Search found 185 matches
- Sun Aug 16, 2015 6:13 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Rebalanced the pollution reduction. Feedback on this is greatly appreciated :) Any chance of getting these to burn thru filters at a rate commensurate to the pollution level? E.G. - In a heavily polluted area, it will use up a filter *very* quickly, And if placed in an area with no pollution, it'll ...
- Sun Aug 16, 2015 6:05 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50825
[MOD 0.18.X] Pollution detector
http://i.imgur.com/KxNBdDI.png Type: Mod Name: Pollution detector Description: Adds a sensor for pollution in the chunk for hooking it up into the circuit network License: Beer-Ware License Version: 0.6.0 Release: 2015-08-16 Tested-With-Factorio-Version: 0.18.1 (Steam/Zip-Archive) Category: Item Ta...
- Sun Aug 16, 2015 3:13 pm
- Forum: Modding help
- Topic: Reading pollution value of chunk
- Replies: 2
- Views: 2080
Re: Reading pollution value of chunk
Thanks buddy!orzelek wrote:Wiki says:
https://forums.factorio.com/wiki/inde ... _pollution
- Sun Aug 16, 2015 1:55 pm
- Forum: Modding help
- Topic: Reading pollution value of chunk
- Replies: 2
- Views: 2080
Reading pollution value of chunk
Hi there,
after searching through the forums and the wiki and also fiddling ingame, I haven't found a way to read the pollution value of a given area (chunk, tile, region, whatever). Can you guys help me please? That would be really nice
Greetings,
Schorty
after searching through the forums and the wiki and also fiddling ingame, I haven't found a way to read the pollution value of a given area (chunk, tile, region, whatever). Can you guys help me please? That would be really nice
Greetings,
Schorty
- Sat Aug 15, 2015 2:33 pm
- Forum: Modding help
- Topic: Setting output value of entity
- Replies: 2
- Views: 2000
Re: Setting output value of entity
That sounds promising. I'll have a look into this. Thank you
- Sat Aug 15, 2015 10:36 am
- Forum: Modding help
- Topic: Setting output value of entity
- Replies: 2
- Views: 2000
Setting output value of entity
Hi folks,
I'm tinkering on a new mod, which requires setting a circuit network value, but I can't figure out, how I get it to emmit any signal. I also looked through some other mods, but couldn't find some hints on this one. Do you have any idea?
Greetings,
Schorty
I'm tinkering on a new mod, which requires setting a circuit network value, but I can't figure out, how I get it to emmit any signal. I also looked through some other mods, but couldn't find some hints on this one. Do you have any idea?
Greetings,
Schorty
- Sat Aug 15, 2015 10:15 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Thanks for the info! I think, I can't do much about this, too.
I'm working on the mod right now. Maybe I'll try some things.
I'm working on the mod right now. Maybe I'll try some things.
- Fri Aug 14, 2015 4:59 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
I would not have guessed, that they are so powerful, that they can even drop the evolution factor
Thank you for the feedback. I'll change that soon
Thank you for the feedback. I'll change that soon
- Fri Aug 14, 2015 6:31 am
- Forum: Show your Creations
- Topic: Rocket-count trial on 0.12
- Replies: 7
- Views: 14680
Re: Rocket-count trial on 0.12
4 ProdIII Modules are reducing your resources needed by 40%. So your rockers/min increase could be up to 1.666 times
- Thu Aug 13, 2015 11:16 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Would be nice if you could share your experiences with this one with me
Cheers
Cheers
- Wed Aug 12, 2015 6:38 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
I'm happy to announce, that there are now mk2 and mk3 versions of the air filter machines in version 0.3 of my mod. For those of you who will try it out: I would be glad if you could post your experiences with the new entities here, because I had no time testing the balancing of those. Especially th...
- Tue Aug 11, 2015 9:16 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Reworked the mod-description
- Mon Aug 10, 2015 5:40 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
I will think about this. But I don't know, Wien there will be time to do this
- Sun Aug 09, 2015 10:15 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 48921
Re: Version 0.12.3
BTW to the Dev's of the game. I purposely dont make Silo & rocket, so the game never ends. I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over.. :P Something I thought you should know :) When you build the Rocketsilo ...
- Mon Aug 03, 2015 6:57 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
I will update the description, when the template is final.
- Mon Aug 03, 2015 7:51 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Some people call this "tree farm abuse" because its far to easy to reduce the pollution this way. Also, not everybody uses tree farm mod. If you linke to play this way, just go on
- Sun Aug 02, 2015 8:39 pm
- Forum: Show your Creations
- Topic: Using Floors and such
- Replies: 9
- Views: 14217
Re: Using Floors and such
*Achievment unlocked*Zhab wrote:Dev asking for your save file. That got to be some badge of honor.
- Sun Aug 02, 2015 8:38 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
For me it seemed to be a good idea, to build a "wall" around my base, so that no pollution was leaking out. That way no biters were attrackted. Surely there are other ways to use them. Just try something out and see if it works for you
- Sun Aug 02, 2015 7:03 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171913
Re: [MOD 0.12.X] Air Filtering
Hello, first time posting, but there's a little bug with the air filter in the Smart Inserter list, where it's listed under the question mark instead of under Intermediate Products (where the used air filter is). It might also be incorrectly listed in the crafting menu as well (I haven't actually p...
- Sun Aug 02, 2015 1:37 pm
- Forum: Show your Creations
- Topic: Using Floors and such
- Replies: 9
- Views: 14217
Re: Using Floors and such
Of course!kovarex wrote:Do you have a savegame?