Search found 113 matches
- Tue May 02, 2017 3:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399424
Re: Development and Discussion
some ideas... https://en.wikipedia.org/wiki/Gold_cyanidation -- a real process used in lower socioeconomic countries where strip mining is not frowned upon, nasty environmental effects for this... amides and sulfur based acids are popular too, nitric acid is sadly rubbish (as all nitrates are solubl...
- Tue May 02, 2017 1:38 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536175
Re: [MOD 0.14] AAI Programmable Vehicles
by Earendel Β» Tue May 02, 2017 5:07 pm pezzawinkle wrote: on the 0.3.3 update, the graphics quality went to hell, im not sure what did it, but im reverting the version, its soo hard to play with grainy images. I can't check in-game for a few hours. Which images went grainy? Sorry to be snarky and a...
- Tue May 02, 2017 2:36 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536175
Re: [MOD 0.14] AAI Programmable Vehicles
on the 0.3.3 update, the graphics quality went to hell, im not sure what did it, but im reverting the version, its soo hard to play with grainy images.
- Mon May 01, 2017 3:30 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566601
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi YoukiTani May be bug, may be not - why the amount of liquid at the exit isn't multiplied on 10 in ur recipes, this is serious change in 0.15 for liquids I need to take at close look at this and how it affects the game. First thing it does is makes the outpost water pumps useless (need 10 to get ...
- Sun Apr 30, 2017 5:26 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 127565
Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)
an interesting read, thanks.
What is not listed, and is rather important, is that cargo wagons have a "speed limit" most of the time this is set to 1.2 (vanilla loco speed), so some end up slowing down the evil sun
What is not listed, and is rather important, is that cargo wagons have a "speed limit" most of the time this is set to 1.2 (vanilla loco speed), so some end up slowing down the evil sun
- Sun Apr 30, 2017 3:50 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 127565
Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)
Just out of confusion and curiosity more than anything. Would it be possible to get some "stats" for each train/wagon. These all look soo good i would like to replace all my trains with these, the key stats are max speed and cargo capacity . Building each (or digging into lua files) is not...
- Fri Apr 28, 2017 3:38 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566601
Re: Yuoki Industries - Informations, Suggestions, Questions
that could be due to the fact that liquid flows have increased by a factor of 10, would dropping the heat capacity for all fluids by 5 (the same ratio they used for water) be enough to fix the issue?
- Fri Apr 28, 2017 8:32 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566601
Re: Yuoki Industries - Informations, Suggestions, Questions
all updated to 0.15 - but it's more a first convert. Power-System is broken and changed to "work". <snip> other changes... </snip> Notice: - vanilla boilers work now different, and can't chained anymore. also the fluid-mechanics changed so its useless to afterheat MF or IWM - power-system...
- Fri Apr 28, 2017 5:32 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 53387
Re: (0.13.4) MoWeather 0.3.75
any chance of a 0.15 update?
- Fri Apr 21, 2017 5:55 am
- Forum: Angels Mods
- Topic: Angels logistics
- Replies: 4
- Views: 3731
Re: Angels logistics
is there a plan to "fix" the loaders issue? and just as important, is there a plan to add more tiers to work with the faster belts? (or does the big one have a stupid speed to compensate already?)
Thanks for still working on things while we wait for the earthquake that will be 0.15...
Thanks for still working on things while we wait for the earthquake that will be 0.15...
- Mon Apr 03, 2017 10:50 am
- Forum: Ideas and Requests For Mods
- Topic: 5Dim's mods: Trains
- Replies: 1
- Views: 1117
Re: 5Dim's mods: Trains
take a look at Yuoki's train mods, im pretty sure many of those are stand-alone mods
- Sat Mar 18, 2017 7:32 am
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 115
- Views: 91665
Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Stupid Question (please forgive in advance)... Apart from using them for advanced cracking, are the steam boilers viable for power generation? And what ratio would be recommended? Off the top of my head: 1 pump generates 60 water/s each boiler uses 4 water/s generating 4 Steam/s (at the cost of 1MJ)...
- Thu Jan 12, 2017 3:00 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 129519
Re: [0.12.x][v0.12.8] Bob's Power mod
Just a few queries, first off, great mods, recently started playing, still wrapping my head around some of the things... Anyway, on to the first query. In terms of water usage per steam engine, why those numbers in particular? If you base the water consumption on water energy (assuming the water giv...