Search found 330 matches
- Tue Dec 13, 2016 9:50 am
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
While I'm not too worried about getting it to work, it's like you say, there is basically no demand. Looking around a bit I couldn't find any other mod that would use this. That leaves RSO, Water maze and Straight world. Seeing as Straight world is already bundled with RSO for compatibility it makes...
- Mon Dec 12, 2016 11:27 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
Never thought I'd say this but, playing Factorio might have to wait. It's time to start making mods (maybe) :D What I'm planning is to turn this custom call-back system and make some kind of code package/library/interface and an optional mod to manage it. The plan is to allow for a more fine grained...
- Mon Dec 12, 2016 9:47 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
@orzelek The thing is, the more I read up on what survives save/load the less sure I am the my settings survive that. Will the on_chunk_generated listener in RSO be reapplied after a load? Will the custom callback survive a load? At the moment I have no idea. Some more testing will probably be neede...
- Mon Dec 12, 2016 4:25 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
It was mostly just resource patches that got split in half, or just small patches next to the shores. Now that RSO can move the patches to avoid water there is a lot less of that, and a lot more usable resource fields (without plastering them everywhere). Didn't notice anything more problematic than...
- Mon Dec 12, 2016 10:40 am
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
*reasonable arguments to wait for .15* *Spoiled kid voice*: I don't care ! I want to play now! ... and with that said here's what I have running at the moment. For those of us who can't wait, feel free to "steal" if you want to ;) Firstly a minor bug on the water maze side of things. In t...
- Sun Dec 11, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 40598
Re: [MOD 0.14.x] Water maze
Got to say, this mod is really neat. Currently trying to set up a train focused island map with RSO. It seems some of the example patterns in config.lua are broken though? (Invalid argument to the Distort ones and Islandify not being included in the release?) Anyway with regards to RSO integration (...
- Wed Dec 07, 2016 10:29 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210165
Re: ModMyFactory - mod manager and more
Thats not how "Add from folder" works. With this option you can add an unzipped mod. Ah, well, carry on then. Having had a chance to use this as intended I've got to say I like it. The mod-packs are really neat and it's even got that link generation to save those last few clicks :). I don...
- Wed Dec 07, 2016 9:05 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210165
Re: ModMyFactory - mod manager and more
Yea maybe. But users will always find a way how to break something, no matter what you do. ;). Pretty much, yeah. And with that said I'm back to increase my user level :D Just a minor issue this time though. When adding mods "from folder" found no valid mods in a folder. Using "from ...
- Wed Dec 07, 2016 3:40 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210165
Re: ModMyFactory - mod manager and more
This is most likely cause by improper configuration of the Factorio and mod locations. Make sure to not set the Factorio location to a path where Factorio is already installed. Ideally choose an empty folder or one of the other two options. set the mod location to a path that already contains mods,...
- Wed Dec 07, 2016 9:42 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210165
Re: ModMyFactory - mod manager and more
Currently trying to get this working and have run into some issues. ----- When trying to add a version from folder the program would crash due to a too long path name. (no log handy for this one) Source path: E:\Factorio\Temp Destination: E:\Factorio\Single Mod directory: application directory When ...