Search found 145 matches

by redlabel
Tue Apr 25, 2017 9:46 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37894

Re: Version 0.15.2

You rock!!
by redlabel
Tue Apr 25, 2017 10:03 am
Forum: Not a bug
Topic: [15.1] Tank Flamethrower does not burn trees, just destroys
Replies: 3
Views: 1034

[15.1] Tank Flamethrower does not burn trees, just destroys

Well, I think this is a bug... All the flamethrowers have been revamped and manual flamethrower does more "forward" damage than before.. But when using the tank flamethrower the fire just destroys trees and does not light them on fire. This should be fixed to work similarly to the manual f...
by redlabel
Tue Apr 25, 2017 9:59 am
Forum: Resolved Problems and Bugs
Topic: [0.15.x] BlueprintLibrary::removeBlueprintsInFlight
Replies: 4
Views: 1907

[15.1] Crash in Multiplayer

Paste: https://pastebin.com/wks9RuYS 0.001 2017-04-25 10:27:00; Factorio 0.15.1 (build 29050, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0.001 Read data path: C:/Program Files/Factorio/data 0.001...
by redlabel
Tue Apr 25, 2017 1:05 am
Forum: Ideas and Suggestions
Topic: [0.15] Make it easier to see electric wire over copper patch
Replies: 8
Views: 2680

Re: [0.15] Make it easier to see electric wire over copper patch

I agree.

Actually I would make the wires more visible in general. When placing poles in diagonal the wires are not as visible as they should be. For horizontal/vertical is fine though.

And ill use this to say that the new graphics are indeed great. But we still need player avatars in high res!
by redlabel
Mon Apr 24, 2017 11:22 pm
Forum: Ideas and Suggestions
Topic: Switching weapons by clicking on them
Replies: 0
Views: 606

Switching weapons by clicking on them

I would like to be able to switch weapons by pressing directly on them (the weapon, not the ammo) on top of the current method of pressing Q. I would still keep Q if you want but I would make clicking another method of doing so. I feel having to press Q is sometimes annoying and does not switch righ...
by redlabel
Mon Apr 24, 2017 10:21 pm
Forum: Frequently Suggested / Link Collections
Topic: Picking Blueprints from library shouldnt download
Replies: 7
Views: 4507

Re: 0.15. Picking Blueprints from library shouldnt download

Maybe it's so you can share your blueprints with friends? (Haven't tried it y

Creative Commons blueprints!
by redlabel
Mon Apr 24, 2017 7:33 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 297359

Re: Thank you (Make the dev-team happy today!)

You guys rock!
by redlabel
Mon Apr 24, 2017 7:23 pm
Forum: General discussion
Topic: Shut up and take my money!
Replies: 4
Views: 2207

Shut up and take my money!

Image

Can we have a bitcoin address to send some $ just because we are happy and want to contribute to the game development and such? Thanks!
by redlabel
Mon Apr 24, 2017 7:11 pm
Forum: Ideas and Suggestions
Topic: 'Party' and 'Party" Chat
Replies: 0
Views: 437

'Party' and 'Party" Chat

I wanted to suggest to be able to create parties within the game of lets say 5-10 people and be able to have your own private chat with them. This is mostly to coordinate subgroups and not interfere with the global communication. I guess for now its ok since there are not that many players usually i...
by redlabel
Mon Apr 24, 2017 6:51 pm
Forum: Ideas and Suggestions
Topic: .15 - Glowsticks!
Replies: 2
Views: 1017

.15 - Glowsticks!

http://www.madaboutscience.com.au/store/images/Giant40cmGloStick.jpg Hey, so with the advent of .15 and Uranium I thought it would be great to have an item "glowstick" made with uranium that creates a smallish green halo around your player (half of flashlight radius?). It would be carried...
by redlabel
Mon Apr 24, 2017 5:27 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 142266

Re: Version 0.15.0

There goes my week...
by redlabel
Sun Apr 23, 2017 2:18 pm
Forum: Ideas and Suggestions
Topic: Blueprint Toolbar
Replies: 0
Views: 604

Blueprint Toolbar

Hi,

I still don't know how will the Blueprint library implementation be, but I would like to suggest we could have a blueprint toolbar at the right side of the screen with a few blueprints we use the most across games. These slots would only take blueprints and the deconstruction blueprint. Thoughts?
by redlabel
Sun Apr 23, 2017 10:11 am
Forum: Ideas and Suggestions
Topic: Rocket and science packs...
Replies: 4
Views: 1592

Re: Rocket and science packs...

I feel this is too complicated for what it achieves. ON another idea we said that instead of getting science packs you would get some element that you then transform into science. Another idea would be that instead of getting this science (or whatever you get) at once, you get it slowly or in instal...
by redlabel
Sun Apr 23, 2017 10:00 am
Forum: Ideas and Suggestions
Topic: Space Science, Rockets and the Moon
Replies: 1
Views: 1109

Re: Space Science, Rockets and the Moon

This is a good idea. Instead of the science you could get "Deep Space Particles" or something that you combine with something more basic like uranium to get the science pack. Or maybe make it so only nuclear-enabled facilities can process these space particles.. Just like you need chemical...
by redlabel
Sat Apr 22, 2017 10:11 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143595

Re: Friday Facts #187 - Space science & 0.15 graphics

Big fan of the game and the new update looks great, the only thing that is really upsetting me is the GUI reskin, it looks so old now, real retro if you get what I mean. the rest of the update is super! looking forward to it!!! :!: :!: :!: I agree that the sort 3D button effect reminds me of the ea...
by redlabel
Sat Apr 22, 2017 7:46 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33434

Re: Best achievement yet... Death by 1000 Trains

Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section? An achievement. Ok maybe 1000 train deaths is a tad high but hey, if Xterminator can do it, anyone can...
by redlabel
Sat Apr 22, 2017 1:42 pm
Forum: Ideas and Suggestions
Topic: Biter Corpse Fuel!!
Replies: 0
Views: 484

Biter Corpse Fuel!!

Silly idea I had today but I think it would be fun.. Since burners run on electric poles and rocket fuel ya know... My suggestion would be that when you kill a biter you can harvest their corpse (like deconstructing a building) to get a biter corpse item that stacks up to 50 and then you can use tha...
by redlabel
Fri Apr 21, 2017 6:27 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143595

Re: Friday Facts #187 - Space science & 0.15 graphics

Amazing people!

Did not expect the nuclear warhead although I had been dreaming about it for a while ;)

One thing: The new crafting menu. I see that it is translucent. Could we have an option to set the degree of transparency? Or at least 2 or 3 presets?
by redlabel
Tue Apr 18, 2017 11:15 pm
Forum: Outdated/Not implemented
Topic: Easter Egg: Puking
Replies: 5
Views: 2486

Re: Easter Egg: Puking

*note to self* Nuclear Puke...
by redlabel
Tue Apr 18, 2017 5:31 pm
Forum: Outdated/Not implemented
Topic: Easter Egg: Puking
Replies: 5
Views: 2486

Easter Egg: Puking

You know all those people who go AFK spinning in a cirle belt? Well, what if you spinned too much in a red/blue belt you puked after a while? It would be like an easter egg and you would throw "puke" like greenish-brown puddle around you, lol. PS: If you want me to stop posting strange sug...

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