Search found 89 matches
- Sat Jan 30, 2021 5:51 pm
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 2791
Re: the zen of factorio code
I had a look at the blog, its not hashtagged or ordered other than by date, so at first inspection it seems there's some work to do to filter all the blog posts about fast logistics code algorithms and program structures.
- Sat Jan 30, 2021 10:19 am
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 2791
the zen of factorio code
hi, Factorio code seems to be a world leader wrt processing enormous amounts of data yet running extremely fast and smooth. When I try to program my own factorio inspired ideas, my code can only handle a few thousand 'items' before significant slow down occurs. When John Carmack pioneered fast 3D en...
- Wed Jan 03, 2018 1:49 pm
- Forum: Technical Help
- Topic: open console hotkey not working
- Replies: 2
- Views: 1500
Re: open console hotkey not working
ok I think its the ' key. Found it earlier but thought it was ingame chat.
- Wed Jan 03, 2018 1:36 pm
- Forum: Technical Help
- Topic: open console hotkey not working
- Replies: 2
- Views: 1500
open console hotkey not working
just trying out v16.10
neither / nor ~ open the ingame console ( as suggested here https://wiki.factorio.com/Console#Using_the_console )
and couldn't find open console key by guessing. Yet no mention of this when i search on the forum. Anyone know how to open the console in v16.10 ?
neither / nor ~ open the ingame console ( as suggested here https://wiki.factorio.com/Console#Using_the_console )
and couldn't find open console key by guessing. Yet no mention of this when i search on the forum. Anyone know how to open the console in v16.10 ?
- Wed Jul 12, 2017 9:30 am
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 2889
Re: general questions about modding
thanks for help everyone. I understand why print is a sub function of a player object now. @bilka, ok, if fishes don't collide with water, that means they can swim thru it. So things that can't swim thru water should collide with water. Such as players, cars, trains. I'm guessing that stationary obj...
- Wed Jul 12, 2017 12:47 am
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 2889
Re: general questions about modding
@bilka thanks. The only thing I've seen collide with water is the fishes. So I guess only fishes have collision masks with water. @evildog I've tried, but the Factorio API docs baffles me as much as anything else. Take this example from http://lua-api.factorio.com/0.15.28/ for example local first_pl...
- Tue Jul 11, 2017 9:18 pm
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 2889
Re: general questions about modding
Well I meant I'd just return to this thread to post more questions instead of creating a new thread for each question. So... doodad = " Decoration and cosmetic " Ok thanks. Next Question Q2 : Why do collisions need masks? The term 'collision mask' begs the question, what does an unmasked c...
- Tue Jul 11, 2017 8:42 pm
- Forum: Modding help
- Topic: electric2x2 fail
- Replies: 6
- Views: 1669
Re: electric2x2 fail
It worked!
thanks evildogbot100
edit:
...except the graphic for the furnace is clunky, its still a 3x3 image, even though the furnace takes up 2x2 squares.
thanks evildogbot100
edit:
...except the graphic for the furnace is clunky, its still a 3x3 image, even though the furnace takes up 2x2 squares.
- Tue Jul 11, 2017 8:23 pm
- Forum: Modding help
- Topic: electric2x2 fail
- Replies: 6
- Views: 1669
Re: electric2x2 fail
Hi darkfrei, >You can get it when this file has 'read-only' attribute. I tried setting the read only attribute to True on file Properties for the electric-furnace-base.png file in the "electric furnaces 2x2_0.0.2" directory. It didn't change the error message on loading Factorio http://i.i...
- Tue Jul 11, 2017 7:18 pm
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 2889
general questions about modding
so factorio modding is a mystery. There are many questions I'll need to ask b4 I'll understand it. Q1.) What is a 'doodad' layer? This one is bugging me. Googling it doesn't help. Just gives some reference to map editing. What is an example of a 'doodad'? How come 100s of modders all seem to know wh...
- Tue Jul 11, 2017 6:27 pm
- Forum: Modding help
- Topic: electric2x2 fail
- Replies: 6
- Views: 1669
electric2x2 fail
halp So was trying out the electric2x2 mod, but it wouldn't load got this message http://i.imgur.com/InKBEo2.png when i scouted for electric2x2 file, i found only the zipped version in the mod directory, so i unzipped it so it had its own folder in the mod directory. makes me wonder, how did factori...
- Sat Jul 01, 2017 5:33 am
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
Holyfeck it works ! Can't quite believe I've got something to work, even if it was just following what others were telling me to do. Thanks for help Veden. You can have a job on the staff of Astroidia any time. So on dev day #16, Astroidia has taken its 1st step forward. can't help think it would ha...
- Sat Jul 01, 2017 1:53 am
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
then how come some modders do function registration before the function is defined? e.g. script.on_init(function() On_Init() end) script.on_configuration_changed(function() On_Init() end) function On_Init() global.character_data = global.character_data or {} global.station_data = global.station_data...
- Fri Jun 30, 2017 9:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
Hi Bilka, thx for advice. From programming in the 1980s on my C16+4 basic, BBC micro basic , from haskell, to clean, C , C++, blitz, blitzplus, blitzmax, java, python.. etc. I've never heard of having to register a function. I've always just wrote out a function and used it. LUA and the way factorio...
- Fri Jun 30, 2017 5:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
Hi DSpyder function on_player_created() game.player.character = nil for i, player in pairs(game.players) do player.character = nil end end I tried your suggestion. But got same result. Player is still created after map generation. :( Seems its a toughy, might have to ask Rseding91 for a new API func...
- Fri Jun 30, 2017 10:33 am
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
Thx for help bob & fwl Based on your suggestions, I tried this code in control.lua function on_init() for i, player in pairs(game.players) do player.character = nil end end the game loaded the mod without error, which was an improvement. But on starting a game, god-mode was not activated. It see...
- Thu Jun 29, 2017 11:15 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
>modders get rich? I think I have the answer. If the mod can make money independantly of Factorio sales, there is every reason for both Wube and the mod company to support it. Wube still make Β£15 on the factorio sale, while the mod company makes its money which ever way it chooses. I'd go with micr...
- Thu Jun 29, 2017 12:59 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
Sounds like me. Well, I wouldn't say 50 million sales just to play my mod, but there has been people post comments like "I bought the game so I can play Bob's mods." Hi Bob. Wrt modding, you're the main man. I'd get you on the F2 Astroidia staff in a heartbeat. But 1st I have to jump thru...
- Thu Jun 29, 2017 8:17 am
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
There are two major different mindsets for game developpers : 1) I want to make a game that I have designed because I think I could bring a new - and good- new gaming experience with my ideas. Now I'll have to try to find a way to make a living of it. 2) I want to make a lot of money. How could I d...
- Thu Jun 29, 2017 12:03 am
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
Nah, I didn't email them. I spent days writing out a game design plan, detailing everything from marketing strategies to player networking issues to how to deal with offline periods for players in a full time 24/7 game. I was just populating my game design with diagrams when reality popped, and i re...