Search found 52 matches
- Sun Jan 22, 2017 4:04 pm
- Forum: Gameplay Help
- Topic: what's wrong with this substation?
- Replies: 5
- Views: 1716
Re: what's wrong with this substation?
Ah, did not know that, many thanks
- Sun Jan 22, 2017 12:16 am
- Forum: Technical Help
- Topic: Help? Inserters not picking up transport belts
- Replies: 4
- Views: 1635
Re: Help? Inserters not picking up transport belts
Lol, you're not a moron, it's a simple mistake and it's easy enough to make.
- Sun Jan 22, 2017 12:14 am
- Forum: Gameplay Help
- Topic: what's wrong with this substation?
- Replies: 5
- Views: 1716
what's wrong with this substation?
Hi guys, have a look at this http://images.akamai.steamusercontent.com/ugc/105107289903049855/340E19C8C67906CB4D413B45C228EEC2A9464552/ and in it, you can see that the north-west substation is not linked to the large pylon. Why? All four substations are equidistant from the plyon. I've built this a ...
- Mon Jan 16, 2017 2:32 pm
- Forum: Implemented Suggestions
- Topic: Auto harvest trees
- Replies: 4
- Views: 1787
Auto harvest trees
I dunno how this would be possible so I shan't speculate how in this post. I would like it if there was a feature in the game where you could click on a roboport and check a box that says "harvest all rocks/trees in area" and when checked, the construction robots will go ahead and do that ...
- Wed Dec 28, 2016 1:35 pm
- Forum: Off topic
- Topic: Intro of Metropolis done with hotwheels
- Replies: 3
- Views: 1545
Re: Intro of Metropolis done with hotwheels
Forgot you have an "off-topic" forum. D'oh!
- Wed Dec 28, 2016 1:02 am
- Forum: Off topic
- Topic: Intro of Metropolis done with hotwheels
- Replies: 3
- Views: 1545
Intro of Metropolis done with hotwheels
https://youtu.be/tnWYAjd7Oi4
Dunno if the forum allows embedding of youtubes, but yeah, this reminds me of factorio and those deliciously hypnotic conveyor belts.
Dunno if the forum allows embedding of youtubes, but yeah, this reminds me of factorio and those deliciously hypnotic conveyor belts.
- Sun Dec 25, 2016 11:30 pm
- Forum: Technical Help
- Topic: [0.13.3] Unable to determine external IP address
- Replies: 14
- Views: 30897
Re: [0.13.3] Unable to determine external IP address
Hi, see this is an old issue. I'm at my uncles house and he has a thomson tg585 as well. Going to do a quick test. Tried making an exception for port 34197, assigned it to this computer, didn't work. Turned off extended security, didn't work, took off the exception for port 34197, didn't work. At my...
- Sun Dec 18, 2016 10:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: end-game iron/copper and steel smelting (non-smart)
- Replies: 16
- Views: 58032
Re: end-game iron/copper and steel smelting (non-smart)
hi, noob here.
That code you got there, I can copy and paste that into my game, what happens, how? Does it make a blueprint?
That code you got there, I can copy and paste that into my game, what happens, how? Does it make a blueprint?
- Sun Dec 18, 2016 4:44 pm
- Forum: Gameplay Help
- Topic: rail routing trouble
- Replies: 1
- Views: 956
rail routing trouble
Hi guys, I'm stuck with this rail routing. I could just make two separate railways but that's not efficient, and as you can see there's not much traffic going on https://www.dropbox.com/s/pvewqq5vh5atxa3/rail%20routing%20problem.zip?dl=0 Download link provided, I'm hoping someone can take it, and fi...
- Wed Dec 14, 2016 2:08 pm
- Forum: Gameplay Help
- Topic: Can I use circuits to automate this?
- Replies: 11
- Views: 4860
Re: Can I use circuits to automate this?
Which leads me to wonder, apart from soem very clever stuff with circuits, what else can you use them for? Around two months ago I was asking myself a similar question. Have been tinkering with circuit network stuff ever since. :D I made this a few days ago (used a mod to allow changing assembler r...
- Tue Dec 13, 2016 10:17 pm
- Forum: Gameplay Help
- Topic: Can I use circuits to automate this?
- Replies: 11
- Views: 4860
Re: Can I use circuits to automate this?
http://images.akamai.steamusercontent.com/ugc/112984788748692234/D162708DE6122E5B2D7C63C2F65BC3035CB39C4D/ I was being dumb. I think this will work, without any need to turn something on or off. Which leads me to wonder, apart from soem very clever stuff with circuits, what else can you use them for?
- Tue Dec 13, 2016 10:04 pm
- Forum: Gameplay Help
- Topic: Can I use circuits to automate this?
- Replies: 11
- Views: 4860
Can I use circuits to automate this?
First off, two screenshots to illustrate what it is I'm trying to do here: http://images.akamai.steamusercontent.com/ugc/112984788748638266/6A124DFD2158F1D6871C9F66EC2BD55CF7F6D478/ http://images.akamai.steamusercontent.com/ugc/112984788748637966/45E43DE9B86101CA827D47DC63D78CC6186CBB8D/ My question...