Search found 145 matches
- Wed May 03, 2017 10:38 am
- Forum: Ideas and Suggestions
- Topic: [0.15] Make blueprint book GUI bigger right from the start
- Replies: 2
- Views: 778
Re: [0.15] Make blueprint book GUI bigger right from the start
Agree. Also please make the splash screen not pixelated when in full screen please.
- Wed May 03, 2017 10:37 am
- Forum: Ideas and Suggestions
- Topic: [0.15] Make blueprint book GUI bigger right from the start
- Replies: 2
- Views: 778
Re: [0.15] Make blueprint book GUI bigger right from the start
Agree. Also please make the splash screen not pixelated when in full screen please.
- Tue May 02, 2017 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Rocket (SILO) Powered Nuclear Strike
- Replies: 6
- Views: 1730
Re: Rocket (SILO) Powered Nuclear Strike
Somehow I like that idea. :D It should obliterate absolutely everything in the blastwave area... even the resources located there should suffer a certain loss as they are being vaporized and closeby woods should start to burn as well from the radiated heat even outside the blastwave. So you should ...
- Tue May 02, 2017 5:40 pm
- Forum: General discussion
- Topic: Factorio Advent Calendar
- Replies: 0
- Views: 1023
Factorio Advent Calendar
Hey guys, I posted this on reddit but I thought I'd share it here too...
This is how all the recent updates are making me feel
Anyone else?
PS: I offer myself as a freelance MS Paint Creative Director...
This is how all the recent updates are making me feel
Anyone else?
PS: I offer myself as a freelance MS Paint Creative Director...
- Tue May 02, 2017 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Rocket (SILO) Powered Nuclear Strike
- Replies: 6
- Views: 1730
Re: Rocket (SILO) Powered Nuclear Strike
I mean there is something Machiavellianly rewarding in obliterating an enemy who doesn't even see it coming, right?
I know there are mods, although I always like my suggestions for vanilla, as I play multiplayer only.
I do think that the multi strike flower pattern is a nice classy touch too!
I know there are mods, although I always like my suggestions for vanilla, as I play multiplayer only.
I do think that the multi strike flower pattern is a nice classy touch too!
- Tue May 02, 2017 9:52 am
- Forum: Ideas and Suggestions
- Topic: Rocket (SILO) Powered Nuclear Strike
- Replies: 6
- Views: 1730
Rocket (SILO) Powered Nuclear Strike
I was thinking today that launching the rocket has always been a bit of a "chore" and brings no real fun besides the science packs.. I thought it would be neat if you could launch a nuclear strike using the silo. This would give another incentive to launch it: PWNAGE. To keep it simple:: -...
- Sun Apr 30, 2017 6:02 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23355
Re: I'd like to be able to see my corpse on the map.
Good idea.
I would also like to add another suggestion: Make your name on the map a bit more visible or use a larger dot.. (or visible even when zoomed out, like big cities in google maps) Sometimes I can't even find myself in large maps with lots of players....
I would also like to add another suggestion: Make your name on the map a bit more visible or use a larger dot.. (or visible even when zoomed out, like big cities in google maps) Sometimes I can't even find myself in large maps with lots of players....
- Sun Apr 30, 2017 12:50 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29196
Re: Version 0.15.5
Factorio Coding SILO as we speak:SuicidalKid wrote:Ok, you guys can take the speed 3 modules off of the devs now.
- Sat Apr 29, 2017 7:55 pm
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22449
Re: Version 0.15.4
You guys win!
- Fri Apr 28, 2017 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Chests that let inserters take things out only when full
- Replies: 2
- Views: 750
Chests that let inserters take things out only when full
I had this idea today as an easy way to create chests that hold items. You would still have the option to limit the chest capacity.
I suppose you can do this with circuits but it is much more complicated.
I suppose you can do this with circuits but it is much more complicated.
- Fri Apr 28, 2017 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Muting Chat "Bip" Specifically
- Replies: 0
- Views: 438
Muting Chat "Bip" Specifically
I would like an option to filter the chat "bip" sound specifically. It can get quite annoying in online games and there is no specific way to deal with it.
- Fri Apr 28, 2017 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Increase one weapon slot of this character
- Replies: 1
- Views: 876
Re: Increase one weapon slot of this character
I actually like the fact that you have to prioritize..
- Fri Apr 28, 2017 7:24 am
- Forum: Ideas and Suggestions
- Topic: Generic Barreling/Unbarreling Recipe
- Replies: 16
- Views: 6890
Re: Generic Barreling/Unbarreling Recipe
What about making a category with all the oils and barrels?
Or even all fuel/energy type production things. Water, Steam, Nuclear... Depending on the space available I guess.
Or even all fuel/energy type production things. Water, Steam, Nuclear... Depending on the space available I guess.
- Thu Apr 27, 2017 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Need a priority craft hotkey
- Replies: 4
- Views: 2023
Re: Need a priority craft hotkey
You... Monster!Rseding91 wrote:We've discussed this internally and came to the conclusion we don't want to change it because it discourages mass hand crafting - you should automate the production of the items you need
PS: Maybe we could have research queuing then?
- Thu Apr 27, 2017 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Multi-headed (2,3) Big Worms!
- Replies: 1
- Views: 1101
Multi-headed (2,3) Big Worms!
So.. Why not have 2-3 headed big worms for maximum terror and damage? Cerberus worms ftw!
- Thu Apr 27, 2017 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Portable Fission Reactor
- Replies: 9
- Views: 2935
Re: Portable Fission Reactor
I like the idea. Perhaps also a few less processing units as well.
Changing the graphic could also be an option. Perhaps something in between the old and new graphic.. Maybe something like a greenish doughnut
Changing the graphic could also be an option. Perhaps something in between the old and new graphic.. Maybe something like a greenish doughnut
- Thu Apr 27, 2017 7:05 am
- Forum: Duplicates
- Topic: [15.2] FPS/UPS Issues Blueprint Book [mp4 attached]
- Replies: 2
- Views: 966
Re: [15.2] FPS/UPS Issues Blueprint Book [mp4 attached]
same. massive fps ups drop when browsing other peoples blueprints on multiplayer...
- Wed Apr 26, 2017 10:45 am
- Forum: Implemented Suggestions
- Topic: [0.15.2] Allow putting deconstruction planners into library
- Replies: 6
- Views: 2574
Re: [0.15.2] Allow putting deconstruction planners into library
+1 Makes total sense.
- Wed Apr 26, 2017 8:23 am
- Forum: Ideas and Suggestions
- Topic: Make armor batteries not lose their charge when moved
- Replies: 3
- Views: 1313
Make armor batteries not lose their charge when moved
Right now, when you move around a battery within your armor it completely loses charge. I wonder if there would be a way to make the batteries memorize their state of charge.. So when you swap them around they don't lose all their charge. It also does not make much sense from a realistic standpoint..
- Wed Apr 26, 2017 12:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] FPS issues with High Resolution steam engines
- Replies: 8
- Views: 3045
Re: [0.15.0] FPS issues with High Resolution steam engines
My recommendation is to turn off clouds and smoke. It does not add anything to the game and smoke is actually a visual nuisance to me.
There, I already improved your video performance by 50% ! You can also turn off shadows..
There, I already improved your video performance by 50% ! You can also turn off shadows..