Search found 89 matches
- Wed Jun 28, 2017 8:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
thx BP. I had a look. That's a complicated mod with a lot of code. Almost a total mystery to me. I was able to find the term player.character in the control.lua code in that satellite uplink code. However, curiously, it is not pre-termed by 'game'. I haven't figured out why yet. Is this a player out...
- Wed Jun 28, 2017 7:35 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 4406
Re: Petrenkos Gfx Showcase
great stuff Petrenkos.
I notice you are doing high tech buildings.
This is the theme we need for an asteroids mod of factorio, and alien world variations for after the rocket launch.
Keep making these gfx
thanks
I notice you are doing high tech buildings.
This is the theme we need for an asteroids mod of factorio, and alien world variations for after the rocket launch.
Keep making these gfx
thanks
- Wed Jun 28, 2017 9:10 am
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
day #13 of asteroidia dev : back to dev goal #1 : setting 'god mode' So far, not managed to do it. Searching the internet returns no immediate results, but it does give you this /c game.player.character = nil from https://wiki.factorio.com/Console this sets god mode, from the (ingame?) console perha...
- Tue Jun 27, 2017 8:25 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
That's VERY rich, coming just one week after the Meet & Greet event they threw for 1M copies sold. That's good. I'll try and get to the next one. But I was skint, so couldn't make the 1st one. Its great what Wube are doing for modders. Perhaps they are aware of our plight. Do you think the API ...
- Tue Jun 27, 2017 8:13 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
http://i.imgur.com/0SJl8gl.png so, I've started my mod as an independent game, like riot software did when they splintered off from the DOTA community. The grid u see is the map where objects will go. Its in early stages atm As u can see it's in python. Anyone want to join my company? Astroidia Inc...
- Tue Jun 27, 2017 7:45 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
Re: modders get rich?
>And they are still hiring. Hmm, I don't match their job description. Its the usual thing that happens in all mod communities : Everyone starts out as game designers, but they can't get anyone to design their mods, so they become implementers. Even though there are zero game designer working, there...
- Tue Jun 27, 2017 7:13 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
my version of asteroids would vary from yours in these respects : - It would not be an extension to F1, player wouldn't need to play thru F1 to get to the mod. It would be asteroids from the start - It would be in a mode similar to god mode, ( god mode a good approximation ) - no teleporters, use sh...
- Tue Jun 27, 2017 6:52 pm
- Forum: Modding discussion
- Topic: modders get rich?
- Replies: 25
- Views: 9535
modders get rich?
many modders here busting guts, sweating 100s of hours away, ruining their hp, to create the ultimate mod. so what happens if some modder creates the god tier mod, that every players has to dl and play, that every reviewer says ' get factorio and immediately dl and play THIS mod ', that potentially ...
- Tue Jun 27, 2017 6:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Asteroidia mod [req] [idea]
wow great work doc.
So the community has at least 1 modder who understands Asteroids are the destiny of Factorio.
Are you sticking with this Asteroids theme?
what are your ideas for it in the future?
So the community has at least 1 modder who understands Asteroids are the destiny of Factorio.
Are you sticking with this Asteroids theme?
what are your ideas for it in the future?
- Sat Jun 17, 2017 4:31 pm
- Forum: Modding help
- Topic: fix Modding tutorial mod for v0.15
- Replies: 1
- Views: 657
fix Modding tutorial mod for v0.15
https://wiki.factorio.com/User:Adil/Mod ... l#Prologue
the example mod to help noobs learn how to mod doesn't appear to work with v0.15.
if someone could update it that would be useful. I can't, I'm a noob.
the example mod to help noobs learn how to mod doesn't appear to work with v0.15.
if someone could update it that would be useful. I can't, I'm a noob.
- Sat Jun 17, 2017 4:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Is a factorio AI theoretically possible?
- Replies: 6
- Views: 5385
Re: Is a factorio AI theoretically possible?
hi turoni, welcome to the quietest board in factorio, host to a million players, yet you will never feel so alone. lul actually its like badger watch here. the modders spend most of their time buried deep in their burrows, completely cut off from the rest of the universe, working furiously on their ...
- Fri Jun 16, 2017 6:41 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
>I have restrained myself because the people here prefer civility and peaceful discussions Good. One standard you need to reach to have adult discussion is to abide this rule : - Make a constructive comment with every post. If you can do that, your posts will always be worth something. You'll have ...
- Fri Jun 16, 2017 6:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Factorio 2 dev
dev goal #3 This one won't be so quick to solve. The environment setting of F2 is asteroids in space. This requires : 3a graphics mod 3b map generation mod There's a fair amount of work there. Anyone know any mods that can be used as a template to get started? Or are we going to have to start from s...
- Fri Jun 16, 2017 6:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Re: Factorio 2 dev
dev goal #1 implement god-mode
dev goal #2 implement no night time
...so that player doesn't have to select it from custom scernario, it'll just be set when mod loaded.
Status : needs doing
dev goal #2 implement no night time
...so that player doesn't have to select it from custom scernario, it'll just be set when mod loaded.
Status : needs doing
- Fri Jun 16, 2017 5:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6551
Asteroidia mod [req] [idea]
Hi all, the community has just finished discussing Factorio 2 dev on the general discussion forum, and the conclusion is its time to start dev, here and now. I won't call it Factorio 2 here, thats too cheeky, but the plan is to design the successor to F1, and hopefully get the core dev team onboard ...
- Fri Jun 16, 2017 4:51 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
>I'm old therefore I know better kiddies This is a fallacious argument. When in a hole, stop digging. Do as you suggest and I'll believe you. Go to the nursery and learn from your new 2 year old life coaches then. Start a blog, write up what you've learnt every week from children that recently lear...
- Fri Jun 16, 2017 4:47 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
Hmm, its looking like this forum is no use in discussing dev, its looking like an unregulated place for 15-25yos to satiate their craving for attention by telling other people that they are wrong. >Do employers hire people 2 years before they open their business? No, they don't. So we're just messin...
- Fri Jun 16, 2017 4:06 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
> logistics in micro gravity offer less scope for player creativity. Perhaps some younger gamers like yourself, immersed their whole lives in virtual reality games, are not aware that games don't have to mimic every aspect of the reality they are portraying. _IF_ micro gravity impeded the gameplay ...
- Fri Jun 16, 2017 2:44 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
Well, I don't know how moddable the game is with DLCs. I assumed F2 dev should not be under mod restraints, if there are any. Are modders restrained in what they can make? Or can they add their own source code, getting the game to do anything? Anyway, if F2 is going to start as a mod, then you are s...
- Fri Jun 16, 2017 1:39 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 15388
Re: Factorio 2 dev
What is DLC?
I like the idea of factorio in space
I like the idea of factorio in space