Search found 148 matches

by thelordodin
Sat Jan 28, 2017 10:23 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA/WIP] Touch of Realism(TOR)
Replies: 15
Views: 4147

Re: [IDEA/WIP] Touch of Realism(TOR)

Blocking player from doing crafting on run... It's a bit of challange. I have an idea, but i don't know if this can be implemented or not: 1. Player have 2 speeds - exoskeleton increases walking speed, also there is a mod which slows you down if you have full inventory. Axe - acellerates mining time...
by thelordodin
Sat Jan 28, 2017 10:04 pm
Forum: Modding interface requests
Topic: [Request] GuiElement - user data field
Replies: 6
Views: 2637

[Request] GuiElement - user data field

Hi I think there should be a field "user_data" on GuiElement. This would be very useful for many mods which uses gui. I'm now digging inside EficienSee sources and i've seen others - they all workaround this by adding suffixes to name field. Which is for obvious reason is not a very good s...
by thelordodin
Sat Jan 28, 2017 4:16 pm
Forum: Ideas and Requests For Mods
Topic: Recipe and signal selector
Replies: 1
Views: 1224

Recipe and signal selector

There are some great and big mods which have interface to select items:
EfficienSee
Helmod
and maybe others.

These mods have buttons which allows you to select an item.

Can you expose this button and corresponding dialog to be used in other mods?
by thelordodin
Sat Jan 28, 2017 7:00 am
Forum: Ideas and Requests For Mods
Topic: [IDEA/WIP] Touch of Realism(TOR)
Replies: 15
Views: 4147

Re: [IDEA/WIP] Touch of Realism(TOR)

Alone - ok :) I just got a thought - wind turbine is much easier to implement than rivers. In terms of realism its much easier than steam engine. Also speaking about beauty.... You have to warm yourself during the night if you sleep. Imagine campfire on early stages (done really easily, but how beau...
by thelordodin
Sat Jan 28, 2017 6:37 am
Forum: Modding interface requests
Topic: Much faster boot - suggestion, speed up your dev!
Replies: 2
Views: 1322

Re: Much faster boot - suggestion, speed up your dev!

Thanks! You should consider putting text from this links to very first modding tutorial... or even put a button "Fast boot" into options menu...
by thelordodin
Sat Jan 28, 2017 6:16 am
Forum: Modding interface requests
Topic: Much faster boot - suggestion, speed up your dev!
Replies: 2
Views: 1322

Much faster boot - suggestion, speed up your dev!

1. Please introduce a special text file "include-only.lua". This file will have lua arrays of permitted content (entities, graphics, etc). If the file exists, then game loads only content which matches given inside it. 2. Create a button inside sandbox mode, which enumerates all these cont...
by thelordodin
Fri Jan 27, 2017 7:42 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA/WIP] Touch of Realism(TOR)
Replies: 15
Views: 4147

Re: [IDEA/WIP] Touch of Realism(TOR)

If speaking about realism: Inserters - how do they guess where the item is? how do they differ items when inserting into a factory? How are chests organized the way they are? I mean: a belt with different kinds of items a plain inseter and a chest. And what you get in chest? Perfectly sorted stacks....
by thelordodin
Wed Jan 25, 2017 9:39 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Belts logistic system
Replies: 2
Views: 1555

[REQUEST] Belts logistic system

I have an idea of making belt logistic system. Introduction: ------------- - When you build a factory at some point you scale up to areas in your factory, instead of individual buildings. There should be a way to automate your mess with all the belts. I tried to do it with combinators... There is so...

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