Search found 665 matches

by Kane
Fri May 12, 2017 1:19 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Oh yeah good point I guess that would be the case.
by Kane
Thu May 11, 2017 11:35 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

I replied but I'm bad at this stuff. I wonder if it's using boiler sort of api wise and cutting 50% of the fuel out.
by Kane
Thu May 11, 2017 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Burner Equipment Power production 50% expected
Replies: 8
Views: 3167

Re: [Rseding91] Burner Equipment Power production 50% expected

Rseding91 I think the bug is related to steam boilers? Hes adding in a fission reactors, etc with fuel. But they seem to output 50% of the power. I think it might be releated to how the boiler works not sure if it's a bug with the API or just the mod. But yeah it seems to be a boiler thing.
by Kane
Thu May 11, 2017 9:51 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Ahh that sucks :(
by Kane
Thu May 11, 2017 7:35 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Hopefully it can be fixed. I assume it can since other mods out there have way higher powered reactors. Maybe something to do with the efficiency.
by Kane
Wed May 10, 2017 11:27 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 150420

Re: Re-Enable Achievements...

BLuehasia wrote:and the irony is mods don't disable achievements XD
Well they have their own achievements they don't publish to steam. But that is the thing most of us don't care about that we just enjoy however we play earning achievements. Devs on the other hand handled the system wrong by a long shot.
by Kane
Wed May 10, 2017 11:13 am
Forum: Videos
Topic: Factorio 0.15 Vanilla Let's Play Series!
Replies: 0
Views: 1198

Factorio 0.15 Vanilla Let's Play Series!

This my Let's Play Series with my mate using the PvP Map but Co-Op (None PvP).

https://www.youtube.com/playlist?list=P ... ti99Lan5gv
by Kane
Wed May 10, 2017 4:02 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Thanks!
by Kane
Wed May 10, 2017 1:36 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Also idk if this a bug or what?

https://www.youtube.com/watch?v=DZyVm8mzbrg
by Kane
Tue May 09, 2017 11:28 pm
Forum: Mods
Topic: [0.15, 0.16] Nuclear Locomotives
Replies: 36
Views: 13385

Re: [0.15] Nuclear Locomotives

Hey! Where is the Nuclear powered tanks :)
by Kane
Tue May 09, 2017 9:05 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302239

Re: [MOD 0.15] SmartTrains 2.0.2

I assume the update did this but warning go to all your refuel stations and rename them ASAP after the update. if you don't the trains will just add Refuel rather then the correct name/format.
by Kane
Tue May 09, 2017 12:45 am
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15420

Re: [0.15.9] [Harkonnen] module crafting

In that case i think it would be logical to put 3 on tier-2 recipe (as opposed to 4 on all others) or probably remove tier-2 modules completely from the game and have proportions like 10/15/20 on advanced-modules - does anybody use tier-2 modules at all or goes straight to tier-3 with a bit of tier...
by Kane
Mon May 08, 2017 7:32 am
Forum: Resolved Problems and Bugs
Topic: Deleting a Blueprint in a trash slot doesn't work
Replies: 4
Views: 3194

Re: Deleting a Blueprint in a trash slot doesn't work

Ahh thanks. I guess maybe something that can change in 16.
by Kane
Mon May 08, 2017 6:59 am
Forum: Resolved Problems and Bugs
Topic: Deleting a Blueprint in a trash slot doesn't work
Replies: 4
Views: 3194

Re: Deleting a Blueprint in a trash slot doesn't work

Rseding91 wrote:Thanks for the report. I've fixed it for the next version of 0.15.
Does this include all inventories? It also has issues via chests but I assume this for all containers :).
by Kane
Mon May 08, 2017 4:52 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Suggested Module that is really easy to add since all coded hehe.

belt-immunity-equipment was added into 0.15 and lets you stand on belts and they will not move you.

Hope it's expensive since it's fun working on expensive modules hehe be a nice end game powerful one :P
by Kane
Mon May 08, 2017 1:41 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 323101

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

Is there like a harder version vanilla users for the mod? Something requires 100k's of materials just to launch say was ion cannon?
by Kane
Sun May 07, 2017 10:26 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302239

Re: [MOD 0.15] SmartTrains 2.0.0

My friend has 2 refuel stations:

https://i.imgur.com/XdeP7c4.png

He says it keeps adding them one after the other in a sense rather then actually keeping it removed off the list when he fuels.


https://i.imgur.com/JIrVxaV.png
by Kane
Sun May 07, 2017 7:48 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142582

Re: [MOD 0.15.x] Modular Armor Revamp

Does rocket fuel stack higher in 15? I have not looked yet. Was always annoying because it would stack to 10 only.
by Kane
Sun May 07, 2017 11:53 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 537831

Re: [MOD 0.14] AAI Programmable Vehicles

I been considering adding this mod onto my server hehe. Just me and my mate we love trains I always worry this might take away things from the game and such. But it looks like a lot of fun to mess with. I assume you make really complex programs not matter what it will be quite powerful I assume.

Go to advanced search