Search found 66 matches

by THENIRL
Wed Mar 13, 2013 11:27 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Hmm, it might be a thing... but one should make sure neither trade takes away from recycling nor the other way around. For instance, trade could have a minute or so trip time (or variable time if done between players, depending on their distance from each other), but have the benefit of eventually b...
by THENIRL
Wed Mar 13, 2013 10:32 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Yes, a recycler device would be useful for such purposes
I think Dakkanor meant that trading could be useful to drain excess resources, not necessarily in a recycling device.
by THENIRL
Wed Mar 13, 2013 1:22 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Well, let's say we only use a trading system to get special buffs or items. It doesn't need to rely on currency. A special item or buff can be traded for, let's say, blue science packs and advanced circuits as much as for coin. Trading between players is also possible in the goods-for-goods style (a...
by THENIRL
Tue Mar 12, 2013 4:53 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Well, MF, in its current state the game doesn't NEED trading. What we're suggesting here is for scenarios where not all resources are available or where you could get, like kovarex said, special items or buffs not available any other way :)
by THENIRL
Tue Mar 12, 2013 2:26 pm
Forum: Translations
Topic: Need help to learn how to translate
Replies: 13
Views: 20426

Re: Need help to learn how to translate

Going one step further, I'd like to get the wiki in portuguese too. Anybody knows the best way to so this? I've never done anything like it before...
by THENIRL
Tue Mar 12, 2013 11:20 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

I think Dakkanor's idea has its cool factor. With this sort of system, I'd suggest that the higher the base value of a good (constituent items + build stages seems like an intuitive and simple enough formula), the better the ratio could be (maybe even requiring upgrades for the trade station?). This...
by THENIRL
Mon Mar 11, 2013 9:49 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

I like that concept. The better a player could manage its resources, the higher the advantage in production times, or firepower, or all the other possible goodies! However, in order to prevent the problem kovarex mentioned, I think the value of given merchandises should fluctuate according to supply...
by THENIRL
Mon Mar 11, 2013 4:45 pm
Forum: Ideas and Suggestions
Topic: Colonization.
Replies: 11
Views: 7972

Re: Colonization.

I like the idea of having progressively more stuff to do and build, and the colonization approach seems best suited!
by THENIRL
Mon Mar 11, 2013 3:19 pm
Forum: Implemented Suggestions
Topic: Copy Settings!! And Blueprints
Replies: 4
Views: 6713

Re: Copy Settings!! And Blueprints

Maybe allowing the player to set a template for the smart chests. E.g., a "set template"button in the item selection menu. "Name template" option appears, the player sets it, then just selects it from a dropdown menu in other chests. Seems like a neat idea!
by THENIRL
Mon Mar 11, 2013 11:31 am
Forum: Translations
Topic: Translation changes 0.2.8 -> 0.2.9
Replies: 7
Views: 15215

Re: Translation changes 0.2.8 -> 0.2.9

Hmm, maybe it does have the risk of throwing players off...

"Splits up cargo from incoming conveyor belt(s) 1:1", how about that?
by THENIRL
Mon Mar 11, 2013 11:26 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Ok, so I guess so far currency isn't very attractive. That being said, it still presents itself as unnecessary, since the core idea is to have an added supply and demand challenge, perfectly achievable through direct trading. Now I wonder if it would be too big a project in the short term to have a ...
by THENIRL
Sun Mar 10, 2013 10:57 pm
Forum: Translations
Topic: Translation changes 0.2.8 -> 0.2.9
Replies: 7
Views: 15215

Re: Translation changes 0.2.8 -> 0.2.9

entity-descriptions.cfg

basic-splitter=Allows to split transport incoming transport belt cargo 1:1
I'd suggest changing that sentence to "Splits up incoming conveyor belt cargo 1:1"
by THENIRL
Sat Mar 09, 2013 4:29 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

I think there were some good points made so far. I don't think this economy stuff needs an MMO setting to take place. Ad hoc custom scenarios in a multiplayer environment would more than suffice in providing the economic experience. That being said, it doesn't have to be the only goal in the scenari...
by THENIRL
Fri Mar 08, 2013 11:35 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Well, it's true the "massive" part has to exist. But I believe that, with a simple premise like the one I suggested, the game could gradually evolve towards that. And even if not, the subject at hand is this economy related stuff, and not the mmo possibility for now. Whatever the case, the...
by THENIRL
Fri Mar 08, 2013 8:33 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Re: Any economy geeks?

Well, credits are optional, I agree =) I also like the MMO idea, I think where that comes together is in the fact that we can have a dynamic, living world with a lot of interaction, be it social, economical or beligerant!
by THENIRL
Fri Mar 08, 2013 5:19 pm
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20740

Any economy geeks?

I want to discuss a possible direction for the game and I would like to know how many of you guys like the general concept (knowing it would not necessarily mean other directions, such as warfare, wouldn't be possible). I like economic games, challenges and puzzles. I'm sure any SimCity or Tycoon fa...
by THENIRL
Fri Mar 08, 2013 4:42 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151083

Re: RTS direction

Fighting machines: I think we should only be able to give general orders like "patrol", "defend" or "attack". It should be an automatic process, under penalty of letting the factory design become secondary to basic RTS gaming. Advanced circuitry could be used for more a...
by THENIRL
Fri Mar 08, 2013 4:25 pm
Forum: Releases
Topic: Next steps
Replies: 20
Views: 44188

Re: Next steps

Ok, PLEASE take my money XD I missed the backing campaign by a couple of days too =( On another note, I have to go with Xizuma, from whose LP I found out about the game: if the money keeps rolling in, stay on the project like Jeb and Notch did. It seems like this has so many places to go, be it mult...
by THENIRL
Thu Mar 07, 2013 8:15 pm
Forum: Translations
Topic: Need help to learn how to translate
Replies: 13
Views: 20426

Re: Need help to learn how to translate

Email sent =)

Though I saw in an LP some stuff I did not find in the translatable files, like the "Get the computer on time" mission message. Where can I faind these specific sentences in order to translate them?
by THENIRL
Thu Mar 07, 2013 7:36 pm
Forum: Translations
Topic: Need help to learn how to translate
Replies: 13
Views: 20426

Re: Need help to learn how to translate

Ok, it's been half an hour of websurfing and I still haven't found anything explaining what I need to do (anything I can understand, at least). It might be better if I just give you the files. Should I email you or something?

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