Search found 76 matches
- Fri Jun 02, 2017 11:53 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Required Items for Ghosts in Roboport Range
- Replies: 3
- Views: 1213
[Request] Required Items for Ghosts in Roboport Range
Hello, i am searching for a mod that do the following: - Report all required items for non-build ghosts that are in reach of the roboport logistic/build network I hoped that this function is build into the game, but poorly it is not. With this you could connect the roboport to a universal requester ...
- Fri Jun 02, 2017 10:11 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285160
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.0
Released 1.3.0. Changed up signals a bit. ... Finally I removed the toggle to the old loading list output entirely. Station logic using expected inventory after loading is always simpler than using loading list. Thank you very much.... now I must redesign all my Statons. I wanted to do it anyway :D
- Wed May 31, 2017 3:42 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 285160
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Your mod is awesome and i use it very much. I designed Requester/provider Stations which use combinators and are depended from the current Signals. I read your announcement of 1.3.0 and think I must re-design all my stations when it is out... even worse: every station i built will stop working in my...
- Wed May 31, 2017 7:29 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 885288
Re: 4-way intersection testing: Throughput and deadlocks
Added Chunk-aligned cross. I think that my tests may be a bit heavy on the right hand turns, as this one preformed surprisingly well, or it's the insane acceleration from the rocket fuel that does it. Thank you. The relatively good performance surprises me aswell but i think this cross is good enou...
- Tue May 30, 2017 11:14 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 885288
Re: 4-way intersection testing: Throughput and deadlocks
Hi, can you test and meassure this RHD Cross with your Testbench? It is Chunk-Aligned and I made it for a Chunk-Aligned Set-Up but am not sure if it is good enough. The regular Rail-Signals are at the next Section, they are not part of this design. I fear the Throughput is not good because the cente...
- Mon May 29, 2017 2:51 pm
- Forum: Railway Setups
- Topic: (0.15) Fluid Wagon / Rail Tanker Station
- Replies: 23
- Views: 35084
Re: (0.15) Fluid Wagon / Rail Tanker Station
I made Fluid Loading / Unloading Stations with 4 Tank-Trains and max. Throughput. To Balance the Loading/Unloading Tank Buffers i added ciruit controlled pumps. It is not easy to Balance Fluids exactly but this set-up works nice imho even when its not 100% accurate. I use this Station-Design in my L...
- Sat May 27, 2017 8:41 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187734
Re: Chunk-aligned modular railway system with LTN Stations
After some testing, there are certain problems with your intersections. If train is taking turn on the T one, train in the other direction can't take same path (it's blocked) even though their paths don't intersect.. Becouse of that, the throughput is often poor. Are you able to fix it? Thank you v...
- Sat May 20, 2017 8:15 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 151716
Re: Friday Facts #191 - Gui improvements
Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things. I like this idea. I like the changes and especially multiple toolbar Setups f...
- Thu May 18, 2017 10:30 pm
- Forum: Pending
- Topic: [0.15.11] Random red train signals
- Replies: 10
- Views: 3587
Re: [0.15.11] Random red train signals
Yeah... my tracks were disconnected... didn't saw it. Thanks
Could not reproduce this error... but i had it in an older build.
Perhaps it is solved.
Could not reproduce this error... but i had it in an older build.
Perhaps it is solved.
- Thu May 18, 2017 10:00 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187734
Re: Chunk-aligned modular railway system with LTN Stations
You balanced the Buffer Chest Load with belts. My aproach is to do this with MadZuri's loading design . It works well and leads to balanced chest loading even if a train with only 2 Wagons should load (the inserters are disabled if chest count is higher than the average). The other advantage is that...
- Thu May 18, 2017 7:32 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187734
Re: Chunk-aligned modular railway system with LTN Stations
Well done! I was in the process to create a chunk-aligbed railsystem myself, with 8-blue-belt load/unload stations with led indicators and everything -- I think I can now stop that :D The modules you created are very very similar to mine so I can drop my designs in peace. Would you like some screen...
- Wed May 17, 2017 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Import Train-Station Blueprint-String-> enabled
- Replies: 2
- Views: 2772
Re: [0.15.11] Import Train-Station Blueprint-String-> enabled
Thank you very much.... that was a fast bugfix
You are great!
You are great!
- Wed May 17, 2017 9:42 pm
- Forum: Pending
- Topic: [0.15.11] Random red train signals
- Replies: 10
- Views: 3587
Re: [0.15.11] Random red train signals
I have the same issues on 0.15.11.
Chain Signals are Read, but a path with green signal is available.
Chain-Signals should be blue. I added the save-file
Chain Signals are Read, but a path with green signal is available.
Chain-Signals should be blue. I added the save-file
- Wed May 17, 2017 8:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Import Train-Station Blueprint-String-> enabled
- Replies: 2
- Views: 2772
[0.15.11] Import Train-Station Blueprint-String-> enabled
I made a Blueprint-Book with several Train-Stations which have circuit-connections to the Train-Station. I only use the modes "read train inventory" and "read stopped train". After exporting the Blueprint-String and importing it the Station-Blueprints have the mode "activate...
- Wed May 17, 2017 5:14 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187734
Re: Chunk-aligned modular railway system with LTN Stations
Curve was not pastable... but the Idea is so good that i changed Curve, T-Junction, Straight and Crossing in the Blueprint. Now they are pastable :) (see Picture in first Post) The high-throughput cross is indeed gigantic big.... not sure if i'll use it myself but at the center of the factory eventu...
- Tue May 16, 2017 11:08 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187734
Chunk-aligned modular railway system with LTN Stations
After reading and thinking of a alot of great Designs others came with i made a Blueprint Book for a modular Railway System and working LTN-Stations which fit together. I share it here if someone want to use it. I use the great Mod Logistic Train Network (LTN) and all Stations in the Blueprints are ...