Please upload a save file for me to reproduce this.
Search found 502 matches
- Tue Dec 21, 2021 6:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
- Mon Dec 20, 2021 7:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
Thanks for all the great work :) Unfortunately I have a little bug since the updates I pulled about 14h ago: 72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/b...
- Sun Dec 19, 2021 10:09 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1403817
Re: Development and Discussion
The new update is released! Happy christmas everyone! Enjoy the game with friends and family (and biters). You can view the complete changelog on github or ingame for each mod separate.lovely_santa wrote: βFri Dec 17, 2021 8:45 pmHeads up: If no more issues arises, you can all expect an early xmas present this weekend
- Fri Dec 17, 2021 8:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1403817
Re: Development and Discussion
Heads up: If no more issues arises, you can all expect an early xmas present this weekend :D Good day. I have a problem with electric trains Mass transit mod. (...) The electric versions are not maintained by us, this is not an angels mod. I cant use Additional electrical engines from krastorio 2 fo...
- Fri Dec 17, 2021 8:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50. Edit: this might be Seablock issue. Not sure how to check that. This is seablock indeed. I...
- Sun Dec 12, 2021 10:13 am
- Forum: Modding interface requests
- Topic: [Tips and tricks] kill count trigger
- Replies: 0
- Views: 604
[Tips and tricks] kill count trigger
I would like to create certain tips and tricks depending on certain kill statistics. It is however not possible to create a kill count trigger. My suggestion: Prototype/TipTrigger/KillStatistic: load as KillStatisticTipTrigger type:string = 'kill-statistic" count:uint32 default:1 (optional) ent...
- Wed Dec 08, 2021 7:04 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 68
- Views: 20480
Re: New API Docs website
I blame bilka for insisting on writing this post... :roll: Any feedback is welcome... Well... while the latest release (with the new api doc) was being deployed, I was looking through the documentation while working on some mods. At some point the layout changed to the new layout, and was looking fo...
- Sun Oct 24, 2021 9:07 am
- Forum: Modding interface requests
- Topic: LuaEntityPrototype.recipe_tintable :: dictionary[string β Color] [R]
- Replies: 0
- Views: 512
LuaEntityPrototype.recipe_tintable :: dictionary[string β Color] [R]
Currently it is not possible to derive if a machine supports recipe tints or not. It would be great if we could read this from the LuaEntityPrototype for debugging purposes to find inconsistencies in our mods. I suggest adding a property: recipe_tintable :: dictionary[string β Color] [Read-only] The...
- Thu Oct 21, 2021 4:22 pm
- Forum: Modding interface requests
- Topic: Request: module_specification.allowed_module_categories
- Replies: 12
- Views: 4226
Re: Request: module_specification.allowed_module_categories
+1 (and a bump) Angels mods is having similar issues ( Arch666Angel/mods/#706 ): It has an agricultural module; basically it acts as a productivity module, but specific for agricultural recipes (bio related). It is however unwanted that this module can be inserted into labs and mining drills. For th...
- Wed Oct 20, 2021 3:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Laser turret tech
Problem with building laser turret after getting laser turret tech Playing with bobs and angels mods, overhauled tech and components Building laser turret requires laser rifle, which is hidden behind much higher tech, see screenshots. I fixed this for the next release. It didn't seem logical folowi...
- Tue Aug 10, 2021 6:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1403817
Re: Development and Discussion
The new update is released. You can view the complete changelog on github or ingame for each mod separate. Be aware, this update contains breaking changes ! We have compatibility for existing bases (as usual), but be prepared to rebuild your ore sorting facilities since most of the chunk and crystal...
- Sun Jul 18, 2021 8:15 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
I think there is a typo in this file. There's an extra 'm'. mods/angelspetrochem/prototypes/override/bobplates.lua Thanks for the report. This is fixed for the next release. Also, isn't the crude oil suppose to be super pollutant? I think bob uses a 10x more pollution rate. We did a few iterations ...
- Wed Jun 30, 2021 6:09 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 85676
Re: Tiny documentation improvement requests
On the wiki page about the property tree: https://wiki.factorio.com/Property_tree inside the explanation of the dictionary ( https://wiki.factorio.com/Property_tree#Dictionary ), there is a reference to the 'string' datatype (the key). When clicking the reference, it goes to https://wiki.factorio.c...
- Fri Jun 25, 2021 4:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
I tried to do some updating to my game this morning and got this error when it goes to load the save: Error while applying migration: Angel's Smelting: angelssmelting_0.6.15.lua 'SignalID': table expected, got nil stack traceback: [C]: in function '__newindex' __angelsrefining__/prototypes/migratio...
- Wed Jun 23, 2021 3:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
The Steam powered assembling machine, in the help text that appears when you hover over it, I think it may have some values wrong. It shows 80kw when it should be 60kw. Angels does not change any behaviour of the steam assembler. The angels industry changes are only changing minable.result(s). Plea...
- Mon Jun 07, 2021 4:33 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1403817
Re: Development and Discussion
For the developing (and testing) of a certain feature for angels exploration I am in need of a map which contains a decently defended base, mainly looking for a walled of section, which has alien artifacts (from bobs mods) laying on the floor due to the biters being killed. Having a section of the w...
- Mon Jun 07, 2021 4:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
I tried to do some updating to my game this morning and got this error when it goes to load the save: Error while applying migration: Angel's Smelting: angelssmelting_0.6.15.lua 'SignalID': table expected, got nil stack traceback: [C]: in function '__newindex' __angelsrefining__/prototypes/migratio...
- Sun Jun 06, 2021 12:24 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 85676
Re: Small documentation improvement requests
It would be nice to have some small definition of what this 'timeout' actually stands for... (the time between the mine is placed and when it is armed)
-> Thanks, fixed for the next release.
- Wed Jun 02, 2021 8:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
Not sure if anyone has already brought this up, but I noticed that the recipes for turning iron ore directly to iron plates and copper ore directly to copper plates don't work and don't appear in the crafting window. I tried putting each ore in a stone furnace but it wouldn't take either one. This ...
- Tue Jun 01, 2021 6:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233453
Re: Bugs & FAQ
I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area... I can confirm that I can spawn jivolite and crotinium without using RSO. Please report this issue to RSO,...