Search found 83 matches
- Wed Jun 29, 2016 5:55 pm
- Forum: General discussion
- Topic: Train stations and circuit networks [0.13]
- Replies: 11
- Views: 7976
Re: Train stations and circuit networks [0.13]
Have you checked the signals on that red wire? As far as I know the train stop DOES NOT send the train contents yet. Unfortunately... Well that's unfortunate. I thought I'd seen otherwise in a FF blog, but on the bright side, in looking for that, I found a solution to my problem: http://www.factori...
- Wed Jun 29, 2016 4:38 pm
- Forum: General discussion
- Topic: Train stations and circuit networks [0.13]
- Replies: 11
- Views: 7976
Re: Train stations and circuit networks [0.13]
I don't care about precision, I just want it to stop at some point.
http://imgur.com/a/i9poY
It's happily loading every empty barrel available.
http://imgur.com/a/i9poY
It's happily loading every empty barrel available.
- Wed Jun 29, 2016 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't rename train stations
- Replies: 4
- Views: 1436
[0.13.0] Can't rename train stations
I'm not sure if this is a bug or if I'm just doing something wrong. Trying to rename a station; I click the edit button, which brings up the text box, but since the cursor doesn't start in the name entry field, I have to click to put my cursor there... but then clicking immediately closes the name c...
- Wed Jun 29, 2016 2:53 pm
- Forum: General discussion
- Topic: Train stations and circuit networks [0.13]
- Replies: 11
- Views: 7976
Train stations and circuit networks [0.13]
Messing around with the new circuits, I hooked up a smart loader to a train station, hoping that I could use it to load a specific amount of a given item aboard the train (In this case, empty oil drums), but that doesn't seem to be the case. It just keeps loading past the limit. Bug, or am I misunde...
- Wed Jun 29, 2016 2:47 pm
- Forum: General discussion
- Topic: new concrete graphic?
- Replies: 13
- Views: 7174
Re: new concrete graphic?
I'm still really hoping for diagonal corners at some point. I'm tired of having to border all my roads with stone brick to avoid giant jaggies. Edit: I looked in the comment thread for that FF article, and found exactly one person complaining about the style, and lots of people that loved it. I'm th...
- Wed Jun 29, 2016 3:23 am
- Forum: General discussion
- Topic: Flame Turrets? and some slight issues
- Replies: 2
- Views: 1017
Re: Flame Turrets? and some slight issues
I'm pretty sure it unlocks at the same tech as the flamethrower. Make sure you're actually running 0.13? If you're on steam, you have to opt-in to the beta.
- Mon Jun 27, 2016 10:42 pm
- Forum: General discussion
- Topic: My steam is updating!!
- Replies: 11
- Views: 4211
Re: My steam is updating!!
I just came here to figure out why I wasn't getting anything. Thanks!Cyres wrote:I had to opt into the 0.13.0 Beta, just a hint for others
- Mon Jun 27, 2016 3:48 pm
- Forum: General discussion
- Topic: How to prepare game in 0.12 to 0.13?
- Replies: 12
- Views: 3928
Re: How to prepare game in 0.12 to 0.13?
To be safe, you may want to remove smart chests if you have any.
- Mon Jun 27, 2016 3:34 pm
- Forum: General discussion
- Topic: When to expect 0.13?
- Replies: 29
- Views: 13615
Re: When to expect 0.13?
I wonder how this will treat existing saves. I've got one I started this week I'm gonna test with, to see what it does with currently-built smart chests and whatnot.
- Mon Jun 27, 2016 3:24 pm
- Forum: General discussion
- Topic: When to expect 0.13?
- Replies: 29
- Views: 13615
Re: When to expect 0.13?
Hyyyyyyype
- Thu Jun 23, 2016 12:14 am
- Forum: General discussion
- Topic: Discovering the obvious
- Replies: 8
- Views: 3032
Re: Discovering the obvious
it just seems to take a really long time because I get distracted by so many other things on my way to getting the tech that it takes like 5x as long as it should. xD Yeah, same. This was the first time I'd had literally no coal where I started, so I decided to try, rather than just re-gen, and dis...
- Wed Jun 22, 2016 1:22 am
- Forum: General discussion
- Topic: Discovering the obvious
- Replies: 8
- Views: 3032
Discovering the obvious
So, new discovery today. I started a new world to test a few things while waiting for .13 next week, and found myself without a single spot of coal anywhere nearby. But hey, I was right smack on top of a huge oil field, so I figured hey, I could push my way up there with wood fuel, right? Turns out ...
- Wed Jun 22, 2016 1:11 am
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 49950
Re: Friday Facts #143 - Nat Punching Again
Why is monday so far awaaaaaayyyyy
- Fri Jun 10, 2016 9:58 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62529
Re: Friday Facts #142 - Playtesting
Wait, what does a circuit box do on a cement wall? o.O
Edit: Oh, it's beside a gate.
Darn, I was thinking we could read the damage on a wall segment or something.
Edit: Oh, it's beside a gate.
Darn, I was thinking we could read the damage on a wall segment or something.
- Wed Jun 08, 2016 7:12 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 104171
Re: Lazy Bastard Achievement - No hand crafting challenge
Run it like the opposite of the april-fools dev joke. F2P and only have a limited number of hand-crafting "tokens" available.
- Mon May 23, 2016 9:59 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38598
Re: Friday Facts #139 - Wrapping up multiplayer
Thank you so much for putting in the extra effort to deal with NAT passthrough. I've seen even some AAA publishers skip this critical step, making their games nigh-unplayable for many users.
- Fri Feb 19, 2016 4:39 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37381
Re: Friday Facts #124 - Steam Status II and Trains Stuff
As a Furnace Attendant, I'm curious to see what you'll settle on for backers. Not terribly anxious about it though. God knows I've gotten my money's worth out of this game (as have several friends I evangelized into playing)
- Sat May 30, 2015 8:37 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78346
Re: Friday Facts #88 - Combinators
Nifty items and all... but I think the programmers need to remember that the majority of their players... aren't programmers. Some less-complicated applications might be nice?
- Sun Feb 22, 2015 9:29 am
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 72851
Re: Friday Facts #74 - The brainstorming
Oh my god, that space platform. I was skeptical about this whole current plan for the endgame until I saw that picture. I want to build in space now.
- Sat Nov 15, 2014 9:17 pm
- Forum: News
- Topic: Friday Facts #60 - Tests all around
- Replies: 11
- Views: 21289
Re: Friday Facts #60 - Tests all around
Assuming the most recent run animation is the bottom right, I think there's still something a bit wonky about arm movement with body sway. Can't put my finger on it. Great to see the work process, though. Keep it up!