Search found 54 matches
- Tue May 30, 2017 12:07 pm
- Forum: 1 / 0 magic
- Topic: [.15.16] [Linux] CtD/SegFault after losing focus
- Replies: 4
- Views: 1771
- Tue May 30, 2017 11:56 am
- Forum: Ideas and Suggestions
- Topic: Make Aliens desireable again
- Replies: 4
- Views: 1466
Re: Make Aliens desireable again
updated first post
- Tue May 30, 2017 11:53 am
- Forum: Ideas and Suggestions
- Topic: Let us give names to Logistic Networks, please
- Replies: 5
- Views: 1872
Let us give names to Logistic Networks, please
TL;DR The 'L'-Screen with all logistic networks is great - the possibility to give names to each network would make it even greater What ? As stated in the TL;DR, I'd like to give names to my logistic Networks, so I can see (not just guess by size and contents) which is which. Why ? Because it woul...
- Tue May 30, 2017 9:52 am
- Forum: 1 / 0 magic
- Topic: [.15.16] [Linux] CtD/SegFault after losing focus
- Replies: 4
- Views: 1771
[.15.16] [Linux] CtD/SegFault after losing focus
Hey, since this is now happening nearly all the time (not _really_ reproducable, though) I'm gonna report this and will submit a log every now and then when it happens. What happens? On Linux Mint Debian Edition, when I switch Desktops - or even ALT+TAB out of the game (fullscreen-mode), it segfault...
- Fri May 26, 2017 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Make Aliens desireable again
- Replies: 4
- Views: 1466
Make Aliens desireable again
TL;DR Since Aliens don't add anything to the game since .15 one is tempted to just turn them off in most of the games (except for deathworld). What ? So, why not add some usefullness to them which gives a nice buff to .... lets say ... trains. Alien-Fuel. Or Biter-Fuel. * Fuel Value 200 MJ * Vehicl...
- Mon May 22, 2017 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 2884
Re: [15.12] Savegame created on Windows segfaults on Linux
Awesome, thanks
I guess this auto-fixing also fixes the problem, that Blueprints and Blueprint-Books in my own library are shown as "loading" (like up/downloading from multiplayer-servers) forever (and are not usable as well...)? Or is this another issue?
I guess this auto-fixing also fixes the problem, that Blueprints and Blueprint-Books in my own library are shown as "loading" (like up/downloading from multiplayer-servers) forever (and are not usable as well...)? Or is this another issue?
- Mon May 22, 2017 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 2884
Re: [15.12] Savegame created on Windows segfaults on Linux
Apparently it's related to the blueprint-storage.dat
After moving it away, it loads the game.
I attached the version in this post.
After moving it away, it loads the game.
I attached the version in this post.
- Mon May 22, 2017 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 2884
[15.12] Savegame created on Windows segfaults on Linux
Hi :) I use to play my saves on different machines. A: Windows 10 (Steam-Version) B: Linux Mint (tar.gz with updates through the game) This always worked well, except for the last few versions. (Sorry, I can't tell when it worked the last time, but I _think_ it was 15.6 Now since at least 15.11, may...
- Fri May 19, 2017 7:03 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 885345
Re: 4-way intersection testing: Throughput and deadlocks
Hey aaargha, great work you did here... I'd like to submit my "little" behemoth of an intersection too.... 0eNqtndtuXEe2ZX+loKduwCzsuEf4tV+7v6BQaMg24UOAuoCWC10o6N87KTGTaWrNzDl2nhcbkqihFdcdsWLGjP+8++Xxz/vPTw8fv7z7+T/vHn799PGPdz//4z/v/nj4/eP7x+ff+/Lvz/fvfn738OX+w7uf3n18/+H5V0/vHx7fff3p3cPH3+...
- Wed May 03, 2017 12:19 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121476
Re: Railroad
That's exactly what I have in mind. The (IMHO) easiest way to implement it would result in a Schedule like: #1 Iron-pickup if fuel < 33% or health < 100% then goto #3 #2 Iron-drop if fuel < 33% or health < 100% then goto #3 goto #1 #3 Fuel&Repair if Iron > 0 then goto #2 (Just like in OpenTTD :) )
- Sat Apr 29, 2017 2:09 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121476
Re: Railroad
Sorry for gravedigging but, I read the first post regarding Transport Tycoon and... a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is...
- Mon Aug 18, 2014 7:21 am
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 3100
Re: Let the Steam Engines explode when overloaded for too lo
*cough*
*cough*VFaalcatnodriiro wrote:Maybe as an (per default deactivated) option, to make the game a little bit harder for freaks?
- Sun Aug 17, 2014 3:14 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213191
Re: Electric energy
I like the
- Ideaand do something like: raw uranium, enriched uranium and depleted uranium.
- Sun Aug 17, 2014 3:08 am
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 3100
Let the Steam Engines explode when overloaded for too long
The topic already says it. When Steam-Engines have to run on 100% for too long * they start to lose hit-points over time * a warning occurs * when HP is below 20% -> BOOM! I played with a friend these days and he was like: But it can't explode, can it? And I was like - nope, but I like the idea. May...