Search found 76 matches

by Odhrean
Fri Jun 02, 2017 11:53 am
Forum: Ideas and Requests For Mods
Topic: [Request] Required Items for Ghosts in Roboport Range
Replies: 3
Views: 1213

[Request] Required Items for Ghosts in Roboport Range

Hello, i am searching for a mod that do the following: - Report all required items for non-build ghosts that are in reach of the roboport logistic/build network I hoped that this function is build into the game, but poorly it is not. With this you could connect the roboport to a universal requester ...
by Odhrean
Fri Jun 02, 2017 10:11 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285160

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.0

Released 1.3.0. Changed up signals a bit. ... Finally I removed the toggle to the old loading list output entirely. Station logic using expected inventory after loading is always simpler than using loading list. Thank you very much.... now I must redesign all my Statons. I wanted to do it anyway :D
by Odhrean
Wed May 31, 2017 3:42 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285160

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8

Your mod is awesome and i use it very much. I designed Requester/provider Stations which use combinators and are depended from the current Signals. I read your announcement of 1.3.0 and think I must re-design all my stations when it is out... even worse: every station i built will stop working in my...
by Odhrean
Wed May 31, 2017 7:29 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 885288

Re: 4-way intersection testing: Throughput and deadlocks

Added Chunk-aligned cross. I think that my tests may be a bit heavy on the right hand turns, as this one preformed surprisingly well, or it's the insane acceleration from the rocket fuel that does it. Thank you. The relatively good performance surprises me aswell but i think this cross is good enou...
by Odhrean
Tue May 30, 2017 11:14 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 885288

Re: 4-way intersection testing: Throughput and deadlocks

Hi, can you test and meassure this RHD Cross with your Testbench? It is Chunk-Aligned and I made it for a Chunk-Aligned Set-Up but am not sure if it is good enough. The regular Rail-Signals are at the next Section, they are not part of this design. I fear the Throughput is not good because the cente...
by Odhrean
Mon May 29, 2017 2:51 pm
Forum: Railway Setups
Topic: (0.15) Fluid Wagon / Rail Tanker Station
Replies: 23
Views: 35084

Re: (0.15) Fluid Wagon / Rail Tanker Station

I made Fluid Loading / Unloading Stations with 4 Tank-Trains and max. Throughput. To Balance the Loading/Unloading Tank Buffers i added ciruit controlled pumps. It is not easy to Balance Fluids exactly but this set-up works nice imho even when its not 100% accurate. I use this Station-Design in my L...
by Odhrean
Sat May 27, 2017 8:41 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187734

Re: Chunk-aligned modular railway system with LTN Stations

After some testing, there are certain problems with your intersections. If train is taking turn on the T one, train in the other direction can't take same path (it's blocked) even though their paths don't intersect.. Becouse of that, the throughput is often poor. Are you able to fix it? Thank you v...
by Odhrean
Sat May 20, 2017 8:15 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 151716

Re: Friday Facts #191 - Gui improvements

Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things. I like this idea. I like the changes and especially multiple toolbar Setups f...
by Odhrean
Thu May 18, 2017 10:30 pm
Forum: Pending
Topic: [0.15.11] Random red train signals
Replies: 10
Views: 3587

Re: [0.15.11] Random red train signals

Yeah... my tracks were disconnected... didn't saw it. Thanks
Could not reproduce this error... but i had it in an older build.
Perhaps it is solved.
by Odhrean
Thu May 18, 2017 10:00 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187734

Re: Chunk-aligned modular railway system with LTN Stations

You balanced the Buffer Chest Load with belts. My aproach is to do this with MadZuri's loading design . It works well and leads to balanced chest loading even if a train with only 2 Wagons should load (the inserters are disabled if chest count is higher than the average). The other advantage is that...
by Odhrean
Thu May 18, 2017 7:32 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187734

Re: Chunk-aligned modular railway system with LTN Stations

Well done! I was in the process to create a chunk-aligbed railsystem myself, with 8-blue-belt load/unload stations with led indicators and everything -- I think I can now stop that :D The modules you created are very very similar to mine so I can drop my designs in peace. Would you like some screen...
by Odhrean
Wed May 17, 2017 9:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.11] Import Train-Station Blueprint-String-> enabled
Replies: 2
Views: 2772

Re: [0.15.11] Import Train-Station Blueprint-String-> enabled

Thank you very much.... that was a fast bugfix :)
You are great!
by Odhrean
Wed May 17, 2017 9:42 pm
Forum: Pending
Topic: [0.15.11] Random red train signals
Replies: 10
Views: 3587

Re: [0.15.11] Random red train signals

I have the same issues on 0.15.11.

Chain Signals are Read, but a path with green signal is available.
Chain-Signals should be blue.
Bug_Signal.png
Bug_Signal.png (1021.1 KiB) Viewed 3549 times
I added the save-file
by Odhrean
Wed May 17, 2017 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.11] Import Train-Station Blueprint-String-> enabled
Replies: 2
Views: 2772

[0.15.11] Import Train-Station Blueprint-String-> enabled

I made a Blueprint-Book with several Train-Stations which have circuit-connections to the Train-Station. I only use the modes "read train inventory" and "read stopped train". After exporting the Blueprint-String and importing it the Station-Blueprints have the mode "activate...
by Odhrean
Wed May 17, 2017 5:14 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187734

Re: Chunk-aligned modular railway system with LTN Stations

Curve was not pastable... but the Idea is so good that i changed Curve, T-Junction, Straight and Crossing in the Blueprint. Now they are pastable :) (see Picture in first Post) The high-throughput cross is indeed gigantic big.... not sure if i'll use it myself but at the center of the factory eventu...
by Odhrean
Tue May 16, 2017 11:08 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 187734

Chunk-aligned modular railway system with LTN Stations

After reading and thinking of a alot of great Designs others came with i made a Blueprint Book for a modular Railway System and working LTN-Stations which fit together. I share it here if someone want to use it. I use the great Mod Logistic Train Network (LTN) and all Stations in the Blueprints are ...

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