Search found 943 matches
- Fri Aug 16, 2019 12:01 pm
- Forum: Gameplay Help
- Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
- Replies: 11
- Views: 4542
Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
As far as I know there is no faster way to do that, but the thing is... why should you do that often? Factorio is a game about automation. Just let it burn.
- Thu Aug 15, 2019 3:19 am
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 16189
Re: Factorio age rating?
A big reason why Superhot got USK 16 is probably because it's first person and you shoot at "human formed" things. Both is not the case for Factorio.
- Thu Aug 15, 2019 3:15 am
- Forum: General discussion
- Topic: Có nên mua son bút chì 3CE hay không?
- Replies: 10
- Views: 4732
Re: The radar dish spinning
I never noticed that the Radar does more sounds than that beeping, even in more then 300 hours.
- Wed Aug 14, 2019 8:47 am
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37425
Re: Friday Facts #307 - 0.17 stable candidate
What even IS FCE? And why should WUBE care for them?
- Wed Aug 14, 2019 5:50 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35025
Re: Friday Facts #295 - New design for the chemical plant
Two more months gone by and no new chemical plant. Is it still in development? (I'm not really impatient, but quite interested in the reason why it is delayed. )
- Tue Jul 30, 2019 4:53 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138424
Re: Version 0.17.60
At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...
- Mon Jul 08, 2019 12:33 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 18199
Re: Friday Facts #302 - The multiplayer megapacket
I can't say if your netcode is better than WoW's, but at least your bugfixing is so much better. I know that... *blinks against speck of dust*
- Sat Jun 22, 2019 8:24 am
- Forum: Releases
- Topic: Version 0.17.50
- Replies: 11
- Views: 12988
Re: Version 0.17.50
What's stopping you about making a proper bug report about this? Sounds like something is wrong, so a normal bugreport will surely get you more help than posting randomly on the newest version.
- Fri Jun 21, 2019 5:18 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24331
Re: Friday Facts #300 - Special edition
We demand so much from Kovarex he doesn't even have enough time to eat! D:
- Thu May 09, 2019 4:07 am
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 11551
Re: Version 0.17.37
Please correct / rewrite your post, Airat9000. It's very hard to read.
- Fri Apr 26, 2019 3:37 pm
- Forum: Releases
- Topic: Version 0.17.34
- Replies: 12
- Views: 12919
Re: Version 0.17.34
Hm, improved fluid simulation... do you release that so you can fix bugs with it to have a better / more "fluid" release of the new fluid mechanics?
- Sun Apr 14, 2019 5:37 am
- Forum: Releases
- Topic: Version 0.17.31
- Replies: 5
- Views: 11151
Re: Version 0.17.31
Well, you can cut and paste, which is nearly exactly what you want.
- Sun Apr 14, 2019 5:29 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36332
Re: Friday Facts #290 - Rail building changes & High-res icons
SVG doesn't exist on hardware level. Every SVG image is converted into a pixel image to render it. You could maybe save some download or disk space with that method, but both are even less problematic with these small icon sizes. The workload to implement an SVG renderer into the engine and converti...
- Sat Apr 13, 2019 8:39 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36332
Re: Friday Facts #290 - Rail building changes & High-res icons
Na, it's not so big. Let's say we have 500 icons with 64x64 pixels, each pixel 4 bytes big. Now we double the amount to compensate for the new icon sizes, resulting in 1000 * 64*64 * 4 Byte = ~16 MByte. That's pretty small, and with some optimizations (4 byte per pixel is absolutely not needed ^^) t...
- Wed Apr 10, 2019 12:49 am
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 17345
Re: Version 0.17.28
i think that if 0.17.27 wasn't released publicly, there's no reason to call the updated version ".28" - just like you didn't iterate every version you created during the year between last 0.16.x and 0.17.0. it just causes mild confusion and wastes everyone's time. It depends how far 0.17....
- Thu Apr 04, 2019 3:27 am
- Forum: General discussion
- Topic: play now or wait? (stopped 2 years ago)
- Replies: 7
- Views: 2721
- Sun Mar 31, 2019 2:25 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38296
Re: Version 0.17.23
Please stop crying. It's an experimental version, accept that if you want to play it.
I would like the devs to break more mods on each version so the players get used to it...
I would like the devs to break more mods on each version so the players get used to it...
- Sat Mar 23, 2019 4:39 am
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 18120
Re: Friday Facts #287 - Just bugs again
What I would like to know: Did you / will you implement a test to make sure the bug with invalid usernames can't happen again? You once said that you implement a test for every bug fixed, so I'm curious if that's the case for this.
- Tue Mar 19, 2019 4:42 am
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 19502
Re: Version 0.17.14
Like he said, most important key binding after WASD. So, WASD is more important.
- Tue Mar 05, 2019 1:57 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40377
Re: Version 0.17.5
GOG will have to manually update the files on their servers - Wube can't tell you how long that will take.