Search found 140 matches
- Wed Aug 27, 2014 9:52 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261213
Re: Tips & Tricks
Something easily missed is that Radars give a line of sight around them, this is good for keeping tabs on your distant bases if they get attacked and to see how big the attack is. You can see the LOS given in the image below, taken from map view. Yes, but there's one gotcha here. The map is updated...
- Wed Aug 27, 2014 4:10 am
- Forum: General discussion
- Topic: how to lunch scenario pack ?
- Replies: 5
- Views: 1958
Re: how to lunch scenario pack ?
that too, it's the intermediate tier and up that you pay for to get the scenario pack
- Tue Aug 26, 2014 9:47 pm
- Forum: General discussion
- Topic: how to lunch scenario pack ?
- Replies: 5
- Views: 1958
Re: how to lunch scenario pack ?
They're under custom scenario
- Tue Aug 26, 2014 9:36 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261213
Re: Tips & Tricks
Bump for update
- Tue Aug 26, 2014 6:14 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261213
Re: Tips & Tricks
This thread could help give the developers ideas to add to the tips & tricks screen if we populate it with enough good onesVitduo wrote:I think the game should have some advanced tips'n'tricks related to railroads, logistic system, power armor, etc
- Tue Aug 26, 2014 12:05 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261213
Tips, Designs, & Tricks
Welcome to the Factorio Tips, Designs, & Tricks forum page Below I have compiled a list of tips and tricks to help give the player an edge in their game. These tips are great for new players to get a better foothold in their early game and get a better experience sooner, and it's great for the ...
- Wed Aug 20, 2014 6:35 pm
- Forum: General discussion
- Topic: Factorio Lore
- Replies: 22
- Views: 10349
Re: Factorio Lore
kinda rare for a several day overcome of the fear, but yea that can be possible
- Wed Aug 20, 2014 6:35 pm
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11832
Re: Using a main conveyor track.
Did you get that name from me? I did a video on the tree design a few weeks ago. As a matter of a fact yes, quite the modular design I must say Awesome! It's great to see my suggestions being used, and more importantly built on, in the community! You've done a much better job with keeping the centr...
- Wed Aug 20, 2014 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Modular Tanks
- Replies: 4
- Views: 3292
Re: Modular Tanks
If it has applications in military as you suggest then I like the idea, not otherwise. I just wanted to have the cars not be so OP when crashing into Bitter Nests, but allowing them to be fight ready (that's coming with tanks already). Also, what I really wanted was a way to destroy trees in front ...
- Wed Aug 20, 2014 11:17 am
- Forum: Ideas and Suggestions
- Topic: Modular Tanks
- Replies: 4
- Views: 3292
Modular Tanks
While I have given this idea in the Friday Facts #44, I wanted to give it a bit more justice than the dinky bit of explanation I used, plus it felt better here than the updates section. So the idea is sort of like Earth 2160 vehicles where you can choose each of your vehicular unit's components incl...
- Wed Aug 20, 2014 10:42 am
- Forum: General discussion
- Topic: Factorio Lore
- Replies: 22
- Views: 10349
Re: Factorio Lore
the cowardly survivor kinda does fit yet doesn't, mainly why not is because later in game we have him go out freely to biter nests to either clear them out for expansion or to collect alien artifacts. So perhaps not so much as cowardly than he was clever to see a better fit for survival, seeing his ...
- Wed Aug 20, 2014 10:37 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121717
Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.2
Yey! I am helpful!
- Wed Aug 20, 2014 10:36 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11832
Re: Using a main conveyor track.
As a matter of a fact yes, quite the modular design I must sayMangledpork wrote:Did you get that name from me? I did a video on the tree design a few weeks ago.Skellitor301 wrote:I have sort of adopted a "tree" format
- Tue Aug 19, 2014 8:47 am
- Forum: Show your Creations
- Topic: It's Getting There
- Replies: 6
- Views: 4545
Re: It's Getting There
planning to go big is good, but you should also keep in mind for expansion in the future. One factor I keep running into is I often have to break down and rebuild my factories because I run out of space to add to certain areas like iron processing. it's this reason why I'm very much into the tree st...
- Tue Aug 19, 2014 8:32 am
- Forum: General discussion
- Topic: Factorio Lore
- Replies: 22
- Views: 10349
Re: Factorio Lore
I love to make backstory and lore, and reading through that made the game a bit more intriguing imo.
- Tue Aug 19, 2014 8:21 am
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 45973
Re: Friday Facts #44 - Decision making
one idea that crossed my mind is why not make the tanks customizable? basically build the base components and then have the extra weapon slots for a more custom arsenal, but of course with a supported weight limit to avoid early overpowered tanks. Like the early chassis can support a low tier tank b...
- Tue Aug 19, 2014 8:11 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11832
Re: Using a main conveyor track.
I like to keep my main line a bit more compact as you can see in my screenshot, takes up a bit less space over all. Organizing the branches however I never thought to do which intrigues me
- Mon Aug 18, 2014 6:56 pm
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11832
Re: Using a main conveyor track.
I have sort of adopted a "tree" format where you have several lines of conveyors, each carrying one resource, and to have the conveyors branch out to the assemblers with the needed item, then add the new item to the tree. here is a simple screenshot of what I'm talking about: http://screen...
- Mon Aug 18, 2014 8:01 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121717
Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.1
Got a crash using the resource monitor:
Using Factorio version 0.10.8
Hope this helps
Using Factorio version 0.10.8
Hope this helps
- Thu Aug 14, 2014 9:20 pm
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11832