Search found 89 matches
- Sat Jun 20, 2015 3:52 am
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18116
Re: Neighbors
You can flatten the corner (making 2 45° corners instead of a single 90° one) so the spitters can't gang up on a single turret like that I double up on the turrets in the corners to deal with he ganging. I just don't like rounding the corners mostly cause it doesn't fit right with the power poles. ...
- Fri Jun 19, 2015 9:32 pm
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18116
Neighbors
So I don't live in the best part of town. http://i.imgur.com/W0ty6c2.png And my neighbors like to pick fights. http://i.imgur.com/6vskjV2.png http://i.imgur.com/2XTqQ0g.png Fortunately I'm a bit smarter than them. http://i.imgur.com/niJhCtW.png http://i.imgur.com/DSZraX3.png http://i.imgur.com/YLyMG...
- Tue Jun 02, 2015 8:06 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78578
Re: Friday Facts #88 - Combinators
These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
- Mon Jun 01, 2015 8:00 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 79382
Re: Version 0.11.22
Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<
- Mon May 25, 2015 4:23 pm
- Forum: General discussion
- Topic: Eliminating Nests
- Replies: 6
- Views: 5920
Re: Eliminating Nests
Another method for if you don't have power armor, shields, and combat robots yet is to turret creep. The main method by which this works is to run power out to just short of the agro range of the bitters chilling around the nests. Once there you put down a medium power pole in their range, and plop ...
- Sat Apr 04, 2015 1:42 pm
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38859
Re: Friday Facts #80 - Crazy start
While I was at college I had a buddy who was working on a project, one of the problems they had to figure out was how to properly categorize spent nuclear fuel. They found the easiest way was with a quadratic formula, they quite literally put the information they had available into excel and let it ...
- Sat Mar 14, 2015 11:47 pm
- Forum: Show your Creations
- Topic: Just FunArt
- Replies: 8
- Views: 13003
Re: Just FunArt
First one reminds me of a cut scene from C&C Tiberian Sun, and the last one reminds me of some cut scenes from some of the earlier C&C games. I approve.
- Tue Mar 10, 2015 4:09 pm
- Forum: Show your Creations
- Topic: 50 train map
- Replies: 15
- Views: 18334
Re: 50 train map
How did you get that map? RSO?Salmelu wrote:Seems pretty nicely organised. I feel ashamed of my train map
http://i.imgur.com/eev3Hy5.png
- Tue Feb 03, 2015 6:27 pm
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 44332
Re: Version 0.11.14
Just as a testament to how good a job y'all are doing. I just loaded up my first save world, the one with the large train network that made -root angry, it used to run at something like 40UPS when all the trains were going, now it runs at 60 UPS. Good job.
- Fri Jan 09, 2015 7:34 am
- Forum: General discussion
- Topic: I can't see this without immediately thinking of Factorio
- Replies: 9
- Views: 4237
Re: I can't see this without immediately thinking of Factori
If we can do this, we should be able to have robots do dishes by now. Genericity is hard to achieve. You would be able to build such a robot if all your plates were identical. Any difference could prevent the robot from 1/ grabbing the plate firmly 2/ clean it appropriately 3/ put it in the right p...
- Fri Dec 12, 2014 7:46 pm
- Forum: Gameplay Help
- Topic: Making Power armor?
- Replies: 12
- Views: 4551
Re: Making Power armor?
You could mod the stack size to 200 if you don't want to make it cheaper.
- Tue Dec 09, 2014 5:28 am
- Forum: Show your Creations
- Topic: New Player Sandbox factory
- Replies: 12
- Views: 15317
Re: New Player Sandbox factory
Thanks for the tips, honestly. I been really busy or I would of responded sooner. As a question I have. is there a page with resources that show how much of X you should be making to produce Y? Like for example how this was mentioned: for the (Green) Electronic Circuits, the common ratio is 3 Coppe...
- Mon Dec 08, 2014 7:17 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30211
Re: Rocket Defense Assembling Facility
We tested our calculations by using 1 rd×Hz It was scary some 25k assembly 3 making green circuits etc When I get access to the math I'll get a better answer, the hard part would be routing the whole thing Logistics bot would be the relatively easy way, granted you would need thousands of bots but ...
- Mon Dec 08, 2014 5:03 am
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30211
Re: Rocket Defense Assembling Facility
New challange , 60 RDH , and go !User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
- Sun Nov 30, 2014 1:41 am
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 20402
Re: OCD-friendly rail networks
Looks very useless to me and a waste of space and ressources. Than again, I think it's more for fun than for a really beneficial design. ^^ Isn't that the point of Factorio? It's a base to go nuts with, whether it's super compact designs or overly large and complicated monstrosities. This is.... Gl...
- Sat Nov 08, 2014 8:46 pm
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 38130
Re: That moment when,
That moment when your FPS and UPS maxes out and you know it's cause your trains deadlocked again.
- Wed Oct 29, 2014 4:12 am
- Forum: Gameplay Help
- Topic: Research resource consumption mechanics?
- Replies: 7
- Views: 10493
Re: Research resource consumption mechanics?
http://i.imgur.com/h1hyfDf.png For the bulk of your question we're gonna look at the cost. First you've got the little clock, this is the time it takes per cycle in seconds. In this case 30 seconds. Next will be the science packs required per cycle. In this case 1 red science pack and 1 green scien...
- Tue Oct 28, 2014 4:13 pm
- Forum: General discussion
- Topic: Multiplayer currently available?
- Replies: 2
- Views: 1165
Re: Multiplayer currently available?
The .11 release on the 31st is the first public release of multiplayer, and the only video I'm aware of showing multiplayer is the preview released by the dev team.
- Wed Oct 22, 2014 4:33 am
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 42699
Re: [YouTube] Factorio Fixit
Ok, I love the Tetris Effect. :ugeek: Fixed Huggles to have right-hand dominance and adjusted the junction to remove the cross and it flows ever better. :) http://i.imgur.com/i7ahMPc.png http://i.imgur.com/K0e5XsX.png -root, you give me an idea. once .11 comes out, and if the multiplayer is stable e...
- Tue Oct 21, 2014 4:18 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 42699
Re: [YouTube] Factorio Fixit
@-root: I was asleep when you streamed and I'm about to leave for work so I'll what it all when I get home, but I watched the first few minutes, favorite quote so far: "What the **** have I gotten myself into?". :D @Junion: The Huggles and RI setup is temporary, It's all gonna get replaced...