Search found 95 matches

by xnmo
Sun Nov 02, 2014 6:49 pm
Forum: General discussion
Topic: PSA regarding MP Servers
Replies: 12
Views: 4326

Re: PSA regarding MP Servers

|317c|-| |>u13453 c4|\| u 3v3|\| 1337?? 573P 17 u9 m7'5 :roll:


Not that I blame anyone here for not understanding this kind of stuff, since English seems to be second or third language for the majority of the users here, so it's understandable acronymia and webspeak flies over your heads.
by xnmo
Fri Oct 31, 2014 9:55 pm
Forum: Multiplayer
Topic: Final MP testing
Replies: 24
Views: 24119

Re: Final MP testing

Oh that explains it, I was trying values over 1 :lol:

Doublethanks!
by xnmo
Fri Oct 31, 2014 9:30 pm
Forum: Multiplayer
Topic: Final MP testing
Replies: 24
Views: 24119

Re: Final MP testing

Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
by xnmo
Fri Oct 31, 2014 9:19 pm
Forum: Off topic
Topic: Infinifactory by Zachtronics - 3D SpaceChem successor
Replies: 32
Views: 34816

Re: Infinifactory by Zachtronics - 3D SpaceChem successor

I tried to look up a guide to the Australium puzzles but the Internet connection was too slow for me to load it.

*cough*
by xnmo
Fri Oct 31, 2014 9:11 pm
Forum: Off topic
Topic: This OP thinks some items are OP and others are too OP
Replies: 6
Views: 10627

Re: This OP thinks some items are OP and others are too OP

Mods aside in the vanilla game the only problem is the lack of choice in regards to power generation. There's solar, and there's steam. Unless the world settings have coal being fairly abundant steam isn't really much of an option after you get past 50MW of constant power usage, you need what coal t...
by xnmo
Fri Oct 31, 2014 9:00 pm
Forum: Multiplayer
Topic: Final MP testing
Replies: 24
Views: 24119

Re: Final MP testing

Is there a way to change your character color? I'm playing single player and wanna be green :^)
by xnmo
Fri Oct 31, 2014 6:10 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98773

Re: Version 0.11.0

TANK YES
by xnmo
Fri Oct 31, 2014 3:07 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42525

Re: [YouTube] Factorio Fixit

Each higher level of science pack takes more time to be crafted (except alien science packs) so technically if you want equal production for all science you should have 1 more assembler for each tier. That being said practically speaking if you have constant production 4 blue science assemblers gets...
by xnmo
Thu Oct 30, 2014 7:48 pm
Forum: Show your Creations
Topic: Smart/multitask furnaces
Replies: 28
Views: 20555

Re: Smart/multitask furnaces

Furnaces draw 0 watts when idle, so turning off the system will only save on idle inserter draw. And it takes you a good 150 inserters to net you a massive savings of a single solar panel, so I don't really see the point. In fact, it may even be the case that the energy usage of the circuit system u...
by xnmo
Thu Oct 30, 2014 6:25 pm
Forum: Implemented Suggestions
Topic: Request For Items in Inventory To Be Put In Storage
Replies: 1
Views: 3271

Request For Items in Inventory To Be Put In Storage

Pretty simple idea that would be super helpful. Middle click a slot in your inventory, and it will mark it for logistic bots to take it from your inventory into storage. After the full stack has been taken, the slot will be unmarked automatically. I've seen this general idea get talked about before ...
by xnmo
Thu Oct 30, 2014 4:47 pm
Forum: General discussion
Topic: Can steam generators be used in emergencies only?
Replies: 25
Views: 12908

Re: Can steam generators be used in emergencies only?

I personally find the easiest way to temporarily turn off your steam power is to just remove a single piece of pipe in the connection. I've tried the circuit network finangling trick but to be honest it didn't quite really work as well as I would have hoped, and it's awfully complicated to set up fo...
by xnmo
Thu Oct 30, 2014 4:31 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64950

Re: Friday Facts #57 - One week left

They don’t think it be like it is, but it do.
by xnmo
Wed Oct 29, 2014 9:00 am
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 52127

Re: Version 0.10.12

Multiplayer through LAN should work on the 11.0 release, though it might be pretty buggy if played through the Internet. The devs said that they didn't want to release on Steam until multiplayer was sorted out. So if my divining rod is working correctly I believe the Steam release will come by Summe...
by xnmo
Wed Oct 29, 2014 8:48 am
Forum: General discussion
Topic: Question about electricity
Replies: 2
Views: 2728

Re: Question about electricity

Pollution is not directly correlated with energy usage, as radars and roboports make no pollution in of themselves and assembler machine 1's make relatively more pollution for their energy usage than the more advanced versions. However I do believe that any percent change to energy usage due to shor...
by xnmo
Tue Oct 28, 2014 12:00 am
Forum: Implemented Suggestions
Topic: Better Display of Resources in the World Map
Replies: 11
Views: 7184

Re: Better Display of Resources in the World Map

I too think the world map could use an overhaul. Stone and iron have too similar a hue. Copper and enemies are can also be hard to distinguish especially when zoomed out. Individual biters should look different than their nests, and deserts reduce the contrast between objects making these problems m...
by xnmo
Mon Oct 27, 2014 4:22 am
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64950

Re: Friday Facts #57 - One week left

I was almost going to ask if there would be a video recording of the presentation, but when I clicked on that link I quickly remembered that I don't understand Czech :lol:
by xnmo
Sun Oct 26, 2014 5:31 pm
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8719

Re: Allow non-owners to play with owner over lan

While the devs might be OK with this, that does not mean adding in this feature is not a good idea. In this scenario of a LAN it would offer a 'legitimate' solution that does not involve breaking the law. Even if there is a 0% chance of legal repercussions to this act, giving other people my own cop...
by xnmo
Sun Oct 26, 2014 6:47 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42525

Re: [YouTube] Factorio Fixit

I don't know about that -root, I just looked at the file and have to say jetlaw's built himself quite the fortress.

Image


If I were a biter I'd be sweating bullets at the sight of that :D
by xnmo
Sat Oct 25, 2014 9:21 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 64460

Re: Blueprints: Mirror/flip

I think changing gun turrets would be a good idea, even if it requires a new graphic. I'm pretty sure it is the only thing in the game that is 2x1 and can't be rotated. Since it messes up blueprints they should either be 1x1 or 2x2, or 2x1 but rotateable like splitters. I can't imagine how any of th...
by xnmo
Sat Oct 25, 2014 6:03 pm
Forum: Gameplay Help
Topic: Factory Boredom
Replies: 20
Views: 8795

Re: Factory Boredom

Ah ok. Do you have a slow Internet connection or something then? Factorio doesn't have DRM ergo does not need a crack. So if you were able to download 9.8 then 10.2 should be no issue, unless your internet connection prevents you from downloading the 100+MB file. It's possible to select what files y...

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