Search found 502 matches

by lovely_santa
Tue Dec 21, 2021 6:39 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

shercross wrote: ↑
Tue Dec 21, 2021 12:38 am
I keep getting this error on exploration, even when I tried the 0.3.13 version on GITHUB
Please upload a save file for me to reproduce this.
by lovely_santa
Mon Dec 20, 2021 7:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

Thanks for all the great work :) Unfortunately I have a little bug since the updates I pulled about 14h ago: 72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/b...
by lovely_santa
Sun Dec 19, 2021 10:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403817

Re: Development and Discussion

lovely_santa wrote: ↑
Fri Dec 17, 2021 8:45 pm
Heads up: If no more issues arises, you can all expect an early xmas present this weekend :D
The new update is released! Happy christmas everyone! Enjoy the game with friends and family (and biters). You can view the complete changelog on github or ingame for each mod separate.
by lovely_santa
Fri Dec 17, 2021 8:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403817

Re: Development and Discussion

Heads up: If no more issues arises, you can all expect an early xmas present this weekend :D Good day. I have a problem with electric trains Mass transit mod. (...) The electric versions are not maintained by us, this is not an angels mod. I cant use Additional electrical engines from krastorio 2 fo...
by lovely_santa
Fri Dec 17, 2021 8:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50. Edit: this might be Seablock issue. Not sure how to check that. This is seablock indeed. I...
by lovely_santa
Sun Dec 12, 2021 10:13 am
Forum: Modding interface requests
Topic: [Tips and tricks] kill count trigger
Replies: 0
Views: 604

[Tips and tricks] kill count trigger

I would like to create certain tips and tricks depending on certain kill statistics. It is however not possible to create a kill count trigger. My suggestion: Prototype/TipTrigger/KillStatistic: load as KillStatisticTipTrigger type:string = 'kill-statistic" count:uint32 default:1 (optional) ent...
by lovely_santa
Wed Dec 08, 2021 7:04 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 20480

Re: New API Docs website

I blame bilka for insisting on writing this post... :roll: Any feedback is welcome... Well... while the latest release (with the new api doc) was being deployed, I was looking through the documentation while working on some mods. At some point the layout changed to the new layout, and was looking fo...
by lovely_santa
Sun Oct 24, 2021 9:07 am
Forum: Modding interface requests
Topic: LuaEntityPrototype.recipe_tintable :: dictionary[string β†’ Color] [R]
Replies: 0
Views: 512

LuaEntityPrototype.recipe_tintable :: dictionary[string β†’ Color] [R]

Currently it is not possible to derive if a machine supports recipe tints or not. It would be great if we could read this from the LuaEntityPrototype for debugging purposes to find inconsistencies in our mods. I suggest adding a property: recipe_tintable :: dictionary[string β†’ Color] [Read-only] The...
by lovely_santa
Thu Oct 21, 2021 4:22 pm
Forum: Modding interface requests
Topic: Request: module_specification.allowed_module_categories
Replies: 12
Views: 4226

Re: Request: module_specification.allowed_module_categories

+1 (and a bump) Angels mods is having similar issues ( Arch666Angel/mods/#706 ): It has an agricultural module; basically it acts as a productivity module, but specific for agricultural recipes (bio related). It is however unwanted that this module can be inserted into labs and mining drills. For th...
by lovely_santa
Wed Oct 20, 2021 3:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Laser turret tech

Problem with building laser turret after getting laser turret tech Playing with bobs and angels mods, overhauled tech and components Building laser turret requires laser rifle, which is hidden behind much higher tech, see screenshots. I fixed this for the next release. It didn't seem logical folowi...
by lovely_santa
Tue Aug 10, 2021 6:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403817

Re: Development and Discussion

The new update is released. You can view the complete changelog on github or ingame for each mod separate. Be aware, this update contains breaking changes ! We have compatibility for existing bases (as usual), but be prepared to rebuild your ore sorting facilities since most of the chunk and crystal...
by lovely_santa
Sun Jul 18, 2021 8:15 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

I think there is a typo in this file. There's an extra 'm'. mods/angelspetrochem/prototypes/override/bobplates.lua Thanks for the report. This is fixed for the next release. Also, isn't the crude oil suppose to be super pollutant? I think bob uses a 10x more pollution rate. We did a few iterations ...
by lovely_santa
Wed Jun 30, 2021 6:09 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 85676

Re: Tiny documentation improvement requests

On the wiki page about the property tree: https://wiki.factorio.com/Property_tree inside the explanation of the dictionary ( https://wiki.factorio.com/Property_tree#Dictionary ), there is a reference to the 'string' datatype (the key). When clicking the reference, it goes to https://wiki.factorio.c...
by lovely_santa
Fri Jun 25, 2021 4:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

I tried to do some updating to my game this morning and got this error when it goes to load the save: Error while applying migration: Angel's Smelting: angelssmelting_0.6.15.lua 'SignalID': table expected, got nil stack traceback: [C]: in function '__newindex' __angelsrefining__/prototypes/migratio...
by lovely_santa
Wed Jun 23, 2021 3:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

The Steam powered assembling machine, in the help text that appears when you hover over it, I think it may have some values wrong. It shows 80kw when it should be 60kw. Angels does not change any behaviour of the steam assembler. The angels industry changes are only changing minable.result(s). Plea...
by lovely_santa
Mon Jun 07, 2021 4:33 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403817

Re: Development and Discussion

For the developing (and testing) of a certain feature for angels exploration I am in need of a map which contains a decently defended base, mainly looking for a walled of section, which has alien artifacts (from bobs mods) laying on the floor due to the biters being killed. Having a section of the w...
by lovely_santa
Mon Jun 07, 2021 4:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

I tried to do some updating to my game this morning and got this error when it goes to load the save: Error while applying migration: Angel's Smelting: angelssmelting_0.6.15.lua 'SignalID': table expected, got nil stack traceback: [C]: in function '__newindex' __angelsrefining__/prototypes/migratio...
by lovely_santa
Sun Jun 06, 2021 12:24 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 85676

Re: Small documentation improvement requests

https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.timeout

It would be nice to have some small definition of what this 'timeout' actually stands for... (the time between the mine is placed and when it is armed)


-> Thanks, fixed for the next release.
by lovely_santa
Wed Jun 02, 2021 8:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

Not sure if anyone has already brought this up, but I noticed that the recipes for turning iron ore directly to iron plates and copper ore directly to copper plates don't work and don't appear in the crafting window. I tried putting each ore in a stone furnace but it wouldn't take either one. This ...
by lovely_santa
Tue Jun 01, 2021 6:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233453

Re: Bugs & FAQ

I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area... I can confirm that I can spawn jivolite and crotinium without using RSO. Please report this issue to RSO,...

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