Search found 55 matches
- Fri Feb 10, 2017 11:16 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
OK. for the ones who are not willing to learn Lua but already know JavaScript(for example me... but i'm willing to learn Lua), I present you a solution. I will allow both Lua and JavaScript(not for browsers and with much less features, basically only the things that lua has.... but I may implement s...
- Fri Feb 10, 2017 7:41 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
Anyone here who knows a good JavaScript to Lua Converter for Java..... or as command line tool?
- Thu Feb 09, 2017 10:25 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
OK. now I have improved the tree system. I dont have to check every node for what it is just to assign an icon anymore. I just extended the responsible class and added a parameter "iconName". with this parameter the node searches its icon by itself. I also implemented the settings now. not...
- Thu Feb 09, 2017 7:16 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
So I cleaned the code of the wizard system a bit and abstracted many parts out to do much of the stuff automatically. For example I can now connect the "Finish" button to textfields. if one of the textfields is empty the button is disabled. Now with the new wizard system I re-did the "...
- Thu Feb 09, 2017 6:58 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
OK I thought about the custom libraries. I think I know how I will do that. Step 1: Pack all the LUA files into a ZIP. Step 2: Create an autocomplete definition for FMCS(not needed but you wont get auto completion otherwise) The definition is a JSON file with the name "autocomplete.json". ...
- Thu Feb 09, 2017 5:40 am
- Forum: Texture Packs
- Topic: [REQUEST] Need an Icon for a software related to Factorio.
- Replies: 10
- Views: 5786
Re: [REQUEST] Need an Icon for a software related to Factorio.
Its not bad, but it only looks cool on high resolutions.darkfrei wrote:Something like that?
512x512 32x32 Without compression:
it's really hard to guess what it should be when in actual use.
- Wed Feb 08, 2017 8:32 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
The "New Project" Wizard is now fully functional.
Project files are created by clicking on the finish button and automatically loaded on startup.
Now I will clean the code a bit and start documenting it to this point. (It already gets pretty messy)
Project files are created by clicking on the finish button and automatically loaded on startup.
Now I will clean the code a bit and start documenting it to this point. (It already gets pretty messy)
- Wed Feb 08, 2017 7:36 pm
- Forum: Texture Packs
- Topic: [REQUEST] Need an Icon for a software related to Factorio.
- Replies: 10
- Views: 5786
Re: [REQUEST] Need an Icon for a software related to Factorio.
It should be a PNG with the sizes: 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256 and 512x512 Thanks in advance! How should it look like? Just four letters? Factorio Mod Creator Studio - FMCS I have no idea. Just a creative and unique icon that somehow fits to factorio. if possible without let...
- Wed Feb 08, 2017 5:22 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
K. Added the checkbox
now to the project management
now to the project management
- Wed Feb 08, 2017 12:29 pm
- Forum: Tools
- Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
- Replies: 59
- Views: 47765
Re: [0.13-0.14] [Library]Factorio Standard Library Project 0.8.0
Is this still up to date and maintained? If yes, do you mind if I use this as built in extra libraries, for the tool I'm making right now?
Link in my signature.
Link in my signature.
- Wed Feb 08, 2017 12:25 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
I think I found a not-complex solution.prg wrote:Mods are not required to depend on the base mod. You can make a total conversion if you want to.RalleYTN wrote:also you cannot edit or delete the base mod dependency.
a simple checkbox.
checked = like it is now
unchecked = no base mod dependency
- Tue Feb 07, 2017 8:32 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
OK. I will find another solution then.prg wrote:https://en.wikipedia.org/wiki/Mod_%28vi ... conversionRalleYTN wrote:what can I understand under a "total conversion"?
- Tue Feb 07, 2017 8:18 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
what can I understand under a "total conversion"?prg wrote:Mods are not required to depend on the base mod. You can make a total conversion if you want to.RalleYTN wrote:also you cannot edit or delete the base mod dependency.
- Tue Feb 07, 2017 5:39 pm
- Forum: Texture Packs
- Topic: [REQUEST] Need an Icon for a software related to Factorio.
- Replies: 10
- Views: 5786
[REQUEST] Need an Icon for a software related to Factorio.
I'm currently working on a development environment for Factorio modders. I already have some nice icons for the UI but the software itself would need a nice and unique icon too. You can find screenshots of the software by clicking the link in my signature. It should be a PNG with the sizes: 16x16, 2...
- Tue Feb 07, 2017 5:32 pm
- Forum: Development tools
- Topic: GFX-Shift-Tool
- Replies: 15
- Views: 32266
Re: GFX-Shift-Tool
Mind if I implement this code in the Modding IDE I'm currently working on?
Link to it is in my signature.
Link to it is in my signature.
- Tue Feb 07, 2017 5:13 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
The dependencies are now fully functional. I made sure that you can't add mods with invalid characters in the name or duplicate mods. also you cannot edit or delete the base mod dependency. you can change the version of the base mod dependency through the target game field on the firt tab of the &qu...
- Tue Feb 07, 2017 7:40 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
This will be the GitHub-Repo in which the code for the Factorio Mod Creator Studio can be found after I finished the alpha 0.1.0 version of the software.
https://github.com/RalleYTN/Factorio-Mod-Creator-Studio
https://github.com/RalleYTN/Factorio-Mod-Creator-Studio
- Tue Feb 07, 2017 7:13 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
Just found this tool through the Development Tools forum: http://draeton.github.io/stitches/
I will probably implement something like this into FMCS.
Now I ask you if a sprite sheet generator tool should have any special features?
I will probably implement something like this into FMCS.
Now I ask you if a sprite sheet generator tool should have any special features?
- Mon Feb 06, 2017 8:47 pm
- Forum: Texture Packs
- Topic: [REQUEST] I need a truck.
- Replies: 4
- Views: 3914
Re: [REQUEST] I need a truck.
A PNG with the entire sprite and transparent background would be cool. In archive. Now I'm rendering 64 pixels sprite sheet, but only 32 directions, then it will be not too big. Looks really good. :) I will probably use this as an example of what the software I'm currently developing is capable of.
- Mon Feb 06, 2017 8:18 pm
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31956
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
Ok I now have implemented the basis for the dependency page in the "New Project"-wizard.
I also forgot to include a screenshot of the wizard selection so I include it here.
I also forgot to include a screenshot of the wizard selection so I include it here.