Search found 118 matches

by Plawerth
Tue Apr 25, 2017 1:46 am
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Sorting in Browse Games sorts wrong column
Replies: 10
Views: 4682

[0.15.1] Multiplayer browser: column sorting

Merged with existing Bug report --daniel34 version 0.15.1 Multiplayer browser - Sort by number of players column doesn't work. - Sort by playtime column, also doesn't work. - Ascending, descending... it doesn't matter. http://i.imgur.com/vi2hkZR.png http://i.imgur.com/pjJgtOf.png It's unclear if so...
by Plawerth
Mon Apr 24, 2017 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] BlueprintLibrary::removeBlueprintsInFlight
Replies: 4
Views: 1907

[0.15.1] 80 player server, desync, reconnect, crash

Someone was running a server with about 80 players. Joined, looking at a sea of steam engines with smoke everywhere, very low framerate Resized the window smaller until the framerate smoothed out. Lots of people constantly connecting to it, suddenly saw a desync notification roll by Surge of "p...
by Plawerth
Mon Apr 24, 2017 9:18 pm
Forum: General discussion
Topic: 0.15 Mega Feedback Thread
Replies: 14
Views: 5693

Re: 0.15 Mega Feedback Thread

And what do you know but 0.15.1, sorting multiplayer servers by playtime, ascending or descending, also does not work. It's unclear if sorting by name is working. Possibly people are inserting spaces in front of their server name to try to make themselves be closer to the top or bottom, so it might ...
by Plawerth
Mon Apr 24, 2017 9:14 pm
Forum: General discussion
Topic: 0.15 Mega Feedback Thread
Replies: 14
Views: 5693

Re: 0.15 Mega Feedback Thread

version 0.15.1
Multiplayer browser
- Sort by number of players doesn't work.
- Ascending, descending... it doesn't matter.

Image

Image
by Plawerth
Thu Apr 20, 2017 12:00 am
Forum: Balancing
Topic: Nanobots: Construction delay for everything
Replies: 1
Views: 1397

Nanobots: Construction delay for everything

I know, it's just a game, but it seems ridiculous to me that you can take a locomotive from your inventory, place it in the world, and POOF it suddenly JUST APPEARS out of nowhere right next to you, this thing which weighs multiples of tons more than you. Ridiculous. And of course the ability to run...
by Plawerth
Sun Apr 16, 2017 8:06 pm
Forum: Technical Help
Topic: Paused server and catching up?
Replies: 6
Views: 2522

Re: Paused server and catching up?

How do I pause the game from the console, so that I can re-pause my linux headless Factorio via SSH until the map download/catch-up finishes?
by Plawerth
Sat Apr 15, 2017 11:32 pm
Forum: Modding discussion
Topic: LUA: Access the replay data stream?
Replies: 3
Views: 1722

Re: LUA: Access the replay data stream?

EDIT: Nevermind. I did some poking around at how the game works, and this does not look like it can work.

I will have to try to write my own event logger in LUA, hooking into every listener that appears halfway important.
by Plawerth
Sat Apr 15, 2017 9:47 pm
Forum: Modding discussion
Topic: LUA: Access the replay data stream?
Replies: 3
Views: 1722

LUA: Access the replay data stream?

Is there a way for the lockstep replay data to be directly read via LUA? This is regarding my in-game per-player grief/event logging concept. If there is no access, then I'm going to have to create my own way to log player events in memory..... which is just only going to duplicate what is already d...
by Plawerth
Fri Apr 14, 2017 6:20 pm
Forum: Implemented Suggestions
Topic: Grief: Recovering items from banned inventories
Replies: 4
Views: 3198

Grief: Recovering items from banned inventories

When you ban someone, you've gotten rid of your griefer. But you also lost everything in their inventory they were carrying, probably lots of high value stuff. Wouldn't it be better so that when you banned them, that somehow their entire inventory could be recovered and made available again to playe...
by Plawerth
Fri Apr 14, 2017 9:35 am
Forum: Modding discussion
Topic: Where are the core game LUA files?
Replies: 2
Views: 1582

Where are the core game LUA files?

I figure the best way to learn LUA is to just look at how the game works already and figure things out from there. Except... where are the core game LUA files that make up the "base" mod? I've been looking very thoroughly in here... I don't see anything like it. F:\Steam\steamapps\common\F...
by Plawerth
Fri Apr 14, 2017 3:10 am
Forum: Ideas and Requests For Mods
Topic: Grief: Per-player event logging window
Replies: 8
Views: 3304

Re: Grief: Per-player event logging window

An additional form of griefing I have just thought of is deconstructing EXPENSIVE items, then logging out with them in your inventory. It's amazing how many level 3 modules you can carry and how crippling it is to a factory to have to make them all again. I believe there should be a way for the adm...
by Plawerth
Fri Apr 14, 2017 2:46 am
Forum: Ideas and Requests For Mods
Topic: Grief: Per-player event logging window
Replies: 8
Views: 3304

Re: Grief: Per-player event logging window

1) you can't get access to the system time, only the current tick. Rseding believes that it's "nondeterministic" because it's machine specific, much like keys being pressed or mouse movements. And where is the current tick coming from when a new client joins? The server. So send the serve...
by Plawerth
Fri Apr 14, 2017 2:19 am
Forum: Ideas and Requests For Mods
Topic: Grief: Per-player event logging window
Replies: 8
Views: 3304

Re: Grief: Per-player event logging window

Also there is the question of merely Undoing the flagging for deconstruct, or also putting the object back if it has been removed by the bots. Tracking huge swaths of bot deconstruction/construction by a player will greatly increase memory usage for this logging, and may make it unworkable. I don't ...
by Plawerth
Fri Apr 14, 2017 2:06 am
Forum: Ideas and Requests For Mods
Topic: Grief: Per-player event logging window
Replies: 8
Views: 3304

Re: Grief: Per-player event logging window

Depending on how far Undo logging goes, a question arises of what is even possible to track and log like this. Doing things the basic way as I am planning, the map may end up with duplicated objects and more items than it started with before the Undo. Ideally deconstructed objects removed by robots ...
by Plawerth
Fri Apr 14, 2017 12:29 am
Forum: Ideas and Requests For Mods
Topic: Grief: Per-player event logging window
Replies: 8
Views: 3304

Grief: Per-player event logging window

(I am posting here mainly to ask, has anyone else tried this yet? I don't want to be reinventing the wheel.) I have decided I am fed up with how crappy and basically useless the administrator user management tools are, and so I am just going to make a wild blind stab at trying to find a solution mys...
by Plawerth
Thu Apr 13, 2017 8:12 am
Forum: Modding discussion
Topic: 0.14.22 LUA/API: scroll-pane documentation?
Replies: 1
Views: 833

0.14.22 LUA/API: scroll-pane documentation?

I have decided to dip my toe into modding via control.lua, and want to try adding an event log window for game events, separate from the console. Apparently I need a scroll-pane, with maybe 5000 to 10000 lines of scrollback. But the API documentation is so vague... this is apparently the full and co...
by Plawerth
Wed Apr 12, 2017 9:12 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 156943

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

Banned: gapspring Reason: Deconstruction of huge swaths of base. Well, I have discovered something about deconstruct. The "built by" name of the object changes to the name of the player that ordered the deconstruct. so if you see anything with a red X on it, just check the "built by&q...
by Plawerth
Thu Apr 06, 2017 9:12 am
Forum: Technical Help
Topic: Paused server and catching up?
Replies: 6
Views: 2522

Paused server and catching up?

Why would a paused server need catching up? I have used the server setting where it pauses the server if no one is logged on: "_comment_auto_pause": "Whether should the server be paused when no players are present.", "auto_pause": true, Yet when I connect with no one el...
by Plawerth
Tue Apr 04, 2017 6:16 am
Forum: Gameplay Help
Topic: Does Speed on a 0.1/s oil well do anything?
Replies: 9
Views: 3372

Re: Does Speed on a 0.1/s oil well do anything?

Er, is that yes they do nothing, or yes they have an effect?
by Plawerth
Tue Apr 04, 2017 5:52 am
Forum: Gameplay Help
Topic: Does Speed on a 0.1/s oil well do anything?
Replies: 9
Views: 3372

Does Speed on a 0.1/s oil well do anything?

I see people slapping Speed modules onto 0.1/s oil pumps, and I have to ask, is this actually doing anything? Apparently the base flow rate cannot go below 0.1, but at the same time look at the stats for this Speed 3 boosted pump encircled with sixteen Speed 3 on the beacons: http://i.imgur.com/QHVo...

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