station
- Replies: 2
- Views: 1997
Re: [Request] Power Control Station
https://forums.factorio.com/forum/viewtopic.php?f=14&t=5552 Close, but not quite. What you linked is just like putting a physical switch in place, which you have to go to to toggle, though from what it says there's no range limit My idea, would open an interface where you could toggle the switc...
- Mon Oct 27, 2014 11:00 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64859
Re: Friday Facts #57 - One week left
In 0.11.0 there will be no explicit support for making factorio servers. If you want to make a world running 24/7 you need to start whole factorio on your server machine and keep it running. The server instance will then have a character in the game just like anybody else. Running the whole of Fact...
- Mon Oct 27, 2014 5:18 am
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7723
Re: Looking for mod ideas
Perhaps a simpler way to create/expand bodies of water than what is in the Landfill mod? What's wrong with the method Landfill uses? How about a laser rifle of some sort? Oh! And a charging station for power armor and electric weapons! That way, less space would be needed for power generation in po...
- Mon Oct 27, 2014 5:06 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Power Control Station
- Replies: 2
- Views: 1997
[Request] Power Control Station
What I'm thinking is a structure that works as an in-between for your power production and power consumption, allowing you to "turn off" power to different areas. For example: One PCS is set up between steam engines and the rest of the base. Another is set up between power supply and a bun...
- Mon Oct 27, 2014 4:36 am
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64859
Re: Friday Facts #57 - One week left
On the MP note.. I run a server for my gaming guild. I think they'd be interested if I could set a Factorio server going to run dedicated and persistently. Think something like this might be possible in the future?
- Mon Aug 04, 2014 1:30 am
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7723
Re: Looking for mod ideas
Perhaps a simpler way to create/expand bodies of water than what is in the Landfill mod? What about a way to break items down, a la salvaging? Get less than what was required to make it, but better than out right destroying the item... How about a laser rifle of some sort? Oh! And a charging station...