Search found 66 matches
- Fri Apr 05, 2013 3:08 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003889
Re: Factorio Roadmap
Sounds great to me! Without a lot of war machinery I think some sort of co-op is in order for the early stages of multiplayer.
- Wed Apr 03, 2013 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 7973
Re: Colonization.
I'd also like to see something in the line of feeding the colony. Maybe fishfarms and cattle ranches but in the Factorio style: we'd need to actually build a production line to get the products from animals into processed food, that would be a cool addition, at least for campaign. Who knows, if huma...
- Tue Apr 02, 2013 9:14 am
- Forum: Translations
- Topic: Translation changes 0.2.10 -> 0.3.0
- Replies: 5
- Views: 11458
Re: Translation changes 0.2.10 -> 0.3.0
Gui - Load and gui - Exit seem to be missing from the new files. I can't find any files that I have not translated, yet "load" and "exit" are still in english. Will this b fixed or am I doing something wrong?
- Mon Apr 01, 2013 5:16 pm
- Forum: Releases
- Topic: Version 0.3.1 (Bugfix release)
- Replies: 19
- Views: 22485
Re: Version 0.3.1 (Bugfix release)
So, no point in downloading this one if I'm running windows XP?
- Sun Mar 31, 2013 1:51 am
- Forum: General discussion
- Topic: Buying via PaySafeCard?
- Replies: 3
- Views: 6390
Re: Buying via PaySafeCard?
I gotta say, if PaySafeCard is available, that would be a HUGE incentive for me to upgrade my factorio license in the future... so much more convenient and completely, 100% SAFE. Which is more than I can say for credit cards... plus the 1$ tax on the payments PayPal imposes seems unfair. NOW GIMME 0...
- Fri Mar 29, 2013 7:25 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 42836
Re: Factorio update (working on 0.3.0)
not everything connected with game but our team as well Yes, I suggest you do that, even if there are no real updates do give. I understand there's no point in posting "Kovarex fixed the 49th line of code that was bugging him yesterday". But do make yourselves look more active. The proble...
- Fri Mar 29, 2013 3:46 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 42836
Re: Factorio update (working on 0.3.0)
I'd take the oportunity encourage you guys to post just a few lines every other day in your facebook page, at least. If you imagine people interested in buying the game trying to learn more about it and visiting the facebook page, what do you think is going to be their conclusion if they see that th...
- Thu Mar 28, 2013 5:16 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100055
Re: Fight
I think that buffing the player character, or some sort of robotic avatar, is a great idea. Lots of research possibilities there to build our hero. Maybe some "engineering" buffs too... they could be used to upgrade machinery to work faster, for example. Or to require less materials when b...
- Thu Mar 28, 2013 5:00 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 151110
Re: RTS direction
Really like the "Robot Avatar" concept. With more war robots implemented, this could be an especially strong unit, kind of like a hero, but without the dreaded perma-death consequences of having your character duking it out with enemy hordes. Still think there can (and probably should) be ...
- Thu Mar 28, 2013 4:31 pm
- Forum: Translations
- Topic: Translation changes 0.2.10 -> 0.3.0
- Replies: 5
- Views: 11458
Re: Translation changes 0.2.10 -> 0.3.0
Ok, so if the portuguese translation isn't in 0.3.0 yet, do I translate the files you mention anyway or do I wait until this language is included in the game and only then translate what's left? On a side note, anybody know where the hell I can get a tutorial on how to translate the freaking wiki pa...
- Thu Mar 28, 2013 3:27 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer
- Replies: 6
- Views: 5247
Re: Multiplayer
You can post your ideas on the "game direction" threads, so the devs can understand what people are expecting of the game in the future. I'm sure multiplayer will be a huge component
- Mon Mar 25, 2013 11:40 am
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 42836
Re: Factorio update (working on 0.3.0)
Can't agree enough with Worldwaker there. It's really comforting seeing that you guys are interested in the project. Don't feel thwarted if sales don't pick up for the moment, I'm sure there will be a boom soon enough (right now there's Minecraft 1.5 and SimCity taking a lot of attention but that'll...
- Wed Mar 20, 2013 5:43 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 42836
Re: Factorio update (working on 0.3.0)
Alright, that was starting to get stressful... it would be great if you guys could at least give the tiniest of weekly updates, like what you're focusing on or harder problems that you're encountering. A little paragraph like this on your facebook page would do wonders as far as quenching my factori...
- Sat Mar 16, 2013 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Any economy geeks?
- Replies: 31
- Views: 20745
Re: Any economy geeks?
Well, this being an admittedly early alpha version, I think it's safe to assume most people are aware that the devs' plan is to work on it constantly, so we gope they'll be expecting it
- Sat Mar 16, 2013 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Any economy geeks?
- Replies: 31
- Views: 20745
Re: Any economy geeks?
We're hoping it will be, but what are the negative aspects you think this would have?
- Wed Mar 13, 2013 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Any economy geeks?
- Replies: 31
- Views: 20745
Re: Any economy geeks?
Well, I'll agree, instant is probably not a solid idea, but let's say significantly faster than a trade trip
- Wed Mar 13, 2013 4:36 pm
- Forum: Translations
- Topic: Need help to learn how to translate
- Replies: 13
- Views: 20431
Re: Need help to learn how to translate
Thank you. I somehow got it in my head that all translatable files were in the /locale directory. On it!
- Wed Mar 13, 2013 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Production times dependent on power output
- Replies: 6
- Views: 11035
Re: Production times dependent on power output
Well, that would help out a lot... a little spark symbol when you mouse over an entity: green for full power, and yellow for inefficiency? There's still the steam engine nomenclature problem, that thing is really not very clear, but I'm sure the suggestions in that other thread about it have probabl...
- Wed Mar 13, 2013 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Production times dependent on power output
- Replies: 6
- Views: 11035
Re: Production times dependent on power output
I had not, and I appologize for it. So far I've been falling back to fast inserters when I spot backups in production lines. Guess this topic is ready for a shutdown
- Wed Mar 13, 2013 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Production times dependent on power output
- Replies: 6
- Views: 11035
Production times dependent on power output
Tried a search, didn't really find any suggestion for this. So far power seems to determine wether our plant is able to run or not. But what about having it determine how fast it runs? I suggest binding power supply to the machinery's efficiency. Minimum power could allow production at, let's say, 7...