You might have a look at this:
https://mods.factorio.com/mod/seablock-mining
It's a hack with an invisible beacon or something.
Search found 1601 matches
- Fri Aug 04, 2023 2:13 pm
- Forum: Modding help
- Topic: Adding mining productivity to entity.
- Replies: 4
- Views: 673
- Wed Jul 12, 2023 9:26 pm
- Forum: Releases
- Topic: Version 1.1.87
- Replies: 10
- Views: 15037
Re: Version 1.1.87
Just stay on normal release. Although experimental release is usually more stable than other games' stable releaseSander_Bouwhuis wrote: ↑Wed Jul 12, 2023 10:11 amAha, ok. Thanks for the info.
I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.
- Sat Jul 08, 2023 9:00 am
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 4
- Views: 1589
Re: Topic disappeared without notification
As long-term user of this forum, I can say, that the factorio staff's behaviour is usually very correct.
And it is rare in a game industry, that you can interact with the devs directly via forum.
And it is rare in a game industry, that you can interact with the devs directly via forum.
- Thu Jun 29, 2023 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Mods shouldn't disable Steam achievements
- Replies: 11
- Views: 5733
Re: Mods shouldn't disable Steam achievements
Achievements are fine and reasonable for vanilla.
If achievements should be enabled for modded experience is only a question of all or nothing. And they decided for nothing, because it's less trouble than all, i guess.
Every solution between all or nothing is unnecessarily complicated.
If achievements should be enabled for modded experience is only a question of all or nothing. And they decided for nothing, because it's less trouble than all, i guess.
Every solution between all or nothing is unnecessarily complicated.
- Wed Jun 28, 2023 11:07 am
- Forum: Ideas and Suggestions
- Topic: Mods shouldn't disable Steam achievements
- Replies: 11
- Views: 5733
Re: Mods shouldn't disable Steam achievements
I once bought a 49" ultra widescreen monitor to see more of everything, only to realize Factorio lets me actually see less! True, I think even on 16:9, it's not that comfortable. The Shortcut bar in the bottom-middle also reduces the height in the important area. I tend to play with a more lik...
- Thu Jun 15, 2023 11:08 am
- Forum: Releases
- Topic: Version 1.1.83
- Replies: 22
- Views: 26306
Re: Version 1.1.83
Wow, looking forward to try the gamepad support soon. Thanks!
- Mon Jun 12, 2023 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Modpacks with specific mod versions
- Replies: 15
- Views: 1869
Re: Mod Folders to Allow For Easier Mod Management
BTW: These are similar suggestions:
viewtopic.php?f=66&t=53696
I think OP wants something UI supported, which is different to current "sync mods" function.
viewtopic.php?f=66&t=53696
I think OP wants something UI supported, which is different to current "sync mods" function.
- Fri Jun 09, 2023 10:30 am
- Forum: Ideas and Suggestions
- Topic: Modpacks with specific mod versions
- Replies: 15
- Views: 1869
Re: Mod Folders to Allow For Easier Mod Management
There are already different approaches implemented: - The easiest is to use sync mods on loading the save. There is a button to do so. Screenshot_2023-06-09_12-19-44.png - On commandline, you have the option --mod-directory PATH, where you specifiy a different modfolder. https://wiki.factorio.com/Co...
- Fri Jun 02, 2023 12:40 pm
- Forum: Technical Help
- Topic: [1.1.82] Cannot run Factorio from virtio-fs under Windows
- Replies: 5
- Views: 1008
Re: [1.1.82] Cannot run Factorio from virtio-fs under Windows
Why no parallel installation of Windows?
- Thu Jun 01, 2023 5:55 pm
- Forum: Development tools
- Topic: Factorio Modding Tool Kit: Debugging, LSP for Locale and Changelog, Packaging and more
- Replies: 2
- Views: 2331
Re: Factorio Modding Tool Kit: Debugging, LSP for Locale and Changelog, Packaging and more
Wow, that's really huge help.
Tried it for the first time and it works almost out-of-the-box
I was able to debug, profile and autocompletion and syntax check brings factorio mod development to another level.
It's easy to track down any performance issues with the mod...
Many thanks for this!
Tried it for the first time and it works almost out-of-the-box
I was able to debug, profile and autocompletion and syntax check brings factorio mod development to another level.
It's easy to track down any performance issues with the mod...
Many thanks for this!
- Thu Jun 01, 2023 8:10 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 29
- Views: 8424
Re: Run from ramdisk
Maybe it's related to this issue with relative paths:
https://stackoverflow.com/questions/560 ... out-parent
https://stackoverflow.com/questions/560 ... out-parent
- Thu Jun 01, 2023 1:22 am
- Forum: Questions, reviews and ratings
- Topic: Searching for a Specific Mod
- Replies: 3
- Views: 708
- Thu Jun 01, 2023 1:17 am
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 25
- Views: 5231
Re: Make shortcut bar more resilient to mod loading and unloading
I use a separate standalone installation for each modpack and don't have this problem.
But, it's merely a workaround
But, it's merely a workaround
- Wed May 31, 2023 9:13 am
- Forum: Questions, reviews and ratings
- Topic: Searching for a Specific Mod
- Replies: 3
- Views: 708
- Sun May 28, 2023 5:40 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 147698
Re: [MOD 1.1] Sea Block Pack 0.5.12
Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere in a w...
- Fri May 26, 2023 7:14 pm
- Forum: Balancing
- Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
- Replies: 11
- Views: 4719
Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours
3rd option: tl;droyunbagimlisi wrote: ↑Fri May 26, 2023 5:21 pmNow would you say: are you blind or have a comprehension problem?
- Wed May 24, 2023 2:29 pm
- Forum: Technical Help
- Topic: Unable to update mods
- Replies: 3
- Views: 560
Re: Unable to update mods
OK, then it might be something, when connection happens via the program.
But, I don't know, what could possibly be the difference...
But, I don't know, what could possibly be the difference...
- Wed May 24, 2023 1:05 pm
- Forum: Technical Help
- Topic: Unable to update mods
- Replies: 3
- Views: 560
Re: Unable to update mods
Seems to be an issue with the internet connection Can you download the mod from the website https://mods.factorio.com/ ? If yes, you can download the latest mod and place them inside the factorio mod-folder. You don't even have to delete the older mod version, because factorio takes the newest versi...
- Wed May 24, 2023 9:22 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 34043
Re: What are the most impractical items in Factorio?
Night vision goggles. Completely pointless ever since the update where they made night barely any darker than day, so the game would look good on youtube. :x They should have just removed them from the game as part of that update. Honestly, I'm glad, that night is not so dark. Still the nightvision...
- Tue May 23, 2023 9:54 am
- Forum: Assigned
- Topic: [Donion] [1.1.82] CTRL key stopped working on Linux
- Replies: 6
- Views: 1282
Re: 1.1.82: CTRL key stopped working on Linux
Probably related to this:
106031
106031