Search found 302 matches
- Thu Aug 27, 2020 2:45 pm
- Forum: Gameplay Help
- Topic: How to delete building in my inventory?
- Replies: 5
- Views: 5293
Re: How to delete building in my inventory?
buildings have health, use 'em like walls!
- Thu Aug 27, 2020 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Item-based crafting machine sound
- Replies: 4
- Views: 1193
Re: Item-based crafting machine sound
"sounds" expensive
- Wed Aug 26, 2020 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Tab to focus numeric textfield selects the text
- Replies: 25
- Views: 5517
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
I set a very low bar when it comes to form and data field entry behavior in games, especially when keys can be mapped to control the game actions.
Nevertheless I agree that this is a fair expectation.
- Wed Aug 26, 2020 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Better victory GUI
- Replies: 8
- Views: 2382
Re: Better victory GUI
yes yes! and add credit roll, background depictions of significant events such as rail, combat bots, roboports, etc.
and as a teaser, one last stat; how much of the map has been revealed/explored.
and as a teaser, one last stat; how much of the map has been revealed/explored.
- Mon Aug 24, 2020 8:54 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 32840
Re: Defence economy balance
Forgive me. It's just an easy topic to throw some basic math/gut/personal experience at. So I guess lots of people flock to it and enjoy "contributing"? And honestly, your initial post felt like exactly that mix of basic math/gut/personal experience which I guess ended up turning a bit ag...
- Mon Aug 24, 2020 8:18 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 32840
Re: Defence economy balance
I think Nefrums wants them all to be viable and to not have one of them completely outshining the other so that only that one gets used. Or so that the "worst" one isn't accidentally used by new players because the are "tricked" into missing the hidden costs. Right, so we embrac...
- Mon Aug 24, 2020 7:16 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 32840
Re: Defence economy balance
Apparently I have missed the point completely. I don't get why these parameters need adjustment, and why weapons need balance at all. It would ruin my fun if all weapons were made to effectively cost the same.
- Mon Aug 24, 2020 4:37 pm
- Forum: General discussion
- Topic: Fluid Optimization not fixed for release?
- Replies: 38
- Views: 13414
Re: Fluid Optimization not fixed for release?
Like it or not: You had to have had followed all of the FFF blog and related posts to get a good explanation of the current fluid system. Asserting any definition of real fluid dynamics upon the fictional universe in which Factorio is based, is in error. It is fair to want to know what that definiti...
- Mon Aug 24, 2020 4:08 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 32840
Re: Defence economy balance
The problem i see it is the economy between different defensive strategies. Have you considered that your defensive strategies just need improvement? At Chemical (blue) science I'm still using Firearm magazines. I'm making Piercing round magazines to make Military science packs. And I don't let my ...
- Fri Aug 14, 2020 2:32 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 106191
Re: Friday Facts #360 - 1.0 is here!
Congratulations! I'm going to miss reading new FFF articles every week.
- Thu Aug 13, 2020 8:30 pm
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6737
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
Yes. I just start a new map or restore a save from the beginning.
- Thu Aug 13, 2020 6:22 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 606075
Re: Accumulator / Solar panel ratio
The Accumulator / Solar panel ratio theoretically changes during factory development. But for me, it doesn't really change at all: - When accumulator (and solar) tech is first obtained, I establish the ratio on a blueprint. For me it is 1:1 mainly because of the spatial design, easily tile-able and ...
- Thu Aug 13, 2020 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Add more information to entity descriptions
- Replies: 14
- Views: 2858
Re: Add more information to entity descriptions
The devs have said before that they consider incorporating mods into the base game... but I think at least one criteria is its popularity and usage throughout the community. At least this idea was implemented in a mod already which is a step in the right direction. The Ideas and Suggestions section ...
- Wed Aug 12, 2020 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot behavior (logistic zone and route)
- Replies: 6
- Views: 1675
Re: Logistic bot behavior (logistic zone and route)
One of the reasons why they created Buffer chests was to leverage them by placing them near key delivery areas to reduce logistic bot delivery distances for known delivery scenarios (i.e. restocking a players ammunition as they return from the field, resupply of outpost delivery trains). The key to ...
- Mon Aug 10, 2020 8:26 pm
- Forum: Balancing
- Topic: Productivity module balance
- Replies: 27
- Views: 9468
Re: Productivity module balance
I don't agree (about the use nothing but productivity thing). - Why even compare modules against each other? To me they're complimentary, unless you want to be single-minded. - Why do none of these kinds of discussions factor in beacons? - To trivialize power consumption, even when it's easy to acce...
- Fri Aug 07, 2020 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Enter should always "OK"
- Replies: 24
- Views: 4990
Re: Enter should always "OK"
The "Enter" key on the keyboard is one of the most if not the most non-specific keys on every keyboard and should never be bound to any sort of definition or assumption. Its use is highly contextual and one of the most powerful keys for control and interactivity. I believe the complaints a...
- Fri Aug 07, 2020 3:12 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 105489
Re: Friday Facts #359 - Crash site: The beginning
append "boom!" meme at the end of this FFF.
wow
wow
- Fri Jul 31, 2020 7:40 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 44955
Re: Rail Overpass
would it elevate trains so biters couldn't attack them?
- Fri Jul 24, 2020 2:50 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45541
Re: Friday Facts #357 - Nuke
I am thankful for the snap to grid added feature to blueprint deployment.
- Thu Jul 23, 2020 3:47 pm
- Forum: Gameplay Help
- Topic: Do not understand rail setup
- Replies: 22
- Views: 4707
Re: Do not understand rail setup
This seems to be more of a rant that a willing to learn. A shame really. I thought the tutorial was quite good myself.
The irony that this very post is a rant is not lost on me. But I hope the OP got the same satisfaction as I am in sharing their feelings with us.
The irony that this very post is a rant is not lost on me. But I hope the OP got the same satisfaction as I am in sharing their feelings with us.