Search found 171 matches

by Nich
Wed May 31, 2017 2:42 pm
Forum: General discussion
Topic: Avoid lategame brutal expansion: RSO or ER:Depletion?
Replies: 20
Views: 7559

Re: Avoid lategame brutal expansion: RSO or ER:Depletion?

When it comes to expansion speed is your friend. If you watch KOS she does mining outposts all wrong. You should not be using a blue print for miners, a blue print for rail station blue print for in and out tracks and then manually hooking up each lane to the station. This takes far too long. Simply...
by Nich
Mon May 22, 2017 7:29 pm
Forum: General discussion
Topic: Average Gameplay Session Length
Replies: 8
Views: 3991

Re: Average Gameplay Session Length

My sessions are about 6-8 hours 2-3 times a week

Just let me fix one more thing......
by Nich
Mon May 22, 2017 7:26 pm
Forum: General discussion
Topic: First time doing robot logistics!
Replies: 6
Views: 2071

Re: First time doing robot logistics!

My first time playing I did not use robots because I felt they were too cheaty/easy. However now on my second game I am realizing that robots come with there own set of problems that keep them interesting.
by Nich
Thu May 11, 2017 3:52 pm
Forum: General discussion
Topic: Blue print Mirroring
Replies: 4
Views: 1789

Blue print Mirroring

I have not seen anything about the ability to mirror blue prints. Was it not added in .15?
by Nich
Thu May 11, 2017 3:50 pm
Forum: General discussion
Topic: .15 Expensive Recipe Science costs are inconsistent.
Replies: 12
Views: 4942

Re: .15 Expensive Recipe Science costs are inconsistent.

Still sad my best time was 8:17 and now with .15 out I will probably have to join a massive multiplayer to try to get a rocket in less then 8 now.
by Nich
Thu May 11, 2017 1:39 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19884

Re: Loading nuclear reactors

So I changed my setup to be like yours and it works amazingly well. However I think you did not do a good job for formatting it. 1. Wire reactor output inserter to steam reserve tank. 2. Test if water is less then x (I used 1,000) 3. Set stack size to 1 4. Enable read hand contents 5. Wire reactor i...
by Nich
Thu May 11, 2017 1:21 pm
Forum: General discussion
Topic: .15 Expensive Recipe Science costs are inconsistent.
Replies: 12
Views: 4942

Re: .15 Expensive Recipe Science costs are inconsistent.

Ya it is crazy but if you are producing 1/ sec you blow through the tech tree faster then you can use it. I have to say I really like it. I think the hardest thing do is change your mind set that an 8 hour rocket launch is no longer fesable for an average player.
by Nich
Tue May 09, 2017 3:29 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15854

Re: 0.15 Oil Rebalancing - Too Far?

I feel like oil has lasted a long time but I quite enjoyed it. I am just starting to set up my mall for building a mega base and science is pretty much done but I am already on the third oil patch. In addition the patches in my default setting were SMALL. 5-6 oil rigs per patch. I was even desperate...
by Nich
Tue May 09, 2017 3:19 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19884

Re: Loading nuclear reactors

Or if 1 rod is not enough to get steam reserves over the minimum your power plant will shut down for good. but at this point you are at or above the limits of the plant.
by Nich
Tue May 09, 2017 1:48 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19884

Re: Loading nuclear reactors

So I didn't see a High->Low transition combinators logic. Unfortunately I am not that good with combinators but what you need is

Memory ( if previous steam value >10)
AND
Current ( steam value < 10 )

When both are true inserter works which will only be true for 1 frame.
by Nich
Tue May 09, 2017 1:29 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12375

Re: Is that piece of junk toy rocket an atomic bomb ???!

I actually made a solar/nuclear hybrid that sips fuel rods. The 20 rods I had left ended up lasting about 3 hours. Luckly I saw on KOS that nukes dont regulate like coal does. Up to 38 but these last 2 are taking forever :(
by Nich
Tue May 09, 2017 1:01 pm
Forum: General discussion
Topic: Uranium deposits
Replies: 17
Views: 6136

Re: Uranium deposits

Also it appears the conversion rate from ore -> U-235 is .0007%. Out of 80k ore I should have gotten 540 U-235 but it looks more like I will get 54. Subtracting the 8 I had turned into fuel rods it looks like I will survive by the skin of my teath
by Nich
Mon May 08, 2017 2:06 pm
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 15026

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

Zeblote wrote:Normal pipes look way nicer. I'd use them everywhere if they weren't like a wall :D

Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...

ROFL
by Nich
Mon May 08, 2017 1:54 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12375

Re: Is that piece of junk toy rocket an atomic bomb ???!

Are you kidding me? I have radar coverage on about 2 square km and all i have are 2 tiny uranium patches totaling about 80k. I mined out 15k and only got 12 U-235. 7 of which I used to make rods. I am at the point of shutting down my reactor so I can get enough to just start enrichment.
by Nich
Thu May 04, 2017 8:39 pm
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25530

Re: Does Math Ruin this Game?

Other then robot designs I cant really think of anything that is infinitely expandable. Belt bandwidth runs out surprisingly quickly. I was working on a train concept but after 8ish wagons it still hit an upper limit
by Nich
Thu May 04, 2017 6:48 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 34244

Re: Please make trains able to run over evolved aliens

Has anyone ever seen a train crashing into a blue whale?
by Nich
Thu May 04, 2017 2:44 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 34244

Re: Please make trains able to run over evolved aliens

Meh IMO I say leave it for a mod.

I think recursive blueprints is more in the spirit of factorio with automated expansion
by Nich
Thu May 04, 2017 2:28 pm
Forum: General discussion
Topic: Biters seem MUCH easier in 0.15?
Replies: 25
Views: 9789

Re: Biters seem MUCH easier in 0.15?

And clearly grenades are not a weapon :D lol

Just there for clearing trees
by Nich
Wed May 03, 2017 7:04 pm
Forum: General discussion
Topic: Testing science- and energyefficiency of chained science lab
Replies: 74
Views: 25848

Re: Testing efficiency of chained science labs

HAHA no idea how I miss counted lol fixed above

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