Search found 29 matches

by DaveSh99
Mon Jan 22, 2018 9:12 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 209521

Re: ModMyFactory - mod manager and more

Hello, Since the factorio guys updated the mod portal, i get this now when MyModFactory tries to download updates to mods: System.InvalidOperationException: The server sent an invalid mod file. at ModMyFactory.Web.ModWebsite.<DownloadReleaseAsync>d__7.MoveNext() --- End of stack trace from previous ...
by DaveSh99
Mon Jan 01, 2018 1:06 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400778

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
by DaveSh99
Sun Dec 31, 2017 5:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400778

Re: Development and Discussion

Hello, (I love your mods btw)...

Something went wrong with the latest update of petrochem and refining...

Further looking indicates that it was refining that had the update from 0.9.4 to 0.9.5. Petrochem didn't change.
by DaveSh99
Sat Dec 30, 2017 3:22 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400778

Re: Development and Discussion

Has anyone done a quick update of Angels Logistics? I would be interested in experimenting in 0.16 with the crawler truck and Angels Slow but earlier Robots, construction in particular. If not, then i'll wait till Angel has time to do it officially. Or I guess there is nanobots, but Angels ones seem...
by DaveSh99
Sun Dec 17, 2017 9:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227657

Re: [MOD 0.12.x] Autofill

I can confirm the behaviour with furnaces... was wondering what was causing that.
by DaveSh99
Tue Jun 27, 2017 5:06 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285381

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Ok, fair enough. Merely a curiosity.

Keep up the work on all of your great mods!
by DaveSh99
Tue Jun 27, 2017 4:11 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285381

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Hello,

Is there a way at a stop to read how much of things are available on the logistic train network? I.e, something like how you can determine how much of a thing is in the normal logistic network?

Thanks,

d.

ps, this mod is very cool, and works quite well.
by DaveSh99
Tue May 23, 2017 2:05 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285381

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

Thanks Mobius and OppyLock, i'll have a go at building that in my layout. Very nice explanation for stations that both provide and need. :D
by DaveSh99
Mon May 22, 2017 8:13 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285381

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

Out of curiosity, how do you wire up a station that is both a supplier of some things, and a requester of others?

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