Search found 83 matches
- Tue Jan 09, 2018 8:26 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349804
Re: Friday Facts #224 - Bots versus belts
Developer #1: We need to figure out bot / belt balance. Developer #2: We should ask the community what they think. Developer #1: No. When we ask opinions we get hundreds of answers and end up with a worse situation than we started with. Developer #2: Yeah. The community only really hashes things ou...
- Fri Dec 01, 2017 10:43 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86261
Re: Friday Facts #219 - Cliffs
It's a shame you couldn't properly link the cliffs to elevation, but we can't have everything I guess. Still, that looks like it'll do wonders for making the terrain more interesting.
- Thu Nov 02, 2017 10:51 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67318
Re: Friday Facts #214 - Concrete rendering
I would suggest to use the new concrete graphics as bricks. New bricks graphics as cobblestone (smaller bonus but made from stone, not bricks). And make a proper "flat featureless industrial grey" concrete with sharp (not blurred!) hazard painting. I like this idea. +1 +1 Is it just me, o...
- Fri Oct 27, 2017 11:09 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67318
Re: Friday Facts #214 - Concrete rendering
That last example picture in the FF article is amazing . I can understand what people are saying about the new blocky texture, and for a proper "concrete" look, it could be a little more... flat? Still, those transitions look great, and I can't wait to play with better aesthetics for my ba...
- Mon Jun 26, 2017 7:40 pm
- Forum: Gameplay Help
- Topic: Single rail train network
- Replies: 51
- Views: 20867
Re: Single rail train network
Rule of thumb for train networks in factorio: Use block signals only at entrances to blocks safe for trains to wait and chain signals everywhere else. Adhering to that rule i see no way a single track setup would ever deadlock. Throughput will be terrible though. Thank you for the advice. That's wh...
- Fri Jun 23, 2017 6:14 pm
- Forum: Gameplay Help
- Topic: Single rail train network
- Replies: 51
- Views: 20867
Single rail train network
So I've been looking through rail network tutorials, and have a pretty solid grasp on the basics, but every guide and discussion seems to work on the assumption that you have one rail going each direction, requiring two full tracks to any destination. I'm trying to make a fully operational train net...
- Thu May 18, 2017 12:37 am
- Forum: Show your Creations
- Topic: Kovarex enrichment loop
- Replies: 17
- Views: 14796
Re: Kovarex enrichment loop
Anyone figured out a way around needing a buffer of 80 units u238 per centrifuge, since it always tries to grab double the recipe amount? I guess you mean U235. Yes. Here is a good one. Even without combinators. https://forums.factorio.com/viewtopic.php?f=202&t=45871#p274367 For explanation loo...
- Wed May 17, 2017 9:14 pm
- Forum: Show your Creations
- Topic: Kovarex enrichment loop
- Replies: 17
- Views: 14796
Re: Kovarex enrichment loop
Anyone figured out a way around needing a buffer of 80 units u238 per centrifuge, since it always tries to grab double the recipe amount?
- Tue May 16, 2017 6:37 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37526
Re: Friday Facts #190 - The quiet days
Thankfully, in-game achievements are tracked separately from steam (and, I think, per-gameworld), so you can still earn them legitimately.js1 wrote:although personally, I am determined to reach the achievements myself regardless if they are already awarded or not.
- Thu May 11, 2017 7:48 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 125970
Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
When I fire a missile from the gunship, it puts both missile launcher and machine gun on cooldown for 2-3 minutes.
- Wed May 10, 2017 11:32 pm
- Forum: Balancing
- Topic: fast underground belt to cheap?
- Replies: 15
- Views: 5961
Re: fast underground belt to cheap?
I'll reiterate my idea from another thread. 1. Keep underground belts 5 tiles long and calculate their price accordingly. 2. Allow red underground belts to go double the distance (up to 9 tiles) but consume 2 pairs of underground belts if distance exceeds 5 tiles. 3. Allow blue underground belts to...
- Wed May 10, 2017 11:23 pm
- Forum: Balancing
- Topic: Tank rebalancing
- Replies: 6
- Views: 2861
Re: Tank rebalancing
Also, construction bots are a lot cheaper than destroyer drones, so losing a few is hardly the end of the world. Tank with uranium bullets and some proper bullet upgrades (not even counting space tech upgrades) and two roboports in your armor is basically unstoppable. And like someone else said, no ...
- Wed May 10, 2017 11:17 pm
- Forum: Balancing
- Topic: Robot speed upgrades and recharge distance
- Replies: 13
- Views: 8752
Re: Robot speed upgrades and recharge distance
And maybe a roboport upgrade tech that lets it charge more than 4 bots + charge faster.
- Wed May 10, 2017 11:16 pm
- Forum: Balancing
- Topic: Barrels hold too much liquid.
- Replies: 37
- Views: 12834
Re: Barrels hold too much liquid.
I'd rather go the other way. Barrels seem to be in a decent spot right now; but pipes could use some help. It's one of those "lost" techs like mining, where there's one variant that you use from the start of the game until the end. Only even worse, since at least there's two types of minin...
- Wed May 10, 2017 11:00 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 26248
Re: Logistics net: Less research needed
Taking off the yellow pack requirement seems the most balanced to me. It's still pushed higher (which is fine, a progression between personal logistics and bot-running your whole factory is good), but doesn't nonsensically jump two whole tiers ahead of all the related techs.
- Mon May 08, 2017 9:39 pm
- Forum: General discussion
- Topic: Factorio for IOS fake ?
- Replies: 11
- Views: 10637
Re: Factorio for IOS fake ?
I sent a message to support, but the devs may need to dispute the claims directly.
https://www.apple.com/legal/internet-se ... /#?lang=en
https://www.apple.com/legal/internet-se ... /#?lang=en
- Sat May 06, 2017 4:25 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74755
Re: Friday Facts #189 - Specifying the 1.0
What happened to dirty mining? D: That's the one single feature I've wanted since the first few times I've played Factorio! Same. Problem with devs stating that "mining productivity research seems to be solving the problem" is that despite all the tech you can get, your mining procedures ...
- Fri May 05, 2017 10:54 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74755
Re: Friday Facts #189 - Specifying the 1.0
Can we please please *please* have the ability to drive straight down a road without having to install a mod?
- Thu May 04, 2017 6:42 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 50424
Re: [MOD 0.14] Vehicle Wagon 1.0.6
Any idea if/when you'll be releasing an 0.15 version? Or is this a "wait for stable release" situation?
- Wed May 03, 2017 10:26 pm
- Forum: General discussion
- Topic: Fluids, Pipes and Pumps
- Replies: 13
- Views: 63453
Re: Fluids, Pipes and Pumps
So I'm having a bit of trouble following here. What's the best bet now for moving fluid over distance? In my case, I'm running short trying to feed these new heat exchangers, if not right next to the water.