Search found 557 matches
- Mon Oct 27, 2014 10:43 am
- Forum: Ideas and Suggestions
- Topic: Allow non-owners to play with owner over lan
- Replies: 13
- Views: 8708
Re: Allow non-owners to play with owner over lan
My proposal is this: Follow in the footsteps of Starcraft, or Blockalnd and allow players to use the demo copy to connect to games hosted by someone who own the game. This is not posible in Factorio since demo version does not contain all entity data that full version does. Now adding multiplayer s...
- Thu Oct 23, 2014 12:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Underground wires
- Replies: 13
- Views: 7040
Re: Underground wires
Currently making such mod would be quite hard. Why? Factorio doesen't have underground plain and the only entities that alow undergound passages (pipes, conveyors) are limited to horizontal or vertical directions.
- Wed Oct 22, 2014 12:19 pm
- Forum: Gameplay Help
- Topic: [Solved]Map editor - Chest
- Replies: 7
- Views: 14945
Re: Map editor - Chest
No problem. I had same problems as you the first time I was using the editor myself.
- Wed Oct 22, 2014 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: Moving trains slow down the game during a record
- Replies: 11
- Views: 3562
Re: Moving trains slow down the game during a record
First check your game settings to see how many treads is Factorio alowed to use. When you are playing your game without recording you could set the number of allowed threads to be the same as number of virtual cores available (on your computer that will be 8). But when you are recording the gameplay...
- Wed Oct 22, 2014 11:55 am
- Forum: Gameplay Help
- Topic: [Solved]Map editor - Chest
- Replies: 7
- Views: 14945
Re: Map editor - Chest
In order to edit inventory contents of entities like (player, chests, turrets, etc) first deselect your current item by pressing "Q". After that left click on an entity to opent its inventory. Note based on your game settings you might need to use right click instead.
- Mon Oct 20, 2014 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Eclipses
- Replies: 27
- Views: 29555
Re: Eclipses
I must say that I realy like this. This is a realy good idea.
- Mon Oct 13, 2014 1:19 pm
- Forum: Texture Packs
- Topic: [request] Entity graphics for mod
- Replies: 14
- Views: 22959
Re: [request] Entity graphics for mod
So you are thinking something like a hydraulic press then? Right?Vulcan wrote:In answer to your question, the pressure vessel is an assembling machine for making stuff like diamonds
- Mon Oct 13, 2014 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Add extra viewport windows
- Replies: 5
- Views: 3528
Re: Add extra viewport windows
Having additional viewports could be quite usefull. But you have to realize that this could affect performance quite a bit. Why? Currently game is rendering the game scene to one big image which is then shown on your monitor once the rendering is complete. Now since rendering the whole image from sc...
- Fri Oct 10, 2014 11:14 am
- Forum: Ideas and Suggestions
- Topic: Openstreetmap for factorio
- Replies: 3
- Views: 2627
Re: Openstreetmap for factorio
How about a layered map instead where you can enable/disable cetain layer and thefore filter what is shown on map and what not.
- Thu Oct 09, 2014 12:45 pm
- Forum: Maps and Scenarios
- Topic: Game Generated Island
- Replies: 4
- Views: 13858
Re: Game Generated Island
It sometimes happens that you spawn in the middle of the ocean biome. The island itself is the starting area. Bigger the starting area you chose bigger the island will be. Luckily you have fond out soon that you are on an island. In one of my gameplay I spent about 3 hours of gameplay before I reali...
- Wed Oct 08, 2014 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 7225
Re: Fine steering control for cars using the mouse
Problem is: is that useable? For example when in fight, where you eventually really need to turn around fast. But again: let's try. :) You could always add a modifier key for fast turning when needed. For istance pressing A starts turning left slowly. But pressing Shift+A it starts turning left rap...
- Wed Oct 08, 2014 3:31 pm
- Forum: General discussion
- Topic: My thoughts on Factorio and some questions for the Devs
- Replies: 4
- Views: 5897
Re: My thoughts on Factorio and some questions for the Devs
I'm sure they get swamped with already answered questions all the time. Fortunately for now they arent's swamped with same questions over and over again due to the fact that Factorio comunity isn't to big and still quite slowly expanding. But unfortunately that will probably quickly change once Fac...
- Wed Oct 08, 2014 3:13 pm
- Forum: Implemented Suggestions
- Topic: [0.10.12] Tips never change
- Replies: 2
- Views: 963
Re: [0.10.12] Tips never change
I think it is like this from the very early versions of game. The tip system was initially intended to be some kind of a tutorial. That was becouse actual tutorial system was added to the game. I do agree that Factorio should show different tip each time or maybe just a random one. But then again I ...
- Wed Oct 08, 2014 3:09 pm
- Forum: Technical Help
- Topic: Factorio only uses 50% CPU
- Replies: 10
- Views: 13593
Re: Factorio only uses 50% CPU
It's not a bug, only a inaccuracy in the settings label. The max threadds settings only changes maximum number of some threads... Audio, map generation and lots of other things have their threads regardless of this settings :-) Since when is that? I haven't noticed this before. I remember that when...
- Wed Oct 08, 2014 3:03 pm
- Forum: General discussion
- Topic: My thoughts on Factorio and some questions for the Devs
- Replies: 4
- Views: 5897
Re: My thoughts on Factorio and some questions for the Devs
All the question you are asking have already been asked right at the start when developers shared their intention on implementing hte multiplayer support. So if you search a bit back on the forums you will find more information on this. I belive that biggest discusion about this happened in one of F...
- Wed Oct 08, 2014 9:57 am
- Forum: Technical Help
- Topic: Factorio only uses 50% CPU
- Replies: 10
- Views: 13593
Re: Factorio only uses 50% CPU
Hmm that is strange. There shouldn't be so many threads created based on your current MaxHtreads setting. I'll have to do some testing to see if Factio there might be a bug which causes Factorio to ignore this setting.
- Wed Oct 08, 2014 9:52 am
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 4950
Re: learning AI
Actually I'm planning to use this idea in one game I'm making myself (still in early development). So when I have example of such system I will definitly show it to developers so they can see how it works in practice.
Now when will this happen I unfortunately can't say at this time.
Now when will this happen I unfortunately can't say at this time.
- Wed Oct 08, 2014 9:44 am
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 7225
Re: Fine steering control for cars using the mouse
Using mouse to steer the car in Factio would not be a viable option becouse the mouse can be used for so much other things (shooting, placing objects, selecting items from toolbar etc) even while driving. Instead I would recomend implementing of progressive turning that is used in almost all racing ...
- Wed Oct 08, 2014 9:12 am
- Forum: Technical Help
- Topic: Factorio only uses 50% CPU
- Replies: 10
- Views: 13593
Re: Factorio only uses 50% CPU
Can you now doubleclick on Factorio.exe entry and switch to Threads tab so we can see how many threads does the factiorio actually use?
- Wed Oct 08, 2014 8:52 am
- Forum: Technical Help
- Topic: Factorio only uses 50% CPU
- Replies: 10
- Views: 13593
Re: Factorio only uses 50% CPU
What is the GPU usage? I recomend using Process Explorer from http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx for this. If your GPU is fully utilized then your graphics card is the reason for game slowdowns and why the CPU isn't fully utilized as it is waiting for the GPU to finish ren...