Reika says this is a bug on your end ( https://imgur.com/a/8KcsvrP )? Was trying to put down a blueprint with Reika's easy creative mod, LTN, and textplates.
https://imgur.com/a/svZHcj9
Hope you can assist. Thank you
Search found 159 matches
- Wed Oct 17, 2018 8:37 pm
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 95
- Views: 43998
- Sun Oct 07, 2018 6:20 pm
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 26907
Re: [MOD 0.16.x] NiceFill
you mod errors out now with the latest update. When you ghost place stone brick you get a constant in game error while your bots are performing the construction. I reverted back to the previous version without further issues.
- Sat Aug 25, 2018 3:48 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 65239
- Sun Jul 08, 2018 3:25 pm
- Forum: Mod portal Discussion
- Topic: Let's peopel make and distribute mod packs via the modportal
- Replies: 2
- Views: 1604
Re: Let's peopel make and distribute mod packs via the modportal
Sounds good. I am method agnostic though ease of use for the mod creatprs and players would be my aim
- Sat Jul 07, 2018 1:39 am
- Forum: Mod portal Discussion
- Topic: Let's peopel make and distribute mod packs via the modportal
- Replies: 2
- Views: 1604
- Sun May 27, 2018 12:38 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 130239
Re: [MOD 0.14] Alien Biomes
I am experiencing a problem in which I cannot escape the biome I started in. No matter how far I search, all I find is snow, with the occasional small bit of gray dirt. I did not change any terrain sizes away from default when I created the map. It was created in Factorio version 16.36, the version...
- Wed May 09, 2018 7:44 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 130239
Re: [MOD 0.14] Alien Biomes
First off. Love this mod! The second point, at game start when fully zoomed out this mod changes my FPS from 60 (when zoomed in) to ~18(when fully zoomed out, ~30FPS when half way zoomed). I have done testing and it is this mod specifically that is giving me FPS issues at the game start. It looks li...
- Wed May 09, 2018 3:10 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 122440
Re: Feedback
The game start breaks at near inserter tech which is definitely still a thingukezi wrote:long inserters are not a thing anymore. Maybe that is braking it?
- Wed May 09, 2018 1:41 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 122440
Re: Feedback
Not sure why this inserter tech breaks my accelerated mod game start. All the other non-bobs tech loads just fine. I grab the names for the inserter tech from the bobs logistics locale file.
https://imgur.com/a/gujOlMI
Any ideas?
https://imgur.com/a/gujOlMI
Any ideas?
- Wed May 09, 2018 12:31 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 122440
Re: Feedback
Not sure if part of the logistics mod is working correctly. The underground distances look off per screenshot linked.
https://imgur.com/a/ZXoih7l
Thanks
https://imgur.com/a/ZXoih7l
Thanks
- Wed May 02, 2018 3:05 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
Yes, without lights(which take pcbs) but the kicalk plantaion takes circuit board, not pcb1 so the point is kind of mute.pyanodon wrote: You can still produce fiver without lights. Also the output for each pcb and circuit board are 3, same for automated versions... Sorry if you arent pleased of how things are.
- Wed May 02, 2018 1:53 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
People, do you know you can update the mod, right? Before complain here about long times etc...that balance thing was fixed some time ago. you can generate 3 circuit boards 1 each 2-5 seconds even with bobs. But if you want more than that, yeah, expand your base. For start game it´s more than enoug...
- Wed May 02, 2018 3:38 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
What are the actual changes? Progression update? Currently PCB1 recipe is like crushed saph-->tier 3 AB lead plates and Level 1 circuit boards are more involved (complexity, power, surface area) than anything in Angel's Bobs. Two L1 circuit boards per second is like 160MW and a base 5 times bigger t...
- Mon Apr 23, 2018 5:40 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO settings questions
- Replies: 3
- Views: 2987
Re: RSO settings questions
Gotcha. I guess you need to beb REALLY lucky since I've look at over 100 previews via 'testing' to see if I can get more eater near the center and haven't had any luck. Another question, how are resource config file parameters determine? Are they set by the author of RSO or the other mod maker? Some...
- Sun Apr 22, 2018 11:38 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO settings questions
- Replies: 3
- Views: 2987
RSO settings questions
Does RSO affect terrain settings at all? If not to confirm, even in the starting area? It seems as though it does since every map I preview has a large patch of terrain at the center regardless of the "starting area size" selected in the in-game terrain settings. I was looking for more wat...
- Sun Apr 15, 2018 3:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 228226
Re: [MOD 0.12.x] Autofill
Is it possible to toggle the "request item" addition that happens when you blueprint stuff. It's really annoying when burner inserters and stone furnace have the blue request item icon on them during blue prints. Esepecially the burner inserters since the request icon takes up the whole en...
- Sun Apr 08, 2018 3:11 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
I think you need too wait until a mod maker will make a faster start for pymod. But can you not combine the waiting time with raw wood hunting? For me its worked out, but i play slow so maybe this is the ground while it bother me not so much. Yeah automation 2 will help good out, is one of the firs...
- Sun Apr 08, 2018 1:42 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
Did you reduce the speed for the less complex circuit board 1 recipe? 25s is insufferable. The game just becomes an unnecessary long waiting game where the only bottleneck of all progress is waiting 500+ seconds to craft soil extractors, then red planters, then other shit before I even get the autom...
- Wed Apr 04, 2018 8:18 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
pyanodon i have a question did you or did you not say on this forum we will have some circuit boards to begin with? also it take's like 25 seconds to make 1 circuit Yes i said, but we changed. So face that long tedious recipes as starter recipes. Soon you will be able to unlock and build a chain to...
- Wed Apr 04, 2018 8:14 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245079
Re: pY HighTech Discussion
how do you get 165C steam for the clay pits building? The steam I have is 375C from the boilers. Am I forced to use vanilla boilers? Can this be changed to "165C or greater"? I typically start with mk-4 boilers from my start-up script so I don't need to tediously worry about power so much,...