Search found 665 matches
- Fri May 12, 2017 1:19 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
Oh yeah good point I guess that would be the case.
- Thu May 11, 2017 11:35 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
I replied but I'm bad at this stuff. I wonder if it's using boiler sort of api wise and cutting 50% of the fuel out.
- Thu May 11, 2017 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Burner Equipment Power production 50% expected
- Replies: 8
- Views: 3167
Re: [Rseding91] Burner Equipment Power production 50% expected
Rseding91 I think the bug is related to steam boilers? Hes adding in a fission reactors, etc with fuel. But they seem to output 50% of the power. I think it might be releated to how the boiler works not sure if it's a bug with the API or just the mod. But yeah it seems to be a boiler thing.
- Thu May 11, 2017 9:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
Ahh that sucks
- Thu May 11, 2017 7:35 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
Hopefully it can be fixed. I assume it can since other mods out there have way higher powered reactors. Maybe something to do with the efficiency.
- Wed May 10, 2017 11:27 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 150420
Re: Re-Enable Achievements...
Well they have their own achievements they don't publish to steam. But that is the thing most of us don't care about that we just enjoy however we play earning achievements. Devs on the other hand handled the system wrong by a long shot.BLuehasia wrote:and the irony is mods don't disable achievements XD
- Wed May 10, 2017 11:13 am
- Forum: Videos
- Topic: Factorio 0.15 Vanilla Let's Play Series!
- Replies: 0
- Views: 1198
Factorio 0.15 Vanilla Let's Play Series!
This my Let's Play Series with my mate using the PvP Map but Co-Op (None PvP).
https://www.youtube.com/playlist?list=P ... ti99Lan5gv
https://www.youtube.com/playlist?list=P ... ti99Lan5gv
- Wed May 10, 2017 4:02 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
- Wed May 10, 2017 1:36 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
- Tue May 09, 2017 11:28 pm
- Forum: Mods
- Topic: [0.15, 0.16] Nuclear Locomotives
- Replies: 36
- Views: 13385
Re: [0.15] Nuclear Locomotives
Hey! Where is the Nuclear powered tanks
- Tue May 09, 2017 9:05 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302239
Re: [MOD 0.15] SmartTrains 2.0.2
I assume the update did this but warning go to all your refuel stations and rename them ASAP after the update. if you don't the trains will just add Refuel rather then the correct name/format.
- Tue May 09, 2017 12:45 am
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 15420
Re: [0.15.9] [Harkonnen] module crafting
In that case i think it would be logical to put 3 on tier-2 recipe (as opposed to 4 on all others) or probably remove tier-2 modules completely from the game and have proportions like 10/15/20 on advanced-modules - does anybody use tier-2 modules at all or goes straight to tier-3 with a bit of tier...
- Mon May 08, 2017 7:32 am
- Forum: Resolved Problems and Bugs
- Topic: Deleting a Blueprint in a trash slot doesn't work
- Replies: 4
- Views: 3194
Re: Deleting a Blueprint in a trash slot doesn't work
Ahh thanks. I guess maybe something that can change in 16.
- Mon May 08, 2017 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: Deleting a Blueprint in a trash slot doesn't work
- Replies: 4
- Views: 3194
Re: Deleting a Blueprint in a trash slot doesn't work
Does this include all inventories? It also has issues via chests but I assume this for all containers .Rseding91 wrote:Thanks for the report. I've fixed it for the next version of 0.15.
- Mon May 08, 2017 4:52 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
Suggested Module that is really easy to add since all coded hehe.
belt-immunity-equipment was added into 0.15 and lets you stand on belts and they will not move you.
Hope it's expensive since it's fun working on expensive modules hehe be a nice end game powerful one
belt-immunity-equipment was added into 0.15 and lets you stand on belts and they will not move you.
Hope it's expensive since it's fun working on expensive modules hehe be a nice end game powerful one
- Mon May 08, 2017 1:41 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 323101
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Is there like a harder version vanilla users for the mod? Something requires 100k's of materials just to launch say was ion cannon?
- Sun May 07, 2017 10:26 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302239
Re: [MOD 0.15] SmartTrains 2.0.0
My friend has 2 refuel stations:
https://i.imgur.com/XdeP7c4.png
He says it keeps adding them one after the other in a sense rather then actually keeping it removed off the list when he fuels.
https://i.imgur.com/JIrVxaV.png
https://i.imgur.com/XdeP7c4.png
He says it keeps adding them one after the other in a sense rather then actually keeping it removed off the list when he fuels.
https://i.imgur.com/JIrVxaV.png
- Sun May 07, 2017 7:48 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142582
Re: [MOD 0.15.x] Modular Armor Revamp
Does rocket fuel stack higher in 15? I have not looked yet. Was always annoying because it would stack to 10 only.
- Sun May 07, 2017 11:53 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 537831
Re: [MOD 0.14] AAI Programmable Vehicles
I been considering adding this mod onto my server hehe. Just me and my mate we love trains I always worry this might take away things from the game and such. But it looks like a lot of fun to mess with. I assume you make really complex programs not matter what it will be quite powerful I assume.
- Sun May 07, 2017 9:38 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272927
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.5
Ahh thanks mate