Search found 1107 matches

by cube
Fri Oct 07, 2016 1:51 pm
Forum: Translations
Topic: [0.13.0] 2 strings on multiplayer GUI not present on Crowdin
Replies: 2
Views: 2329

Re: [0.13.0] 2 strings on multiplayer GUI not present on Crowdin

It should be slightly more translatable in 0.14.14 :-)
by cube
Thu Oct 06, 2016 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
Replies: 5
Views: 4518

Re: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"

This problem is caused by Factorio packets from your machine being lost due to TTL running out (which looks like network problems on your machine). In 0.14.14 we will be forcing TTL to maximum just to be sure and ignoring this error with only a logged warning, so that Factorio should be able to reco...
by cube
Mon Jul 18, 2016 3:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Map generation process is very strange
Replies: 31
Views: 24627

Re: [0.13.1] Map generation process is very strange

I've made some tweaks to our map generator, a bug or two related to map segmentation and completely replaced how starting areas are generated. Let's see if it will make you happy :-) Moving to fixed for next version.
by cube
Mon Jul 11, 2016 3:51 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71806

Re: Web based translations

I translated some words to polish. I am programmer and I know a lot of english words, but don't know how exactly to translate them to polish, because we use worlds in english for those words. But will try to look how it is used in polish universities. Thanks. Also what is "matching sever"...
by cube
Mon Jul 11, 2016 3:51 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71806

Re: Web based translations

Can you enable the Google Translator for additional machine translations, too? I tried, but I can't find any option to enable it there. Maybe it's not supported? Found this earlier this week: http://puu.sh/pXW6D/eefd695f55.png Source: https://crowdin.com/page/tour (above 'Tools for Developers' sele...
by cube
Mon Jul 11, 2016 2:13 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71806

Re: Web based translations

Kajanor wrote:Can you enable the Google Translator for additional machine translations, too?
I tried, but I can't find any option to enable it there. Maybe it's not supported?
by cube
Mon Jul 11, 2016 1:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.7] Black border is generating much closer than 2000km
Replies: 2
Views: 3703

Re: [0.13.7] Black border is generating much closer than 2000km

Fixed for 0.13.8 (later today). This was caused by the change you mentioned. After loading saves in 0.13.8 the black chunks should regenerate as expected. Thanks for the report.
by cube
Thu Jul 07, 2016 1:55 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71806

Re: Web based translations

Kajanor wrote:Is its name visible to the player?
Yes, it is.
by cube
Thu Jul 07, 2016 8:46 am
Forum: Resolved Problems and Bugs
Topic: *[0.13.1] Connect to Server doesn't remember DNS name
Replies: 2
Views: 2544

Re: *[0.13.1] Connect to Server doesn't remember DNS name

Thanks for the report. This got broken with some of the matching server changes in 0.13.0. It should be fixed for 0.13.7.
by cube
Thu Jul 07, 2016 8:34 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71806

Re: Web based translations

As reported in the translation itself: Please hide string 2388 (Item Request Proxy) as it is not visible in the game. The item is accessible, just a little hidden. Try making a blueprint of an assembling machine with modules and give the robots only the assembling machine so that the modules are mi...
by cube
Wed Jun 29, 2016 12:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][cube] Crash on downloading map (multiplayer)
Replies: 3
Views: 2854

Re: [0.13.0][cube] Crash on downloading map (multiplayer)

Thanks for the report. This was caused by a race condition in the file transfer code. Fixed for 0.13.2.
by cube
Tue Jun 28, 2016 3:51 pm
Forum: Not a bug
Topic: [0.13.0]Map strings not the same
Replies: 5
Views: 1997

Re: [0.13.0]Map strings not the same

Sorry, this is really not a bug. We'll try to keep it stable further on :-)
by cube
Tue Jun 28, 2016 3:46 pm
Forum: Not a bug
Topic: [0.13.0] Oil Not Scaling Like Other Resources
Replies: 3
Views: 2549

Re: [0.13.0] Oil Not Scaling Like Other Resources

Oil actually scales as well, just less.
by cube
Mon Jun 27, 2016 3:28 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50402

Re: Friday Facts #144 - The gfx report

fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
by cube
Mon Jun 27, 2016 3:27 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138269

Re: Version 0.12.35

i am actualy waiting the 0.13 cause i want to play with my friends. also i am a noob and i cant make a factorio server. actualy i can.. but i cant play with them if the server is running. does 0.13 will help me to coop with my friend or i still have to make a server somehow? It should be easier in ...
by cube
Mon Jun 27, 2016 3:26 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138269

Re: Version 0.12.35

Making 21 builds (most of them in VMs), packaging, uploading + some small stuff on the side. It already is parallel, sort of -- for the release builds we are using unity builds with full optimisations that run in just one thread (because the binary is about 5% faster this way :-) ). Regular dev buil...
by cube
Mon Jun 27, 2016 2:11 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138269

Re: Version 0.12.35

Would it be a good idea if they would stream the release like a some kind of event? So the most interested audience would know what is going on and just more connected to the team? I'm sure that I miss a lot of thing that should consider with that idea, but sounds interesting option to me with a sh...
by cube
Mon Jun 27, 2016 9:32 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138269

Re: Version 0.12.35

Arn wrote:What is the ETA of the train at the bridge/treacherous gap (GMT+1) ?

(ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...)
Evening / night (GMT +1)
by cube
Fri Jun 17, 2016 10:28 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50037

Re: Friday Facts #143 - Nat Punching Again

I´m glad we have a somewhat fixed release date! About NAT punching: Will it work with IPv6 connected computers without real IPv4 adresses? (Because the shitty internet provider of these unlucky people has "due-stack lite" implemented for pseudo IPv4 ) You guys are doing great work, i wish...

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