Search found 1601 matches

by jodokus31
Fri Aug 04, 2023 2:13 pm
Forum: Modding help
Topic: Adding mining productivity to entity.
Replies: 4
Views: 673

Re: Adding mining productivity to entity.

You might have a look at this:
https://mods.factorio.com/mod/seablock-mining

It's a hack with an invisible beacon or something.
by jodokus31
Wed Jul 12, 2023 9:26 pm
Forum: Releases
Topic: Version 1.1.87
Replies: 10
Views: 15037

Re: Version 1.1.87

Sander_Bouwhuis wrote:
Wed Jul 12, 2023 10:11 am
Aha, ok. Thanks for the info.

I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.
Just stay on normal release. Although experimental release is usually more stable than other games' stable release
by jodokus31
Sat Jul 08, 2023 9:00 am
Forum: This Forum
Topic: Topic disappeared without notification
Replies: 4
Views: 1589

Re: Topic disappeared without notification

As long-term user of this forum, I can say, that the factorio staff's behaviour is usually very correct.

And it is rare in a game industry, that you can interact with the devs directly via forum.
by jodokus31
Thu Jun 29, 2023 4:26 pm
Forum: Ideas and Suggestions
Topic: Mods shouldn't disable Steam achievements
Replies: 11
Views: 5733

Re: Mods shouldn't disable Steam achievements

Achievements are fine and reasonable for vanilla.
If achievements should be enabled for modded experience is only a question of all or nothing. And they decided for nothing, because it's less trouble than all, i guess.
Every solution between all or nothing is unnecessarily complicated.
by jodokus31
Wed Jun 28, 2023 11:07 am
Forum: Ideas and Suggestions
Topic: Mods shouldn't disable Steam achievements
Replies: 11
Views: 5733

Re: Mods shouldn't disable Steam achievements

I once bought a 49" ultra widescreen monitor to see more of everything, only to realize Factorio lets me actually see less! True, I think even on 16:9, it's not that comfortable. The Shortcut bar in the bottom-middle also reduces the height in the important area. I tend to play with a more lik...
by jodokus31
Thu Jun 15, 2023 11:08 am
Forum: Releases
Topic: Version 1.1.83
Replies: 22
Views: 26306

Re: Version 1.1.83

Wow, looking forward to try the gamepad support soon. Thanks!
by jodokus31
Mon Jun 12, 2023 4:01 pm
Forum: Ideas and Suggestions
Topic: Modpacks with specific mod versions
Replies: 15
Views: 1869

Re: Mod Folders to Allow For Easier Mod Management

BTW: These are similar suggestions:
viewtopic.php?f=66&t=53696

I think OP wants something UI supported, which is different to current "sync mods" function.
by jodokus31
Fri Jun 09, 2023 10:30 am
Forum: Ideas and Suggestions
Topic: Modpacks with specific mod versions
Replies: 15
Views: 1869

Re: Mod Folders to Allow For Easier Mod Management

There are already different approaches implemented: - The easiest is to use sync mods on loading the save. There is a button to do so. Screenshot_2023-06-09_12-19-44.png - On commandline, you have the option --mod-directory PATH, where you specifiy a different modfolder. https://wiki.factorio.com/Co...
by jodokus31
Fri Jun 02, 2023 12:40 pm
Forum: Technical Help
Topic: [1.1.82] Cannot run Factorio from virtio-fs under Windows
Replies: 5
Views: 1008

Re: [1.1.82] Cannot run Factorio from virtio-fs under Windows

Why no parallel installation of Windows?
by jodokus31
Thu Jun 01, 2023 5:55 pm
Forum: Development tools
Topic: Factorio Modding Tool Kit: Debugging, LSP for Locale and Changelog, Packaging and more
Replies: 2
Views: 2331

Re: Factorio Modding Tool Kit: Debugging, LSP for Locale and Changelog, Packaging and more

Wow, that's really huge help.
Tried it for the first time and it works almost out-of-the-box
I was able to debug, profile and autocompletion and syntax check brings factorio mod development to another level.
It's easy to track down any performance issues with the mod...
Many thanks for this!
by jodokus31
Thu Jun 01, 2023 8:10 am
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 8424

Re: Run from ramdisk

Maybe it's related to this issue with relative paths:
https://stackoverflow.com/questions/560 ... out-parent
by jodokus31
Thu Jun 01, 2023 1:22 am
Forum: Questions, reviews and ratings
Topic: Searching for a Specific Mod
Replies: 3
Views: 708

Re: Searching for a Specific Mod

Funmud wrote:
Wed May 31, 2023 8:09 pm
Thank you.That is exactly what I was looking for!
Nice :)
by jodokus31
Thu Jun 01, 2023 1:17 am
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 25
Views: 5231

Re: Make shortcut bar more resilient to mod loading and unloading

I use a separate standalone installation for each modpack and don't have this problem.

But, it's merely a workaround
by jodokus31
Sun May 28, 2023 5:40 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 147698

Re: [MOD 1.1] Sea Block Pack 0.5.12

Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere in a w...
by jodokus31
Fri May 26, 2023 7:14 pm
Forum: Balancing
Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
Replies: 11
Views: 4719

Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours

oyunbagimlisi wrote:
Fri May 26, 2023 5:21 pm
Now would you say: are you blind or have a comprehension problem?
3rd option: tl;dr
by jodokus31
Wed May 24, 2023 2:29 pm
Forum: Technical Help
Topic: Unable to update mods
Replies: 3
Views: 560

Re: Unable to update mods

OK, then it might be something, when connection happens via the program.
But, I don't know, what could possibly be the difference...
by jodokus31
Wed May 24, 2023 1:05 pm
Forum: Technical Help
Topic: Unable to update mods
Replies: 3
Views: 560

Re: Unable to update mods

Seems to be an issue with the internet connection Can you download the mod from the website https://mods.factorio.com/ ? If yes, you can download the latest mod and place them inside the factorio mod-folder. You don't even have to delete the older mod version, because factorio takes the newest versi...
by jodokus31
Wed May 24, 2023 9:22 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 34043

Re: What are the most impractical items in Factorio?

Night vision goggles. Completely pointless ever since the update where they made night barely any darker than day, so the game would look good on youtube. :x They should have just removed them from the game as part of that update. Honestly, I'm glad, that night is not so dark. Still the nightvision...
by jodokus31
Tue May 23, 2023 9:54 am
Forum: Assigned
Topic: [Donion] [1.1.82] CTRL key stopped working on Linux
Replies: 6
Views: 1282

Re: 1.1.82: CTRL key stopped working on Linux

Probably related to this:
106031

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