Search found 145 matches
- Mon May 15, 2017 8:42 am
- Forum: Tools
- Topic: [Request] Factorio Chat Scrollback / Logviewer
- Replies: 0
- Views: 1356
[Request] Factorio Chat Scrollback / Logviewer
Hi, I wonder if this exists, and if it doesn't, well, make it ! I manage a server and I would like to have an easy way to read past messages.. I think these are stored in player-data but even that info is not complete. Not sure if someone could make a little program I can load side-by-side with fact...
- Sun May 14, 2017 10:16 am
- Forum: Ideas and Suggestions
- Topic: Atomic Bomb
- Replies: 6
- Views: 2863
Re: Atomic Bomb
I agree that the nuclear bomb name is not that appropriate for it. It is no more than a novelty really in my opinion.. Considering how much it costs to research. I posted somewhere that it would be nice to have a SILO launched nuclear bomb that hits where you want and creates an area of devastation ...
- Sat May 13, 2017 6:07 pm
- Forum: Duplicates
- Topic: 15.10 Multiplayer Crash
- Replies: 1
- Views: 1047
15.10 Multiplayer Crash
Game crash and I decided to post it since I think it is the first time my game crashes since .15 (maybe the second) so I thought I'd share. I was playing on my multiplayer server "redlabel dangerous server". Not doing anything in that moment.. Hopefully someone knows what is up from these ...
- Fri May 12, 2017 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Unified user permissions file
- Replies: 1
- Views: 604
- Thu May 11, 2017 10:39 pm
- Forum: Not a bug
- Topic: [15.x] Trees marked for deletion don't show "last user"
- Replies: 1
- Views: 667
[15.x] Trees marked for deletion don't show "last user"
Hi, This is a problem mostly because in multiplayer games people have started to mass deconstruct trees which can give massive lag and crash servers. So I think that users should be limited when using mass deconstruction or at least trees should show who was the last person who used them so admins c...
- Thu May 11, 2017 8:22 am
- Forum: Ideas and Suggestions
- Topic: Please add Timestamps and Scrollback for Multiplayer Chat
- Replies: 0
- Views: 676
Please add Timestamps and Scrollback for Multiplayer Chat
Hey, I think this would be a very important feature for Multiplayer. Sometimes a lot of people talk at once or you go AFK a bit and you miss what has been said. Timestamps would also be useful to know if a message is recent or from an hour ago. Logging chat locally would also be useful. I also menti...
- Thu May 11, 2017 8:20 am
- Forum: Ideas and Suggestions
- Topic: Iron Stick... Just remove please
- Replies: 17
- Views: 6597
Re: Iron Stick... Just remove please
Agree.
Stuff that is crafted with wood can just be crafted with logs. Stuff that requires iron sticks can just require Iron plates. I always end up with some left overs as well that just take space in my inventory.
Stuff that is crafted with wood can just be crafted with logs. Stuff that requires iron sticks can just require Iron plates. I always end up with some left overs as well that just take space in my inventory.
- Wed May 10, 2017 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Short then incremental handcrafting time
- Replies: 6
- Views: 2313
Re: Short then incremental handcrafting time
-1.
You already have the Lazy Bastard achievement. I like hand crafting a lot and it gets complicated enough later on since you often have to craft intermediate products. There are enough incentives to make factories already.
You already have the Lazy Bastard achievement. I like hand crafting a lot and it gets complicated enough later on since you often have to craft intermediate products. There are enough incentives to make factories already.
- Wed May 10, 2017 8:07 pm
- Forum: Pending
- Topic: [0.15.10] Shader Corruption
- Replies: 8
- Views: 2592
Re: [0.15.10] Shader Corruption
That certainly looks like your radar array got hacked..
- Wed May 10, 2017 8:06 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 54176
Re: Version 0.15.10
All hail the devs!
- Mon May 08, 2017 4:44 pm
- Forum: Ideas and Suggestions
- Topic: /color without parameters brings up a color GUI menu
- Replies: 1
- Views: 573
/color without parameters brings up a color GUI menu
Hey, I really like that you can set your username color with /color, but sometimes it is a bit annoying having to type all the codes.. Particularly when you want to explore new colors... So I would ask that when you type /color without parameters you can get a menu to switch colors visually. Like &q...
- Mon May 08, 2017 2:08 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 7292
Re: [EU] Clockwork Pilgrims
Just tried this. Friendly people, nice map. One of the servers I will play in.
- Sat May 06, 2017 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Upgarding Walls Research
- Replies: 6
- Views: 2332
Re: Upgarding Walls Research
Of all the things I would consider upgrading, walls are not necessarily one of them. I think the easiest and cheapest thing to do is just do a double wall. Although additionally, yeah, we could have "Reinforced Wall" that requires either a couple iron plates or 1 steel. That would be an ex...
- Sat May 06, 2017 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Radar cost increase/balancing
- Replies: 5
- Views: 2167
Re: Radar cost increase/balancing
+1 on more materials since radars are more useful now. -1 on more energy consumption as I think it is fair as is for the time being. +1 on possible upgrade to radar to MK2 (requires 5 regular radars, twice the range, e.g.) Also radar range research could be upgraded just as other things. Maybe sugge...
- Sat May 06, 2017 10:12 am
- Forum: Ideas and Suggestions
- Topic: Let Labs Research a Single Science
- Replies: 3
- Views: 1552
Re: Let Labs Research a Single Science
That removes the need for the usual logistics getting science packs of all types to each lab. Big complexity drop. No thanks. That is why I said not for Vanilla. But Factorio has plenty of things that are complicated. You can always ease some so you have more time to focus on others. This is intend...
- Sat May 06, 2017 9:51 am
- Forum: Ideas and Suggestions
- Topic: Let Labs Research a Single Science
- Replies: 3
- Views: 1552
Let Labs Research a Single Science
OK, this could be an idea for a mod, since it would change perhaps the idea that the Devs have about how the science should work. But the idea is that instead of making every lab research all the required sciences at once, let different labs research different sciences. Perhaps the penalty for this ...
- Sat May 06, 2017 7:47 am
- Forum: Ideas and Suggestions
- Topic: Remember MP Server Sorting Choice
- Replies: 0
- Views: 426
Remember MP Server Sorting Choice
Hi,
I always order servers by number of players and it would be nice if the game remembered my choice and saved me having to click several times every time. Also when I refresh...
Cheers,
I always order servers by number of players and it would be nice if the game remembered my choice and saved me having to click several times every time. Also when I refresh...
Cheers,
- Fri May 05, 2017 8:08 pm
- Forum: Not a bug
- Topic: Deconstructed Fish are immobile
- Replies: 6
- Views: 1348
Re: Deconstructed Fish are immobile
I don't see this as a but. What if you mark them in one place and they wander off? Although I'm not sure if fish should be deconstructed... (although its fun)
- Fri May 05, 2017 6:09 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34831
Re: Version 0.15.8
Thanks for this "quickie" update. Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution... What about 4, 7, 11 so blue belt has a special premium? And to have an extra reason to use it late game since a lot of bases just keep red be...
- Fri May 05, 2017 3:33 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 49237
Re: Version 0.15.7
Grats staff! The belt update will be interesting to try out