Search found 30 matches
- Fri Dec 09, 2016 3:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118962
Re: [MOD 0.12.x] Marathon 1.0.3
Are you the same Aforess from ROM:AND? If so, I guess I've been playing your mods for almost a decade now and one of these days I'll actually finish a game.
- Sun Dec 04, 2016 11:37 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.5
I've attached a demo world I put together for you. The world was built according to my arbitrary rule that the output of all recipes must travel via rail before being used in another recipe. It also intentionally uses low level tech and limits the number of trains to simulate the lack of a main bas...
- Sun Dec 04, 2016 5:28 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509095
Re: Simple Questions and Short Answers
Is there a way that you can slow down handcrafting? I don't like the no handcrafting mod eliminating it entirely and instead I'd like a mod that just makes it more painful, but still available for that odd recipe that doesn't have a factory yet. I've tried the commands below and while the game accep...
- Sun Dec 04, 2016 4:53 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.5
I've attached a demo world I put together for you. The world was built according to my arbitrary rule that the output of all recipes must travel via rail before being used in another recipe. It also intentionally uses low level tech and limits the number of trains to simulate the lack of a main base...
- Sun Dec 04, 2016 1:04 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.5
Bad news is I didn't get very far in getting a test case for the minor bug reported earlier. The good news is I just spent the past few hours reading logs and getting an understanding of your code and have some feedback for you. First, I'm working on a game where the only hard rule is that the outpu...
- Sat Dec 03, 2016 9:04 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.4
I found a rather minor bug. Occasionally LTN will send a train on an order, and if there is capacity in the order, another train will also be sent on the same order. This is fine, but the log will not display a message for subsequent trains. I've confirmed that LTN is in fact changing the schedules...
- Sat Dec 03, 2016 2:30 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.4
I found a rather minor bug. Occasionally LTN will send a train on an order, and if there is capacity in the order, another train will also be sent on the same order. This is fine, but the log will not display a message for subsequent trains. I've confirmed that LTN is in fact changing the schedules ...
- Thu Dec 01, 2016 1:02 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.3
Small bug to report. When a station changes names, LTN doesn't always see the name change before creating a new job and instead sends a train to an invalid station. Most of the time it works fine and I haven't figured a particular pattern to make it repeatable.
- Wed Nov 30, 2016 3:48 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.1
Are priorities really needed? No matter what sort of transport you use, belts, bots, normal trains, logistic train network it always boils down to providing enough input, production at providing stations, and having enough throughput,enough trains and a well thought out network, station design. If ...
- Wed Nov 30, 2016 2:19 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285038
Re: [Mod 0.14] Logistic Train Network 0.4.2
This mod is awesome. I've been using it heavily the past few days and have two suggestions. First, I'd like to have a priority signal I could send to a station. There are a few recipes where an item is produced from multiple recipes. In that case when a secondary item is backed up causing the primar...