Search found 145 matches

by redlabel
Wed May 03, 2017 10:38 am
Forum: Ideas and Suggestions
Topic: [0.15] Make blueprint book GUI bigger right from the start
Replies: 2
Views: 778

Re: [0.15] Make blueprint book GUI bigger right from the start

Agree. Also please make the splash screen not pixelated when in full screen please.
by redlabel
Wed May 03, 2017 10:37 am
Forum: Ideas and Suggestions
Topic: [0.15] Make blueprint book GUI bigger right from the start
Replies: 2
Views: 778

Re: [0.15] Make blueprint book GUI bigger right from the start

Agree. Also please make the splash screen not pixelated when in full screen please.
by redlabel
Tue May 02, 2017 7:23 pm
Forum: Ideas and Suggestions
Topic: Rocket (SILO) Powered Nuclear Strike
Replies: 6
Views: 1730

Re: Rocket (SILO) Powered Nuclear Strike

Somehow I like that idea. :D It should obliterate absolutely everything in the blastwave area... even the resources located there should suffer a certain loss as they are being vaporized and closeby woods should start to burn as well from the radiated heat even outside the blastwave. So you should ...
by redlabel
Tue May 02, 2017 5:40 pm
Forum: General discussion
Topic: Factorio Advent Calendar
Replies: 0
Views: 1023

Factorio Advent Calendar

Hey guys, I posted this on reddit but I thought I'd share it here too...

This is how all the recent updates are making me feel ;)

Image

Anyone else?

PS: I offer myself as a freelance MS Paint Creative Director... ;)
by redlabel
Tue May 02, 2017 1:04 pm
Forum: Ideas and Suggestions
Topic: Rocket (SILO) Powered Nuclear Strike
Replies: 6
Views: 1730

Re: Rocket (SILO) Powered Nuclear Strike

I mean there is something Machiavellianly rewarding in obliterating an enemy who doesn't even see it coming, right?

I know there are mods, although I always like my suggestions for vanilla, as I play multiplayer only.

I do think that the multi strike flower pattern is a nice classy touch too!
by redlabel
Tue May 02, 2017 9:52 am
Forum: Ideas and Suggestions
Topic: Rocket (SILO) Powered Nuclear Strike
Replies: 6
Views: 1730

Rocket (SILO) Powered Nuclear Strike

I was thinking today that launching the rocket has always been a bit of a "chore" and brings no real fun besides the science packs.. I thought it would be neat if you could launch a nuclear strike using the silo. This would give another incentive to launch it: PWNAGE. To keep it simple:: -...
by redlabel
Sun Apr 30, 2017 6:02 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23355

Re: I'd like to be able to see my corpse on the map.

Good idea.

I would also like to add another suggestion: Make your name on the map a bit more visible or use a larger dot.. (or visible even when zoomed out, like big cities in google maps) Sometimes I can't even find myself in large maps with lots of players....
by redlabel
Sun Apr 30, 2017 12:50 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 29196

Re: Version 0.15.5

SuicidalKid wrote:Ok, you guys can take the speed 3 modules off of the devs now.
Factorio Coding SILO as we speak:

Image
by redlabel
Sat Apr 29, 2017 7:55 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22449

Re: Version 0.15.4

You guys win!
by redlabel
Fri Apr 28, 2017 9:48 pm
Forum: Ideas and Suggestions
Topic: Chests that let inserters take things out only when full
Replies: 2
Views: 750

Chests that let inserters take things out only when full

I had this idea today as an easy way to create chests that hold items. You would still have the option to limit the chest capacity.

I suppose you can do this with circuits but it is much more complicated.
by redlabel
Fri Apr 28, 2017 9:46 pm
Forum: Ideas and Suggestions
Topic: Muting Chat "Bip" Specifically
Replies: 0
Views: 438

Muting Chat "Bip" Specifically

I would like an option to filter the chat "bip" sound specifically. It can get quite annoying in online games and there is no specific way to deal with it.
by redlabel
Fri Apr 28, 2017 4:09 pm
Forum: Ideas and Suggestions
Topic: Increase one weapon slot of this character
Replies: 1
Views: 876

Re: Increase one weapon slot of this character

I actually like the fact that you have to prioritize..
by redlabel
Fri Apr 28, 2017 7:24 am
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6890

Re: Generic Barreling/Unbarreling Recipe

What about making a category with all the oils and barrels?

Or even all fuel/energy type production things. Water, Steam, Nuclear... Depending on the space available I guess.
by redlabel
Thu Apr 27, 2017 10:05 pm
Forum: Ideas and Suggestions
Topic: Need a priority craft hotkey
Replies: 4
Views: 2023

Re: Need a priority craft hotkey

Rseding91 wrote:We've discussed this internally and came to the conclusion we don't want to change it because it discourages mass hand crafting - you should automate the production of the items you need :)
You... Monster!

PS: Maybe we could have research queuing then?
by redlabel
Thu Apr 27, 2017 2:44 pm
Forum: Ideas and Suggestions
Topic: Multi-headed (2,3) Big Worms!
Replies: 1
Views: 1101

Multi-headed (2,3) Big Worms!

So.. Why not have 2-3 headed big worms for maximum terror and damage? Cerberus worms ftw!
by redlabel
Thu Apr 27, 2017 12:36 pm
Forum: Ideas and Suggestions
Topic: Portable Fission Reactor
Replies: 9
Views: 2935

Re: Portable Fission Reactor

I like the idea. Perhaps also a few less processing units as well.

Changing the graphic could also be an option. Perhaps something in between the old and new graphic.. Maybe something like a greenish doughnut ;)
by redlabel
Thu Apr 27, 2017 7:05 am
Forum: Duplicates
Topic: [15.2] FPS/UPS Issues Blueprint Book [mp4 attached]
Replies: 2
Views: 966

Re: [15.2] FPS/UPS Issues Blueprint Book [mp4 attached]

same. massive fps ups drop when browsing other peoples blueprints on multiplayer...
by redlabel
Wed Apr 26, 2017 8:23 am
Forum: Ideas and Suggestions
Topic: Make armor batteries not lose their charge when moved
Replies: 3
Views: 1313

Make armor batteries not lose their charge when moved

Right now, when you move around a battery within your armor it completely loses charge. I wonder if there would be a way to make the batteries memorize their state of charge.. So when you swap them around they don't lose all their charge. It also does not make much sense from a realistic standpoint..
by redlabel
Wed Apr 26, 2017 12:39 am
Forum: Resolved Problems and Bugs
Topic: [0.15.0] FPS issues with High Resolution steam engines
Replies: 8
Views: 3045

Re: [0.15.0] FPS issues with High Resolution steam engines

My recommendation is to turn off clouds and smoke. It does not add anything to the game and smoke is actually a visual nuisance to me.

There, I already improved your video performance by 50% ! You can also turn off shadows..

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