Search found 159 matches

by npuldon
Wed Oct 17, 2018 8:37 pm
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 43998

Re: [MOD 0.14] Text Plates

Reika says this is a bug on your end ( https://imgur.com/a/8KcsvrP )? Was trying to put down a blueprint with Reika's easy creative mod, LTN, and textplates.

https://imgur.com/a/svZHcj9

Hope you can assist. Thank you
by npuldon
Sun Oct 07, 2018 6:20 pm
Forum: Mods
Topic: [MOD 0.16.x] NiceFill
Replies: 68
Views: 26907

Re: [MOD 0.16.x] NiceFill

you mod errors out now with the latest update. When you ghost place stone brick you get a constant in game error while your bots are performing the construction. I reverted back to the previous version without further issues.
by npuldon
Sun Jul 08, 2018 3:25 pm
Forum: Mod portal Discussion
Topic: Let's peopel make and distribute mod packs via the modportal
Replies: 2
Views: 1604

Re: Let's peopel make and distribute mod packs via the modportal

Sounds good. I am method agnostic though ease of use for the mod creatprs and players would be my aim
by npuldon
Sun May 27, 2018 12:38 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 130239

Re: [MOD 0.14] Alien Biomes

I am experiencing a problem in which I cannot escape the biome I started in. No matter how far I search, all I find is snow, with the occasional small bit of gray dirt. I did not change any terrain sizes away from default when I created the map. It was created in Factorio version 16.36, the version...
by npuldon
Wed May 09, 2018 7:44 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 130239

Re: [MOD 0.14] Alien Biomes

First off. Love this mod! The second point, at game start when fully zoomed out this mod changes my FPS from 60 (when zoomed in) to ~18(when fully zoomed out, ~30FPS when half way zoomed). I have done testing and it is this mod specifically that is giving me FPS issues at the game start. It looks li...
by npuldon
Wed May 09, 2018 3:10 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 122440

Re: Feedback

ukezi wrote:long inserters are not a thing anymore. Maybe that is braking it?
The game start breaks at near inserter tech which is definitely still a thing
by npuldon
Wed May 09, 2018 1:41 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 122440

Re: Feedback

Not sure why this inserter tech breaks my accelerated mod game start. All the other non-bobs tech loads just fine. I grab the names for the inserter tech from the bobs logistics locale file.

https://imgur.com/a/gujOlMI

Any ideas?
by npuldon
Wed May 09, 2018 12:31 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 122440

Re: Feedback

Not sure if part of the logistics mod is working correctly. The underground distances look off per screenshot linked.

https://imgur.com/a/ZXoih7l

Thanks
by npuldon
Wed May 02, 2018 3:05 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

pyanodon wrote: You can still produce fiver without lights. Also the output for each pcb and circuit board are 3, same for automated versions... Sorry if you arent pleased of how things are.
Yes, without lights(which take pcbs) but the kicalk plantaion takes circuit board, not pcb1 so the point is kind of mute.
by npuldon
Wed May 02, 2018 1:53 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

People, do you know you can update the mod, right? Before complain here about long times etc...that balance thing was fixed some time ago. you can generate 3 circuit boards 1 each 2-5 seconds even with bobs. But if you want more than that, yeah, expand your base. For start game it´s more than enoug...
by npuldon
Wed May 02, 2018 3:38 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

What are the actual changes? Progression update? Currently PCB1 recipe is like crushed saph-->tier 3 AB lead plates and Level 1 circuit boards are more involved (complexity, power, surface area) than anything in Angel's Bobs. Two L1 circuit boards per second is like 160MW and a base 5 times bigger t...
by npuldon
Mon Apr 23, 2018 5:40 pm
Forum: Resource Spawner Overhaul
Topic: RSO settings questions
Replies: 3
Views: 2987

Re: RSO settings questions

Gotcha. I guess you need to beb REALLY lucky since I've look at over 100 previews via 'testing' to see if I can get more eater near the center and haven't had any luck. Another question, how are resource config file parameters determine? Are they set by the author of RSO or the other mod maker? Some...
by npuldon
Sun Apr 22, 2018 11:38 pm
Forum: Resource Spawner Overhaul
Topic: RSO settings questions
Replies: 3
Views: 2987

RSO settings questions

Does RSO affect terrain settings at all? If not to confirm, even in the starting area? It seems as though it does since every map I preview has a large patch of terrain at the center regardless of the "starting area size" selected in the in-game terrain settings. I was looking for more wat...
by npuldon
Sun Apr 15, 2018 3:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 228226

Re: [MOD 0.12.x] Autofill

Is it possible to toggle the "request item" addition that happens when you blueprint stuff. It's really annoying when burner inserters and stone furnace have the blue request item icon on them during blue prints. Esepecially the burner inserters since the request icon takes up the whole en...
by npuldon
Sun Apr 08, 2018 3:11 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

I think you need too wait until a mod maker will make a faster start for pymod. But can you not combine the waiting time with raw wood hunting? For me its worked out, but i play slow so maybe this is the ground while it bother me not so much. Yeah automation 2 will help good out, is one of the firs...
by npuldon
Sun Apr 08, 2018 1:42 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

Did you reduce the speed for the less complex circuit board 1 recipe? 25s is insufferable. The game just becomes an unnecessary long waiting game where the only bottleneck of all progress is waiting 500+ seconds to craft soil extractors, then red planters, then other shit before I even get the autom...
by npuldon
Wed Apr 04, 2018 8:18 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

pyanodon i have a question did you or did you not say on this forum we will have some circuit boards to begin with? also it take's like 25 seconds to make 1 circuit Yes i said, but we changed. So face that long tedious recipes as starter recipes. Soon you will be able to unlock and build a chain to...
by npuldon
Wed Apr 04, 2018 8:14 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 245079

Re: pY HighTech Discussion

how do you get 165C steam for the clay pits building? The steam I have is 375C from the boilers. Am I forced to use vanilla boilers? Can this be changed to "165C or greater"? I typically start with mk-4 boilers from my start-up script so I don't need to tediously worry about power so much,...

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