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by jodokus31
Sat Sep 23, 2023 10:58 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50635

Re: Friday Facts #377 - New new rails

saturn7 wrote:
Fri Sep 22, 2023 6:48 pm
Did you ever consider removing the restriction that rails needed to be aligned to the 2x2 grid, so blueprints with rails could be moved by a single tile?
I guess, that would be hell. Imagine, you start two different independent rail networks, and then... they are off... :shock:
by jodokus31
Sat Sep 23, 2023 10:51 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4902

Re: The big question: Are you going to try v2?

V2 vanilla without Space Age, probably not. Only, if it gets released way before Space Age.
Space Age, most definitely.
by jodokus31
Fri Sep 22, 2023 7:10 pm
Forum: Implemented in 2.0
Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Replies: 53
Views: 19457

Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size

I think making big-electric-pole wire reach equal 32 would be bad. This would allow setups that would have exactly 1 big-electric-pole in every chunk in repeating pattern, but since power poles can have at most 5 copper connections to other electric poles, in most cases placing 1 big-electric-pole ...
by jodokus31
Fri Sep 22, 2023 2:40 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50635

Re: Friday Facts #377 - New new rails

Nice! More spaghetti to the rails! :D
by jodokus31
Sun Sep 17, 2023 12:55 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 2689

Re: Quality Poll

At least, the poll says, that the names proposed by the devs are not that popular. Although, not many have participated for a realistic impression.
by jodokus31
Sun Sep 17, 2023 12:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57661

Re: Friday Facts #376 - Research and Technology

The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...
by jodokus31
Fri Sep 15, 2023 2:12 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57661

Re: Friday Facts #376 - Research and Technology

I also miss the opportunity to buff belts with quality. IMO it would be enough, if you don't have different speeds at each stage, but at least at some stages. And blue belt only, would also be enough. I would imagine something like: - normal 45 items per sec. - uncommon 60 (double red belt) - rare ...
by jodokus31
Fri Sep 15, 2023 1:18 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57661

Re: Friday Facts #376 - Research and Technology

One question comes to my mind, when thinking about the trigger techs: Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else. Selecting it is optional (...
by jodokus31
Fri Sep 15, 2023 12:38 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57661

Re: Friday Facts #376 - Research and Technology

One question comes to my mind, when thinking about the trigger techs: Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else. Maybe it's also time to hid...
by jodokus31
Wed Sep 06, 2023 11:23 am
Forum: Mods
Topic: Seablock+BraveNewWorld+angels+bobs
Replies: 2
Views: 469

Re: Seablock+BraveNewWorld+angels+bobs

BNW should work without problem with the Sea Block Pack, which itself contains everything necessary from Bobs and Angels.

Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack

Did you the start the game as a BNW scenario?
by jodokus31
Fri Sep 01, 2023 12:23 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 43211

Re: Friday Facts #374 - Smarter robots

Overall, good stuff!
by jodokus31
Thu Aug 31, 2023 12:24 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71251

Re: Friday Facts #373 - Factorio: Space Age

Honestly, the factory calculability is very simple and the same calculation over and over again. I don't want to become a mental arithmetic world champion, but I want to solve complex problems which are not exactly computable. These problems have to be solved by a clever control system. But maybe y...
by jodokus31
Mon Aug 28, 2023 12:46 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71251

Re: Friday Facts #373 - Factorio: Space Age

To those who think, that SA might be a light version of SE or that it contain lesser content than some mods: - The factorio mod support is what is the basis of all those mods. Without the continuous from the factorio devs to support all of this, you'd only see a fraction of the mod variety. You can ...
by jodokus31
Fri Aug 25, 2023 3:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71251

Re: Friday Facts #373 - Factorio: Space Age

I had wished something ……… more regarding topography of the landscape like mountains, sea, different biomes, etc. Each of the 4 planets could have different biomes right? From the images it seems likely this will be added… (to also make them easily distinguishable) Yeah, different biomes most likel...
by jodokus31
Fri Aug 25, 2023 3:40 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71251

Re: Friday Facts #373 - Factorio: Space Age

Finally some news on the expansion. Part of me is a bit disappointed, that it's "only" an extension to space. I had wished something like digging tunnels to an underworld, exploring the deep sea of nauvis or more regarding topography of the landscape like mountains, sea, different biomes, ...
by jodokus31
Mon Aug 21, 2023 12:36 pm
Forum: Technical Help
Topic: Factorio crashes when loading a new game in vanilla
Replies: 5
Views: 553

Re: Factorio crashes when loading a new game in vanilla

IMO, the game should not crash with a bad blueprintstorage.dat. It should rather ignore or sanitize the problem. Not sure, maybe devs would like to have a look at the file and check what happens with it? The blueprint.dat file is not supposed to be corrupt in this way. This kind of corruption indic...
by jodokus31
Sun Aug 20, 2023 11:45 am
Forum: Modding help
Topic: The real hierarchy of recipes
Replies: 3
Views: 472

Re: The real hierarchy of recipes

If you simply want to override some recipes of K2, you probably should do in the data-updates state and/or let your mod depend on K2 If you call factorio with the --dump-data flag, you get an output file of the structure of actual existing recipes, etc. (f.e. if a recipe uses normal/expensive or not...
by jodokus31
Sun Aug 20, 2023 11:28 am
Forum: Technical Help
Topic: Factorio crashes when loading a new game in vanilla
Replies: 5
Views: 553

Re: Factorio crashes when loading a new game in vanilla

IMO, the game should not crash with a bad blueprintstorage.dat. It should rather ignore or sanitize the problem.
Not sure, maybe devs would like to have a look at the file and check what happens with it?
by jodokus31
Fri Aug 18, 2023 10:21 am
Forum: Questions, reviews and ratings
Topic: Mod pack suggestions?
Replies: 2
Views: 631

Re: Mod pack suggestions?

Maybe something less complicated compared to Py's: - Krastorio 2 - Industrial Revolution 3 - FactorioExtended. Older - Space Exploration, but I guess, it's rather long. - Good old vanilla Death World Marathon or Death World If you like biter challenge, you could also try Bob's enemies. But Rampant s...
by jodokus31
Mon Aug 14, 2023 3:45 pm
Forum: Technical Help
Topic: [1.1.87] Linux - Factorio crashing on big maps
Replies: 4
Views: 630

Re: [1.1.87] Linux - Factorio crashing on big maps

Some question come to my mind: - Is the save from Windows? Does a new game started only on linux works fine? - Why is the game under /opt/games/factorio/ ? Do you have the proper RW access? - As linux user, I could try the save file and check, if it crashes for me, too. I don't have encountered anyt...

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