Search found 145 matches
- Tue Apr 25, 2017 9:46 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37894
Re: Version 0.15.2
You rock!!
- Tue Apr 25, 2017 10:03 am
- Forum: Not a bug
- Topic: [15.1] Tank Flamethrower does not burn trees, just destroys
- Replies: 3
- Views: 1034
[15.1] Tank Flamethrower does not burn trees, just destroys
Well, I think this is a bug... All the flamethrowers have been revamped and manual flamethrower does more "forward" damage than before.. But when using the tank flamethrower the fire just destroys trees and does not light them on fire. This should be fixed to work similarly to the manual f...
- Tue Apr 25, 2017 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] BlueprintLibrary::removeBlueprintsInFlight
- Replies: 4
- Views: 1907
[15.1] Crash in Multiplayer
Paste: https://pastebin.com/wks9RuYS 0.001 2017-04-25 10:27:00; Factorio 0.15.1 (build 29050, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0.001 Read data path: C:/Program Files/Factorio/data 0.001...
- Tue Apr 25, 2017 1:05 am
- Forum: Ideas and Suggestions
- Topic: [0.15] Make it easier to see electric wire over copper patch
- Replies: 8
- Views: 2680
Re: [0.15] Make it easier to see electric wire over copper patch
I agree.
Actually I would make the wires more visible in general. When placing poles in diagonal the wires are not as visible as they should be. For horizontal/vertical is fine though.
And ill use this to say that the new graphics are indeed great. But we still need player avatars in high res!
Actually I would make the wires more visible in general. When placing poles in diagonal the wires are not as visible as they should be. For horizontal/vertical is fine though.
And ill use this to say that the new graphics are indeed great. But we still need player avatars in high res!
- Mon Apr 24, 2017 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Switching weapons by clicking on them
- Replies: 0
- Views: 606
Switching weapons by clicking on them
I would like to be able to switch weapons by pressing directly on them (the weapon, not the ammo) on top of the current method of pressing Q. I would still keep Q if you want but I would make clicking another method of doing so. I feel having to press Q is sometimes annoying and does not switch righ...
- Mon Apr 24, 2017 10:21 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Picking Blueprints from library shouldnt download
- Replies: 7
- Views: 4507
Re: 0.15. Picking Blueprints from library shouldnt download
Maybe it's so you can share your blueprints with friends? (Haven't tried it y
Creative Commons blueprints!
Creative Commons blueprints!
- Mon Apr 24, 2017 7:33 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 297359
Re: Thank you (Make the dev-team happy today!)
You guys rock!
- Mon Apr 24, 2017 7:23 pm
- Forum: General discussion
- Topic: Shut up and take my money!
- Replies: 4
- Views: 2207
Shut up and take my money!
Can we have a bitcoin address to send some $ just because we are happy and want to contribute to the game development and such? Thanks!
- Mon Apr 24, 2017 7:11 pm
- Forum: Ideas and Suggestions
- Topic: 'Party' and 'Party" Chat
- Replies: 0
- Views: 437
'Party' and 'Party" Chat
I wanted to suggest to be able to create parties within the game of lets say 5-10 people and be able to have your own private chat with them. This is mostly to coordinate subgroups and not interfere with the global communication. I guess for now its ok since there are not that many players usually i...
- Mon Apr 24, 2017 6:51 pm
- Forum: Ideas and Suggestions
- Topic: .15 - Glowsticks!
- Replies: 2
- Views: 1017
.15 - Glowsticks!
http://www.madaboutscience.com.au/store/images/Giant40cmGloStick.jpg Hey, so with the advent of .15 and Uranium I thought it would be great to have an item "glowstick" made with uranium that creates a smallish green halo around your player (half of flashlight radius?). It would be carried...
- Mon Apr 24, 2017 5:27 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 142266
Re: Version 0.15.0
There goes my week...
- Sun Apr 23, 2017 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Toolbar
- Replies: 0
- Views: 604
Blueprint Toolbar
Hi,
I still don't know how will the Blueprint library implementation be, but I would like to suggest we could have a blueprint toolbar at the right side of the screen with a few blueprints we use the most across games. These slots would only take blueprints and the deconstruction blueprint. Thoughts?
I still don't know how will the Blueprint library implementation be, but I would like to suggest we could have a blueprint toolbar at the right side of the screen with a few blueprints we use the most across games. These slots would only take blueprints and the deconstruction blueprint. Thoughts?
- Sun Apr 23, 2017 10:11 am
- Forum: Ideas and Suggestions
- Topic: Rocket and science packs...
- Replies: 4
- Views: 1592
Re: Rocket and science packs...
I feel this is too complicated for what it achieves. ON another idea we said that instead of getting science packs you would get some element that you then transform into science. Another idea would be that instead of getting this science (or whatever you get) at once, you get it slowly or in instal...
- Sun Apr 23, 2017 10:00 am
- Forum: Ideas and Suggestions
- Topic: Space Science, Rockets and the Moon
- Replies: 1
- Views: 1109
Re: Space Science, Rockets and the Moon
This is a good idea. Instead of the science you could get "Deep Space Particles" or something that you combine with something more basic like uranium to get the science pack. Or maybe make it so only nuclear-enabled facilities can process these space particles.. Just like you need chemical...
- Sat Apr 22, 2017 10:11 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143595
Re: Friday Facts #187 - Space science & 0.15 graphics
Big fan of the game and the new update looks great, the only thing that is really upsetting me is the GUI reskin, it looks so old now, real retro if you get what I mean. the rest of the update is super! looking forward to it!!! :!: :!: :!: I agree that the sort 3D button effect reminds me of the ea...
- Sat Apr 22, 2017 7:46 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33434
Re: Best achievement yet... Death by 1000 Trains
Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section? An achievement. Ok maybe 1000 train deaths is a tad high but hey, if Xterminator can do it, anyone can...
- Sat Apr 22, 2017 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Biter Corpse Fuel!!
- Replies: 0
- Views: 484
Biter Corpse Fuel!!
Silly idea I had today but I think it would be fun.. Since burners run on electric poles and rocket fuel ya know... My suggestion would be that when you kill a biter you can harvest their corpse (like deconstructing a building) to get a biter corpse item that stacks up to 50 and then you can use tha...
- Fri Apr 21, 2017 6:27 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143595
Re: Friday Facts #187 - Space science & 0.15 graphics
Amazing people!
Did not expect the nuclear warhead although I had been dreaming about it for a while
One thing: The new crafting menu. I see that it is translucent. Could we have an option to set the degree of transparency? Or at least 2 or 3 presets?
Did not expect the nuclear warhead although I had been dreaming about it for a while
One thing: The new crafting menu. I see that it is translucent. Could we have an option to set the degree of transparency? Or at least 2 or 3 presets?
- Tue Apr 18, 2017 11:15 pm
- Forum: Outdated/Not implemented
- Topic: Easter Egg: Puking
- Replies: 5
- Views: 2486
Re: Easter Egg: Puking
*note to self* Nuclear Puke...
- Tue Apr 18, 2017 5:31 pm
- Forum: Outdated/Not implemented
- Topic: Easter Egg: Puking
- Replies: 5
- Views: 2486
Easter Egg: Puking
You know all those people who go AFK spinning in a cirle belt? Well, what if you spinned too much in a red/blue belt you puked after a while? It would be like an easter egg and you would throw "puke" like greenish-brown puddle around you, lol. PS: If you want me to stop posting strange sug...