Search found 1107 matches
- Fri Oct 07, 2016 1:51 pm
- Forum: Translations
- Topic: [0.13.0] 2 strings on multiplayer GUI not present on Crowdin
- Replies: 2
- Views: 2329
Re: [0.13.0] 2 strings on multiplayer GUI not present on Crowdin
It should be slightly more translatable in 0.14.14 :-)
- Thu Oct 06, 2016 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
- Replies: 5
- Views: 4518
Re: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
This problem is caused by Factorio packets from your machine being lost due to TTL running out (which looks like network problems on your machine). In 0.14.14 we will be forcing TTL to maximum just to be sure and ignoring this error with only a logged warning, so that Factorio should be able to reco...
- Thu Aug 04, 2016 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.x] [cube] game.regenerate_entity is just... wrong.
- Replies: 6
- Views: 3712
Re: [0.13.x] [cube] game.regenerate_entity is just... wrong.
Fixed for 0.13.14.
- Mon Jul 18, 2016 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Map generation process is very strange
- Replies: 31
- Views: 24627
Re: [0.13.1] Map generation process is very strange
I've made some tweaks to our map generator, a bug or two related to map segmentation and completely replaced how starting areas are generated. Let's see if it will make you happy :-) Moving to fixed for next version.
- Mon Jul 11, 2016 3:51 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 71806
Re: Web based translations
I translated some words to polish. I am programmer and I know a lot of english words, but don't know how exactly to translate them to polish, because we use worlds in english for those words. But will try to look how it is used in polish universities. Thanks. Also what is "matching sever"...
- Mon Jul 11, 2016 3:51 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 71806
Re: Web based translations
Can you enable the Google Translator for additional machine translations, too? I tried, but I can't find any option to enable it there. Maybe it's not supported? Found this earlier this week: http://puu.sh/pXW6D/eefd695f55.png Source: https://crowdin.com/page/tour (above 'Tools for Developers' sele...
- Mon Jul 11, 2016 2:13 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 71806
Re: Web based translations
I tried, but I can't find any option to enable it there. Maybe it's not supported?Kajanor wrote:Can you enable the Google Translator for additional machine translations, too?
- Mon Jul 11, 2016 1:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.7] Black border is generating much closer than 2000km
- Replies: 2
- Views: 3703
Re: [0.13.7] Black border is generating much closer than 2000km
Fixed for 0.13.8 (later today). This was caused by the change you mentioned. After loading saves in 0.13.8 the black chunks should regenerate as expected. Thanks for the report.
- Thu Jul 07, 2016 1:55 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 71806
Re: Web based translations
Yes, it is.Kajanor wrote:Is its name visible to the player?
- Thu Jul 07, 2016 8:46 am
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.1] Connect to Server doesn't remember DNS name
- Replies: 2
- Views: 2544
Re: *[0.13.1] Connect to Server doesn't remember DNS name
Thanks for the report. This got broken with some of the matching server changes in 0.13.0. It should be fixed for 0.13.7.
- Thu Jul 07, 2016 8:34 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 71806
Re: Web based translations
As reported in the translation itself: Please hide string 2388 (Item Request Proxy) as it is not visible in the game. The item is accessible, just a little hidden. Try making a blueprint of an assembling machine with modules and give the robots only the assembling machine so that the modules are mi...
- Wed Jun 29, 2016 12:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][cube] Crash on downloading map (multiplayer)
- Replies: 3
- Views: 2854
Re: [0.13.0][cube] Crash on downloading map (multiplayer)
Thanks for the report. This was caused by a race condition in the file transfer code. Fixed for 0.13.2.
- Tue Jun 28, 2016 3:51 pm
- Forum: Not a bug
- Topic: [0.13.0]Map strings not the same
- Replies: 5
- Views: 1997
Re: [0.13.0]Map strings not the same
Sorry, this is really not a bug. We'll try to keep it stable further on :-)
- Tue Jun 28, 2016 3:46 pm
- Forum: Not a bug
- Topic: [0.13.0] Oil Not Scaling Like Other Resources
- Replies: 3
- Views: 2549
Re: [0.13.0] Oil Not Scaling Like Other Resources
Oil actually scales as well, just less.
- Mon Jun 27, 2016 3:28 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 50402
Re: Friday Facts #144 - The gfx report
nope ... it's because of various crashes during the build :-)fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.
I imagine 4 times because : windows, linux, mac OS & serveur version...
- Mon Jun 27, 2016 3:27 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138269
Re: Version 0.12.35
i am actualy waiting the 0.13 cause i want to play with my friends. also i am a noob and i cant make a factorio server. actualy i can.. but i cant play with them if the server is running. does 0.13 will help me to coop with my friend or i still have to make a server somehow? It should be easier in ...
- Mon Jun 27, 2016 3:26 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138269
Re: Version 0.12.35
Making 21 builds (most of them in VMs), packaging, uploading + some small stuff on the side. It already is parallel, sort of -- for the release builds we are using unity builds with full optimisations that run in just one thread (because the binary is about 5% faster this way :-) ). Regular dev buil...
- Mon Jun 27, 2016 2:11 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138269
Re: Version 0.12.35
Would it be a good idea if they would stream the release like a some kind of event? So the most interested audience would know what is going on and just more connected to the team? I'm sure that I miss a lot of thing that should consider with that idea, but sounds interesting option to me with a sh...
- Mon Jun 27, 2016 9:32 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138269
Re: Version 0.12.35
Evening / night (GMT +1)Arn wrote:What is the ETA of the train at the bridge/treacherous gap (GMT+1) ?
(ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...)
- Fri Jun 17, 2016 10:28 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50037
Re: Friday Facts #143 - Nat Punching Again
I´m glad we have a somewhat fixed release date! About NAT punching: Will it work with IPv6 connected computers without real IPv4 adresses? (Because the shitty internet provider of these unlucky people has "due-stack lite" implemented for pseudo IPv4 ) You guys are doing great work, i wish...