Search found 171 matches
- Wed May 31, 2017 2:42 pm
- Forum: General discussion
- Topic: Avoid lategame brutal expansion: RSO or ER:Depletion?
- Replies: 20
- Views: 7559
Re: Avoid lategame brutal expansion: RSO or ER:Depletion?
When it comes to expansion speed is your friend. If you watch KOS she does mining outposts all wrong. You should not be using a blue print for miners, a blue print for rail station blue print for in and out tracks and then manually hooking up each lane to the station. This takes far too long. Simply...
- Mon May 22, 2017 7:29 pm
- Forum: General discussion
- Topic: Average Gameplay Session Length
- Replies: 8
- Views: 3991
Re: Average Gameplay Session Length
My sessions are about 6-8 hours 2-3 times a week
Just let me fix one more thing......
Just let me fix one more thing......
- Mon May 22, 2017 7:26 pm
- Forum: General discussion
- Topic: First time doing robot logistics!
- Replies: 6
- Views: 2071
Re: First time doing robot logistics!
My first time playing I did not use robots because I felt they were too cheaty/easy. However now on my second game I am realizing that robots come with there own set of problems that keep them interesting.
- Thu May 11, 2017 3:52 pm
- Forum: General discussion
- Topic: Blue print Mirroring
- Replies: 4
- Views: 1789
Blue print Mirroring
I have not seen anything about the ability to mirror blue prints. Was it not added in .15?
- Thu May 11, 2017 3:50 pm
- Forum: General discussion
- Topic: .15 Expensive Recipe Science costs are inconsistent.
- Replies: 12
- Views: 4942
Re: .15 Expensive Recipe Science costs are inconsistent.
Still sad my best time was 8:17 and now with .15 out I will probably have to join a massive multiplayer to try to get a rocket in less then 8 now.
- Thu May 11, 2017 1:39 pm
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 19884
Re: Loading nuclear reactors
So I changed my setup to be like yours and it works amazingly well. However I think you did not do a good job for formatting it. 1. Wire reactor output inserter to steam reserve tank. 2. Test if water is less then x (I used 1,000) 3. Set stack size to 1 4. Enable read hand contents 5. Wire reactor i...
- Thu May 11, 2017 1:21 pm
- Forum: General discussion
- Topic: .15 Expensive Recipe Science costs are inconsistent.
- Replies: 12
- Views: 4942
Re: .15 Expensive Recipe Science costs are inconsistent.
Ya it is crazy but if you are producing 1/ sec you blow through the tech tree faster then you can use it. I have to say I really like it. I think the hardest thing do is change your mind set that an 8 hour rocket launch is no longer fesable for an average player.
- Tue May 09, 2017 3:29 pm
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 15854
Re: 0.15 Oil Rebalancing - Too Far?
I feel like oil has lasted a long time but I quite enjoyed it. I am just starting to set up my mall for building a mega base and science is pretty much done but I am already on the third oil patch. In addition the patches in my default setting were SMALL. 5-6 oil rigs per patch. I was even desperate...
- Tue May 09, 2017 3:19 pm
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 19884
Re: Loading nuclear reactors
Or if 1 rod is not enough to get steam reserves over the minimum your power plant will shut down for good. but at this point you are at or above the limits of the plant.
- Tue May 09, 2017 1:48 pm
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 19884
Re: Loading nuclear reactors
So I didn't see a High->Low transition combinators logic. Unfortunately I am not that good with combinators but what you need is
Memory ( if previous steam value >10)
AND
Current ( steam value < 10 )
When both are true inserter works which will only be true for 1 frame.
Memory ( if previous steam value >10)
AND
Current ( steam value < 10 )
When both are true inserter works which will only be true for 1 frame.
- Tue May 09, 2017 1:29 pm
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 12375
Re: Is that piece of junk toy rocket an atomic bomb ???!
I actually made a solar/nuclear hybrid that sips fuel rods. The 20 rods I had left ended up lasting about 3 hours. Luckly I saw on KOS that nukes dont regulate like coal does. Up to 38 but these last 2 are taking forever
- Tue May 09, 2017 1:01 pm
- Forum: General discussion
- Topic: Uranium deposits
- Replies: 17
- Views: 6136
Re: Uranium deposits
Also it appears the conversion rate from ore -> U-235 is .0007%. Out of 80k ore I should have gotten 540 U-235 but it looks more like I will get 54. Subtracting the 8 I had turned into fuel rods it looks like I will survive by the skin of my teath
- Mon May 08, 2017 2:06 pm
- Forum: General discussion
- Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
- Replies: 42
- Views: 15026
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Zeblote wrote:Normal pipes look way nicer. I'd use them everywhere if they weren't like a wall
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
ROFL
- Mon May 08, 2017 1:54 pm
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 12375
Re: Is that piece of junk toy rocket an atomic bomb ???!
Are you kidding me? I have radar coverage on about 2 square km and all i have are 2 tiny uranium patches totaling about 80k. I mined out 15k and only got 12 U-235. 7 of which I used to make rods. I am at the point of shutting down my reactor so I can get enough to just start enrichment.
- Thu May 04, 2017 8:39 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25530
Re: Does Math Ruin this Game?
Other then robot designs I cant really think of anything that is infinitely expandable. Belt bandwidth runs out surprisingly quickly. I was working on a train concept but after 8ish wagons it still hit an upper limit
- Thu May 04, 2017 6:48 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 34244
Re: Please make trains able to run over evolved aliens
Has anyone ever seen a train crashing into a blue whale?
- Thu May 04, 2017 2:44 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 34244
Re: Please make trains able to run over evolved aliens
Meh IMO I say leave it for a mod.
I think recursive blueprints is more in the spirit of factorio with automated expansion
I think recursive blueprints is more in the spirit of factorio with automated expansion
- Thu May 04, 2017 2:28 pm
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 9789
Re: Biters seem MUCH easier in 0.15?
And clearly grenades are not a weapon lol
Just there for clearing trees
Just there for clearing trees
- Wed May 03, 2017 7:04 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 74
- Views: 25848
Re: Testing efficiency of chained science labs
HAHA no idea how I miss counted lol fixed above
- Wed May 03, 2017 6:18 pm
- Forum: General discussion
- Topic: Alternative Design
- Replies: 4
- Views: 1948