Search found 232 matches

by Nosferatu
Thu Oct 22, 2020 8:28 pm
Forum: Gameplay Help
Topic: Missing something basic here!
Replies: 9
Views: 2375

Re: Missing something basic here!

Yes. And if you take those 3 it will produce 3 more.
by Nosferatu
Thu Oct 22, 2020 8:05 am
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 11460

Re: Reverse-facing locomotives contribute to total train power

I think reducing the weight of Locomotives would be a better way to balance the two systems.
by Nosferatu
Sun Oct 18, 2020 10:46 am
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 4936

Re: Train station priority to complement train station limits.

@disentius: trains pathfinder as currently implemented does not allow to add a target train stop penalty. All the penalty sources can be only due to rail segments or due to junctions between two rail segments. This would require doing some changes to the trains pathfinder itself. But i would appreci...
by Nosferatu
Sat Oct 17, 2020 1:16 pm
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 4936

Re: Train station priority to complement train station limits.

Consumer priority could be implemented by giving us a "skip next schedule if condition is met" feature. The high priority stops would be listed first in the schedule. If they are full (train limit) or disabled they get skipped. Low priority stops would be scheduled for leave when empty. Wh...
by Nosferatu
Sat Oct 17, 2020 11:41 am
Forum: This Forum
Topic: Privilege to create polls
Replies: 5
Views: 1856

Re: Privilege to create polls

I can not see the button in the sections mentioned in the OP
But I can see it for example in "general discussion" and in "show your creations"

So it's not deactivated for some users but in some places
by Nosferatu
Wed Oct 14, 2020 4:39 pm
Forum: Spread the Word
Topic: Elon Musk tweets about factorio
Replies: 11
Views: 9730

Re: Elon Musk tweets about factorio

Space trash is a problem in orbits 600k and above. The bulk of starlinks satellites will operate at 330k and 550k where they will decay in reasonable time in case they malfunction. Live satellites are easy to track so you never run into them accidently... So why do you call what Dave wrote propaganda?
by Nosferatu
Tue Oct 13, 2020 5:50 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 84647

Re: Friday Facts #361 - Train stop limit, Tips and tricks

well , is there a way to make it go the empty station first. Any suggestions When the rail block is guarded by a rail signal set to red by the circuit network -> Add a penalty of 1000. https://wiki.factorio.com/Railway/Train_path_finding#Path_finding_penalties Thats one way to further encourage you...
by Nosferatu
Mon Oct 12, 2020 3:48 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 6760

Re: Is high train braking force better? Not really...

I suggest you test this using the mod and setup they use in this thread: viewtopic.php?f=194&t=46855
by Nosferatu
Sat Oct 10, 2020 3:53 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 84647

Re: Friday Facts #361 - Train stop limit, Tips and tricks

in other words, will a train prefer nearest empty station or a nearest station with train limit less than maximum. When a station is occupied it gets a penalty for the pathfinder. So it will tend to prefer smelter 2. But if your train is near smelter 1 and far away from smelter 2 it will still go t...
by Nosferatu
Fri Oct 09, 2020 3:54 pm
Forum: Logistic Train Network
Topic: Two depots on the same line
Replies: 2
Views: 1345

Re: Two depots on the same line

Why do you need that?
You should be fine if you just replace the backwards stop with a railsignal.
by Nosferatu
Fri Oct 09, 2020 7:08 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 84647

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Thanks for the FF!
Thanks for the railstop limit!!!
by Nosferatu
Thu Oct 08, 2020 8:08 pm
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 2255

Re: Trying to make a circuit event based on a changing rail signal

I think a clock is not needed.
Just wire the signal at the entrance of your solid fuel station to the coal station.
Set the coal station to send signal to train and set the train to leave on circuit condition yellow = 1
by Nosferatu
Sun Oct 04, 2020 6:02 am
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 2255

Re: Trying to make a circuit event based on a changing rail signal

I would not do that with a clock.
You could read a second signal that is placed after the controlled one to check if the train has passed
by Nosferatu
Wed Sep 30, 2020 10:39 am
Forum: General discussion
Topic: What is the optimal gap (and direction) between rails?
Replies: 20
Views: 17472

Re: What is the optimal gap (and direction) between rails?

5 - RHD

Because i don't care how much space it takes on straight lines, but I don't like it when I have to make a dent into the straight line on junctions only to make place for those that trains that have to turn left.
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by Nosferatu
Wed Sep 30, 2020 5:19 am
Forum: General discussion
Topic: Killing nest are becoming annoying - Strategy to play?
Replies: 37
Views: 13653

Re: Killing nest are becoming annoying - Strategy to play?

You will incur some initial evolution for destroying the spawners, but after that you will only incur the minimum evolution over time, which means the biters will be weak for a very long time. Thats not correct From https://wiki.factorio.com/Enemies#Evolution The global pollution production increas...
by Nosferatu
Tue Sep 29, 2020 6:00 pm
Forum: Ideas and Suggestions
Topic: "Each" Signal Choice as Stack Size Control Signal
Replies: 22
Views: 8137

Re: "Each" Signal Choice as Stack Size Control Signal

I'm all for the each choice. It would be useful. But for loading a train from multiple chest you would still need lots of combinators. What would change would be that you subtract 12 form the count between each inserter. So when you need to load 30 items the first inserter loads 12, the second 12, ...
by Nosferatu
Tue Sep 29, 2020 5:52 pm
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 6561

Re: Smart Miscellaneous Outpost Supply Stations

I was about to make my own post then I saw this one ;) Here is my service Station: Service Station V2.png Each wagon has it's own constant combinator. Set your desired goods there and the station will automatically load exactly that amount. The design exploits the fact that in factorio most of the t...
by Nosferatu
Tue Sep 29, 2020 9:15 am
Forum: Ideas and Suggestions
Topic: "Each" Signal Choice as Stack Size Control Signal
Replies: 22
Views: 8137

Re: "Each" Signal Choice as Stack Size Control Signal

So I got this working using combinators but at least for loading trains it's not worth it. The problem is I can do it for one chest - but loading a train and avoiding that multiple inserters would not mess it up is not possible. Except if you simply divide the requested goods by the number of insert...
by Nosferatu
Sat Sep 26, 2020 5:36 pm
Forum: Gameplay Help
Topic: Some other 10.000 Train question ;-)
Replies: 9
Views: 2959

Re: Some other 10.000 Train question ;-)

If you have fixed trains for your goods and just want to reduce how many trains try to path to one station at the same time than this would help:
https://mods.factorio.com/mod/Concurren ... estriction
by Nosferatu
Thu Sep 24, 2020 3:25 pm
Forum: General discussion
Topic: Killing nest are becoming annoying - Strategy to play?
Replies: 37
Views: 13653

Re: Killing nest are becoming annoying - Strategy to play?

Additionally:
Use efficiency modules in the early game - less pollution means less biter evolution and less attacks

In late game I use atomic rockets for clearing out and artillery only if I want to make sure they don't come back

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