Search found 232 matches
- Thu Oct 22, 2020 8:28 pm
- Forum: Gameplay Help
- Topic: Missing something basic here!
- Replies: 9
- Views: 2375
Re: Missing something basic here!
Yes. And if you take those 3 it will produce 3 more.
- Thu Oct 22, 2020 8:05 am
- Forum: Outdated/Not implemented
- Topic: Reverse-facing locomotives contribute to total train power
- Replies: 51
- Views: 11460
Re: Reverse-facing locomotives contribute to total train power
I think reducing the weight of Locomotives would be a better way to balance the two systems.
- Sun Oct 18, 2020 10:46 am
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 4936
Re: Train station priority to complement train station limits.
@disentius: trains pathfinder as currently implemented does not allow to add a target train stop penalty. All the penalty sources can be only due to rail segments or due to junctions between two rail segments. This would require doing some changes to the trains pathfinder itself. But i would appreci...
- Sat Oct 17, 2020 1:16 pm
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 4936
Re: Train station priority to complement train station limits.
Consumer priority could be implemented by giving us a "skip next schedule if condition is met" feature. The high priority stops would be listed first in the schedule. If they are full (train limit) or disabled they get skipped. Low priority stops would be scheduled for leave when empty. Wh...
- Sat Oct 17, 2020 11:41 am
- Forum: This Forum
- Topic: Privilege to create polls
- Replies: 5
- Views: 1856
Re: Privilege to create polls
I can not see the button in the sections mentioned in the OP
But I can see it for example in "general discussion" and in "show your creations"
So it's not deactivated for some users but in some places
But I can see it for example in "general discussion" and in "show your creations"
So it's not deactivated for some users but in some places
- Wed Oct 14, 2020 4:39 pm
- Forum: Spread the Word
- Topic: Elon Musk tweets about factorio
- Replies: 11
- Views: 9730
Re: Elon Musk tweets about factorio
Space trash is a problem in orbits 600k and above. The bulk of starlinks satellites will operate at 330k and 550k where they will decay in reasonable time in case they malfunction. Live satellites are easy to track so you never run into them accidently... So why do you call what Dave wrote propaganda?
- Tue Oct 13, 2020 5:50 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 84647
Re: Friday Facts #361 - Train stop limit, Tips and tricks
well , is there a way to make it go the empty station first. Any suggestions When the rail block is guarded by a rail signal set to red by the circuit network -> Add a penalty of 1000. https://wiki.factorio.com/Railway/Train_path_finding#Path_finding_penalties Thats one way to further encourage you...
- Mon Oct 12, 2020 3:48 pm
- Forum: General discussion
- Topic: Is high train braking force better? Not really...
- Replies: 20
- Views: 6760
Re: Is high train braking force better? Not really...
I suggest you test this using the mod and setup they use in this thread: viewtopic.php?f=194&t=46855
- Sat Oct 10, 2020 3:53 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 84647
Re: Friday Facts #361 - Train stop limit, Tips and tricks
in other words, will a train prefer nearest empty station or a nearest station with train limit less than maximum. When a station is occupied it gets a penalty for the pathfinder. So it will tend to prefer smelter 2. But if your train is near smelter 1 and far away from smelter 2 it will still go t...
- Fri Oct 09, 2020 3:54 pm
- Forum: Logistic Train Network
- Topic: Two depots on the same line
- Replies: 2
- Views: 1345
Re: Two depots on the same line
Why do you need that?
You should be fine if you just replace the backwards stop with a railsignal.
You should be fine if you just replace the backwards stop with a railsignal.
- Fri Oct 09, 2020 7:08 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 84647
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Thanks for the FF!
Thanks for the railstop limit!!!
Thanks for the railstop limit!!!
- Thu Oct 08, 2020 8:08 pm
- Forum: Gameplay Help
- Topic: Trying to make a circuit event based on a changing rail signal
- Replies: 8
- Views: 2255
Re: Trying to make a circuit event based on a changing rail signal
I think a clock is not needed.
Just wire the signal at the entrance of your solid fuel station to the coal station.
Set the coal station to send signal to train and set the train to leave on circuit condition yellow = 1
Just wire the signal at the entrance of your solid fuel station to the coal station.
Set the coal station to send signal to train and set the train to leave on circuit condition yellow = 1
- Sun Oct 04, 2020 6:02 am
- Forum: Gameplay Help
- Topic: Trying to make a circuit event based on a changing rail signal
- Replies: 8
- Views: 2255
Re: Trying to make a circuit event based on a changing rail signal
I would not do that with a clock.
You could read a second signal that is placed after the controlled one to check if the train has passed
You could read a second signal that is placed after the controlled one to check if the train has passed
- Wed Sep 30, 2020 10:39 am
- Forum: General discussion
- Topic: What is the optimal gap (and direction) between rails?
- Replies: 20
- Views: 17472
Re: What is the optimal gap (and direction) between rails?
5 - RHD
Because i don't care how much space it takes on straight lines, but I don't like it when I have to make a dent into the straight line on junctions only to make place for those that trains that have to turn left.
Because i don't care how much space it takes on straight lines, but I don't like it when I have to make a dent into the straight line on junctions only to make place for those that trains that have to turn left.
- Wed Sep 30, 2020 5:19 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13653
Re: Killing nest are becoming annoying - Strategy to play?
You will incur some initial evolution for destroying the spawners, but after that you will only incur the minimum evolution over time, which means the biters will be weak for a very long time. Thats not correct From https://wiki.factorio.com/Enemies#Evolution The global pollution production increas...
- Tue Sep 29, 2020 6:00 pm
- Forum: Ideas and Suggestions
- Topic: "Each" Signal Choice as Stack Size Control Signal
- Replies: 22
- Views: 8137
Re: "Each" Signal Choice as Stack Size Control Signal
I'm all for the each choice. It would be useful. But for loading a train from multiple chest you would still need lots of combinators. What would change would be that you subtract 12 form the count between each inserter. So when you need to load 30 items the first inserter loads 12, the second 12, ...
- Tue Sep 29, 2020 5:52 pm
- Forum: Railway Setups
- Topic: Smart Miscellaneous Outpost Supply Stations
- Replies: 8
- Views: 6561
Re: Smart Miscellaneous Outpost Supply Stations
I was about to make my own post then I saw this one ;) Here is my service Station: Service Station V2.png Each wagon has it's own constant combinator. Set your desired goods there and the station will automatically load exactly that amount. The design exploits the fact that in factorio most of the t...
- Tue Sep 29, 2020 9:15 am
- Forum: Ideas and Suggestions
- Topic: "Each" Signal Choice as Stack Size Control Signal
- Replies: 22
- Views: 8137
Re: "Each" Signal Choice as Stack Size Control Signal
So I got this working using combinators but at least for loading trains it's not worth it. The problem is I can do it for one chest - but loading a train and avoiding that multiple inserters would not mess it up is not possible. Except if you simply divide the requested goods by the number of insert...
- Sat Sep 26, 2020 5:36 pm
- Forum: Gameplay Help
- Topic: Some other 10.000 Train question ;-)
- Replies: 9
- Views: 2959
Re: Some other 10.000 Train question ;-)
If you have fixed trains for your goods and just want to reduce how many trains try to path to one station at the same time than this would help:
https://mods.factorio.com/mod/Concurren ... estriction
https://mods.factorio.com/mod/Concurren ... estriction
- Thu Sep 24, 2020 3:25 pm
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13653
Re: Killing nest are becoming annoying - Strategy to play?
Additionally:
Use efficiency modules in the early game - less pollution means less biter evolution and less attacks
In late game I use atomic rockets for clearing out and artillery only if I want to make sure they don't come back
Use efficiency modules in the early game - less pollution means less biter evolution and less attacks
In late game I use atomic rockets for clearing out and artillery only if I want to make sure they don't come back