Search found 557 matches
- Wed Oct 08, 2014 8:42 am
- Forum: Technical Help
- Topic: Will system requirements be lowered?
- Replies: 8
- Views: 11653
Re: Will system requirements be lowered?
Want to mention here, that turning up the number of threads to more than two helps also with the roboport highlights. Increasing the number of threads above 2 won't help in OP's case as his CPU doesen't have support for Hyperthreading technology so no virual cores. This means that his CPU can only ...
- Mon Sep 29, 2014 8:05 am
- Forum: Off topic
- Topic: Brutal Nature!
- Replies: 3
- Views: 7184
Re: Brutal Nature!
Seems cool
- Fri Sep 12, 2014 10:52 am
- Forum: Modding help
- Topic: Multiple research with multiple buildings
- Replies: 3
- Views: 3082
Re: Multiple research with multiple buildings
If you are extending the default reserch lab entity then I must say that every research lab needs to have all the required incgredient types in its storeage (in your case research pack and iron plate). I also have to disapoint you on the fact that currently game doesent support of researching multip...
- Fri Sep 12, 2014 10:28 am
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 4950
Re: learning AI
I actually had similar idea in the past, before the polution system was even implemented, but I have never shared it since as a programmer myself I wanted to do some testing to see if it would work as I imagine. But once polution was implemented abandoned the idea since it is not compatible with pol...
- Fri Sep 12, 2014 9:57 am
- Forum: Implemented Suggestions
- Topic: Train timer count down
- Replies: 8
- Views: 4396
Re: Train timer count down
This is the feature I would definitly want to get implemented. You won't belive how many times I got run ower by the train that just started from the station. Becouse of that now I always wait for train to start before crossing the rails near train stations
- Fri Sep 12, 2014 9:53 am
- Forum: Ideas and Suggestions
- Topic: Map generated in terrain
- Replies: 2
- Views: 1315
Re: Map generated in terrain
I belive the Airat9000 idea is for you to be able to chose in which biome will you spawn.
Now while it would be nice to be able to chose that I don't think it is so easy implementable due the way how current map generation algorithm works.
Now while it would be nice to be able to chose that I don't think it is so easy implementable due the way how current map generation algorithm works.
- Fri Sep 12, 2014 9:42 am
- Forum: Pending
- Topic: [0.9.8 Win7 x64] Playing after another game, causes stutter
- Replies: 6
- Views: 6226
Re: [0.9.8 Win7 x64] Playing after another game, causes stut
Could you please use the Process Explorer as described in thread: https://forums.factorio.com/forum/viewtopic.php?f=7&t=2454 to see if the problem you are expiriencing might be the fact that factorio stores most of its graphics in System GPU memory (shared ram to graphic card) and not Dedicated ...
- Fri Sep 12, 2014 9:25 am
- Forum: Not a bug
- Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
- Replies: 5
- Views: 2816
Re: [0.10.0] MiniMap bug
I think this happens because minimap is scaled down version of the map. Walls and belts are only 1 pixel thick lines on the map, so when you zoom out, not all pixels are shown making some of the belts disappear. I would agree with Rahjital that this is due to scaling down the larger map texture whe...
- Fri Sep 12, 2014 8:44 am
- Forum: Gameplay Help
- Topic: More trains vs. longer trains
- Replies: 16
- Views: 23582
Re: More trains vs. longer trains
Using of long trains doesen't necessarily mean having huge train stations unles you are absolutely concerned about express loading/unloading of trains. You can load/unload train of any lenght with almost same train station setup that you use for smaller trains. How? All you have to do is add some ad...
- Mon Sep 01, 2014 1:57 pm
- Forum: 1 / 0 magic
- Topic: [0.10.8] V-sync doesn't work / excessive framerate
- Replies: 6
- Views: 7660
Re: [0.10.8] V-sync doesn't work / excessive framerate
Ok, but it limits the fps to 30, but what if he just wants to have 60? (I personally hate to play on 30). What graphics card you use? The vsync seems to work fine for most of the people, so it is probably something specific to your hardware or driviers/settings of the card. If I run Factorio withou...
- Wed Aug 20, 2014 8:32 am
- Forum: General discussion
- Topic: Lag during autosave
- Replies: 11
- Views: 4038
Re: Lag during autosave
I don't think that the main reason why it takes so much time for saving game are the HDD or SSD speeds. I belive that the main reason for this is the way how Factorio currently handles ingame data. When you have a static sized map you usually store all the map data in one data block so saving that d...
- Tue Aug 19, 2014 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] sience packs disappear
- Replies: 23
- Views: 10277
Re: [0.10.2][kovarex] sience packs disappear
[quote="BurnHard"]Eg Science lab takes one science pack 1, uses it and gets a bar of "red science" just like a burner does with coal. As long as something (which needs red science packs) is researched, the bar decreases, just like eg smelting iron. When the research is completed,...
- Mon Aug 18, 2014 11:41 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Portal for player and trains
- Replies: 2
- Views: 3101
Re: [Request] Portal for player and trains
I think the OP is trying to create automatic gats for trains and player which he could integrate with walls so only he or his trains can enter his walled in base. Now in Friday Facts #39 developers did mention their intent on implementing gates into vanila game. But currently they are more focused o...
- Mon Aug 18, 2014 11:20 am
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 3100
Re: Let the Steam Engines explode when overloaded for too lo
Or perhaps you have to pick an option on the engine to allow overclocking? OR water temperature can go above 100 degrees which then causes damage? I like this idea. The only problem is that with combination of logistics bots it can be exploitet becouse they will keep fixing the Steam Engines as the...
- Mon Aug 18, 2014 11:07 am
- Forum: 1 / 0 magic
- Topic: [0.10.8] V-sync doesn't work / excessive framerate
- Replies: 6
- Views: 7660
Re: [0.10.8] V-sync doesn't work / excessive framerate
Already asked and aswered. Check the next thread: https://forums.factorio.com/forum/vie ... fps#p39782
- Mon Aug 11, 2014 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6] Clicking off and back locks the game for 5~ seconds
- Replies: 7
- Views: 2411
Re: [0.10.6] Clicking off and back locks the game for 5~ sec
Hello, when you do this, the game has to copy all the graphics stored in ram back to video memory (vram), the more graphics you have (mods), and the slower the drawing from ram->vram is the longer it takes. Wait why is Factorio unloading its graphics from VRAM when loosing focus in windowed mode? T...
- Thu Aug 07, 2014 12:59 pm
- Forum: Modding help
- Topic: collision_box - what does it actually mean?
- Replies: 4
- Views: 1850
Re: collision_box - what does it actually mean?
I'm not sure exactly but I would say those represent the two 2D points (corners) which define the colision boy. I asume these are probably UpperLeft and BottomRight point. And as you know 2D point positions are always expressed with two values X and Y position. Now these positions are relative to ob...
- Thu Aug 07, 2014 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39956
Re: Early Power.
What I would like to see is that initial water pumps are powered directly by windmil. That is the way first automated pumps were made, bseides of using animals or pepole as labor force.
- Thu Aug 07, 2014 12:34 pm
- Forum: Technical Help
- Topic: reaching my graphic memory limit
- Replies: 3
- Views: 6052
Re: reaching my graphic memory limit
Have you updated to newer version recently or added new mod. If not you shouldn't be running out of graphical memory just all of a suddon. So I recomend you try next thing first: Restart your computer: While it is verry rare it is posible for some application to actually generate graphical memory le...
- Thu Aug 07, 2014 12:22 pm
- Forum: Technical Help
- Topic: "Lag" in Factorio
- Replies: 8
- Views: 12761
Re: "Lag" in Factorio
If the lag is only occuring on specific savegame it would be verry helpfull to developers if you could upload your save game to dropbox or some other file sharing site so they can download it and test it. Based on your description this migt be caused by bitrs expansion algorithm, pathfinding or mayb...