Search found 113 matches

by pezzawinkle
Tue May 02, 2017 3:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399424

Re: Development and Discussion

some ideas... https://en.wikipedia.org/wiki/Gold_cyanidation -- a real process used in lower socioeconomic countries where strip mining is not frowned upon, nasty environmental effects for this... amides and sulfur based acids are popular too, nitric acid is sadly rubbish (as all nitrates are solubl...
by pezzawinkle
Tue May 02, 2017 1:38 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536175

Re: [MOD 0.14] AAI Programmable Vehicles

by Earendel Β» Tue May 02, 2017 5:07 pm pezzawinkle wrote: on the 0.3.3 update, the graphics quality went to hell, im not sure what did it, but im reverting the version, its soo hard to play with grainy images. I can't check in-game for a few hours. Which images went grainy? Sorry to be snarky and a...
by pezzawinkle
Tue May 02, 2017 2:36 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536175

Re: [MOD 0.14] AAI Programmable Vehicles

on the 0.3.3 update, the graphics quality went to hell, im not sure what did it, but im reverting the version, its soo hard to play with grainy images.
by pezzawinkle
Mon May 01, 2017 3:30 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566601

Re: Yuoki Industries - Informations, Suggestions, Questions

Hi YoukiTani May be bug, may be not - why the amount of liquid at the exit isn't multiplied on 10 in ur recipes, this is serious change in 0.15 for liquids I need to take at close look at this and how it affects the game. First thing it does is makes the outpost water pumps useless (need 10 to get ...
by pezzawinkle
Sun Apr 30, 2017 5:26 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127565

Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)

an interesting read, thanks.
What is not listed, and is rather important, is that cargo wagons have a "speed limit" most of the time this is set to 1.2 (vanilla loco speed), so some end up slowing down the evil sun :(
by pezzawinkle
Sun Apr 30, 2017 3:50 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127565

Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)

Just out of confusion and curiosity more than anything. Would it be possible to get some "stats" for each train/wagon. These all look soo good i would like to replace all my trains with these, the key stats are max speed and cargo capacity . Building each (or digging into lua files) is not...
by pezzawinkle
Fri Apr 28, 2017 3:38 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566601

Re: Yuoki Industries - Informations, Suggestions, Questions

that could be due to the fact that liquid flows have increased by a factor of 10, would dropping the heat capacity for all fluids by 5 (the same ratio they used for water) be enough to fix the issue?
by pezzawinkle
Fri Apr 28, 2017 8:32 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566601

Re: Yuoki Industries - Informations, Suggestions, Questions

all updated to 0.15 - but it's more a first convert. Power-System is broken and changed to "work". <snip> other changes... </snip> Notice: - vanilla boilers work now different, and can't chained anymore. also the fluid-mechanics changed so its useless to afterheat MF or IWM - power-system...
by pezzawinkle
Fri Apr 28, 2017 5:32 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53387

Re: (0.13.4) MoWeather 0.3.75

any chance of a 0.15 update?
by pezzawinkle
Fri Apr 21, 2017 5:55 am
Forum: Angels Mods
Topic: Angels logistics
Replies: 4
Views: 3731

Re: Angels logistics

is there a plan to "fix" the loaders issue? and just as important, is there a plan to add more tiers to work with the faster belts? (or does the big one have a stupid speed to compensate already?)

Thanks for still working on things while we wait for the earthquake that will be 0.15...
by pezzawinkle
Mon Apr 03, 2017 10:50 am
Forum: Ideas and Requests For Mods
Topic: 5Dim's mods: Trains
Replies: 1
Views: 1117

Re: 5Dim's mods: Trains

take a look at Yuoki's train mods, im pretty sure many of those are stand-alone mods
by pezzawinkle
Sat Mar 18, 2017 7:32 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91665

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

Stupid Question (please forgive in advance)... Apart from using them for advanced cracking, are the steam boilers viable for power generation? And what ratio would be recommended? Off the top of my head: 1 pump generates 60 water/s each boiler uses 4 water/s generating 4 Steam/s (at the cost of 1MJ)...
by pezzawinkle
Thu Jan 12, 2017 3:00 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129519

Re: [0.12.x][v0.12.8] Bob's Power mod

Just a few queries, first off, great mods, recently started playing, still wrapping my head around some of the things... Anyway, on to the first query. In terms of water usage per steam engine, why those numbers in particular? If you base the water consumption on water energy (assuming the water giv...

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