Agree. I run all my trains on wood, and stockpile wood by each train stop. Just takes a couple long inserters and chests.
I hate to waste -any- resource.
Search found 66 matches
- Thu Mar 02, 2017 8:36 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 106095
- Tue Feb 28, 2017 9:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Oil Tanks Deconstructing
- Replies: 2
- Views: 845
Re: [IDEA] Oil Tanks Deconstructing
Possibly this is a request for an ease-of-use mod, but cannot the functionality be accomplished using the oil-2-barrel assembler, a stock of barrels, and a chest?
- Tue Feb 28, 2017 8:59 pm
- Forum: Modding interface requests
- Topic: Radar module equipment
- Replies: 8
- Views: 3108
Re: Radar module equipment
Perhaps a train-able radar would be more palatable if it wasn't expected to update 'wirelessly', the way the current ones do? It can be considered that Radars are sending data to a central collating repository via their electrical grid connections, though this analogy breaks down for solar-served ra...
- Tue Feb 28, 2017 2:54 pm
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 24867
Re: switch from .14 to .15 - savegame compatibility
It hasn't been a problem for me as yet, as I've only started on 14.22, and have yet to finish my first sandbox. Is it possible to have more than one version of Factorio installed at a time?
- Fri Feb 24, 2017 2:23 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 23727
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
It's not only me where outside time appears to stop when I play? Forgetting to eat, drink, [and sleep, once!] occurs frequently when I'm playing.bripi wrote: ...
Oh, and when people talk about addiction...they are not lying! Crack is addictive...heroin is addictive...Factorio is SOMETHING ELSE ENTIRELY!!
- Wed Feb 22, 2017 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Underground
- Replies: 2
- Views: 1370
Re: Underground
2nd'ing the idea. Much of today's infrastructure is routed below ground, such as piping, electrical/cable/fiber, steam, water, etc. an approach would be a cut-and-cover methodology: allow the ability to cut a trench, then lay underground-capable entities (as differentiated from 'standard'), then use...