Search found 55 matches

by RalleYTN
Fri Feb 10, 2017 11:16 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

OK. for the ones who are not willing to learn Lua but already know JavaScript(for example me... but i'm willing to learn Lua), I present you a solution. I will allow both Lua and JavaScript(not for browsers and with much less features, basically only the things that lua has.... but I may implement s...
by RalleYTN
Fri Feb 10, 2017 7:41 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

Anyone here who knows a good JavaScript to Lua Converter for Java..... or as command line tool?
by RalleYTN
Thu Feb 09, 2017 10:25 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

OK. now I have improved the tree system. I dont have to check every node for what it is just to assign an icon anymore. I just extended the responsible class and added a parameter "iconName". with this parameter the node searches its icon by itself. I also implemented the settings now. not...
by RalleYTN
Thu Feb 09, 2017 7:16 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

So I cleaned the code of the wizard system a bit and abstracted many parts out to do much of the stuff automatically. For example I can now connect the "Finish" button to textfields. if one of the textfields is empty the button is disabled. Now with the new wizard system I re-did the "...
by RalleYTN
Thu Feb 09, 2017 6:58 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

OK I thought about the custom libraries. I think I know how I will do that. Step 1: Pack all the LUA files into a ZIP. Step 2: Create an autocomplete definition for FMCS(not needed but you wont get auto completion otherwise) The definition is a JSON file with the name "autocomplete.json". ...
by RalleYTN
Thu Feb 09, 2017 5:40 am
Forum: Texture Packs
Topic: [REQUEST] Need an Icon for a software related to Factorio.
Replies: 10
Views: 5786

Re: [REQUEST] Need an Icon for a software related to Factorio.

darkfrei wrote:Something like that?

512x512
The attachment Logo01_512_8bit.png is no longer available
32x32
The attachment Logo01_32_8bit.png is no longer available
Without compression:
The attachment Logo_01.7z is no longer available
Its not bad, but it only looks cool on high resolutions.
it's really hard to guess what it should be when in actual use.
by RalleYTN
Wed Feb 08, 2017 8:32 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

The "New Project" Wizard is now fully functional.
Project files are created by clicking on the finish button and automatically loaded on startup.
Now I will clean the code a bit and start documenting it to this point. (It already gets pretty messy)
by RalleYTN
Wed Feb 08, 2017 7:36 pm
Forum: Texture Packs
Topic: [REQUEST] Need an Icon for a software related to Factorio.
Replies: 10
Views: 5786

Re: [REQUEST] Need an Icon for a software related to Factorio.

It should be a PNG with the sizes: 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256 and 512x512 Thanks in advance! How should it look like? Just four letters? Factorio Mod Creator Studio - FMCS I have no idea. Just a creative and unique icon that somehow fits to factorio. if possible without let...
by RalleYTN
Wed Feb 08, 2017 5:22 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

K. Added the checkbox
now to the project management
by RalleYTN
Wed Feb 08, 2017 12:29 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47765

Re: [0.13-0.14] [Library]Factorio Standard Library Project 0.8.0

Is this still up to date and maintained? If yes, do you mind if I use this as built in extra libraries, for the tool I'm making right now?
Link in my signature.
by RalleYTN
Wed Feb 08, 2017 12:25 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

prg wrote:
RalleYTN wrote:also you cannot edit or delete the base mod dependency.
Mods are not required to depend on the base mod. You can make a total conversion if you want to.
I think I found a not-complex solution.
a simple checkbox.
checked = like it is now
unchecked = no base mod dependency
by RalleYTN
Tue Feb 07, 2017 8:32 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

prg wrote:
RalleYTN wrote:what can I understand under a "total conversion"?
https://en.wikipedia.org/wiki/Mod_%28vi ... conversion
OK. I will find another solution then.
by RalleYTN
Tue Feb 07, 2017 8:18 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

prg wrote:
RalleYTN wrote:also you cannot edit or delete the base mod dependency.
Mods are not required to depend on the base mod. You can make a total conversion if you want to.
what can I understand under a "total conversion"?
by RalleYTN
Tue Feb 07, 2017 5:39 pm
Forum: Texture Packs
Topic: [REQUEST] Need an Icon for a software related to Factorio.
Replies: 10
Views: 5786

[REQUEST] Need an Icon for a software related to Factorio.

I'm currently working on a development environment for Factorio modders. I already have some nice icons for the UI but the software itself would need a nice and unique icon too. You can find screenshots of the software by clicking the link in my signature. It should be a PNG with the sizes: 16x16, 2...
by RalleYTN
Tue Feb 07, 2017 5:32 pm
Forum: Development tools
Topic: GFX-Shift-Tool
Replies: 15
Views: 32266

Re: GFX-Shift-Tool

Mind if I implement this code in the Modding IDE I'm currently working on?
Link to it is in my signature.
by RalleYTN
Tue Feb 07, 2017 5:13 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

The dependencies are now fully functional. I made sure that you can't add mods with invalid characters in the name or duplicate mods. also you cannot edit or delete the base mod dependency. you can change the version of the base mod dependency through the target game field on the firt tab of the &qu...
by RalleYTN
Tue Feb 07, 2017 7:40 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

This will be the GitHub-Repo in which the code for the Factorio Mod Creator Studio can be found after I finished the alpha 0.1.0 version of the software.
https://github.com/RalleYTN/Factorio-Mod-Creator-Studio
by RalleYTN
Tue Feb 07, 2017 7:13 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

Just found this tool through the Development Tools forum: http://draeton.github.io/stitches/
I will probably implement something like this into FMCS.
Now I ask you if a sprite sheet generator tool should have any special features?
by RalleYTN
Mon Feb 06, 2017 8:47 pm
Forum: Texture Packs
Topic: [REQUEST] I need a truck.
Replies: 4
Views: 3914

Re: [REQUEST] I need a truck.

A PNG with the entire sprite and transparent background would be cool. In archive. Now I'm rendering 64 pixels sprite sheet, but only 32 directions, then it will be not too big. Looks really good. :) I will probably use this as an example of what the software I'm currently developing is capable of.
by RalleYTN
Mon Feb 06, 2017 8:18 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31956

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

Ok I now have implemented the basis for the dependency page in the "New Project"-wizard.
I also forgot to include a screenshot of the wizard selection so I include it here.

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