Search found 95 matches

by xnmo
Mon Oct 20, 2014 10:38 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52928

!

You are definitely right about some things, though I disagree with some points which I will elaborate on. I used to have your opinion on small electric poles, but then I looked at the cost between them and larger poles and changed my mind. 1 small poles costs a mere 1/2 a copper and one wood plank, ...
by xnmo
Thu Oct 16, 2014 8:58 pm
Forum: Show your Creations
Topic: Looks like I will never learn (caution: noob at work)
Replies: 34
Views: 17553

Re: Looks like I will never learn (caution: noob at work)

One solution to this problem would be to just ignore everything you've built there and build a brand new sparkly and shiney factory right next door :D Or you could just tear it down, but where's the fun in that? Down south looks promising, nice and roomy. And you can use trains to transport resource...
by xnmo
Thu Oct 16, 2014 8:49 pm
Forum: Ideas and Suggestions
Topic: The Mighty Ocean! Alt view for Pipeworks and un. belts !
Replies: 2
Views: 1822

Re: The Mighty Ocean! Alt view for Pipeworks and un. belts !

I would definitely love to have bodies of water play a bigger role in the game than merely an unassailable void. Even if it was something as simple as being able to plop down metal tiles on top of the water (A bit like the Roadworks mod) so you can make bridges across and build your factory on the w...
by xnmo
Thu Oct 16, 2014 8:42 pm
Forum: General discussion
Topic: Max following bot count is off by one?
Replies: 7
Views: 2753

Re: Max following bot count is off by one?

Image

Funny how it just barely doesn't line up :D
by xnmo
Thu Oct 16, 2014 8:35 pm
Forum: Off topic
Topic: Infinifactory by Zachtronics - 3D SpaceChem successor
Replies: 32
Views: 34815

Re: Infinifactory by Zachtronics - 3D SpaceChem successor

You guys are forgetting the obvious; how can the player character put together advanced circuits in seconds (OK, maybe minutes or hours depending on how you convert real time to game time) while at the same time run full speed from aliens while throwing grenades and blasting them apart without even ...
by xnmo
Wed Oct 15, 2014 11:24 pm
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31377

Re: is effectivity module op?

Hmm... it never came to my mind that speed modules on beacons would in a rather roundabout way reduce the number of facilities required therefore get more bang for your buck per productivity module. Very interesting, I'll have to take another look at beacons then.
by xnmo
Tue Oct 14, 2014 12:57 am
Forum: Ideas and Suggestions
Topic: Used in X recipes
Replies: 4
Views: 1971

Re: Used in X recipes

I read somewhere that the UI is definitely on the list of things to overhaul, especially the technology screen (as if that weren't obvious from looking at it :P) I'm sure this will be incorporated when that happens, as I myself have been wanting this feature as well. It would certainly make planning...
by xnmo
Tue Oct 14, 2014 12:41 am
Forum: Gameplay Help
Topic: Any way to control where construction bots dump their load?
Replies: 8
Views: 2512

Re: Any way to control where construction bots dump their lo

Yes it's possible. Bot dumping order is: 1. Requester chests and player logistics slots 2. Storage chest with the same item already in it 3. Empty storage chest 4. Any storage chest with room So put 1 wood in the nearest storage chest, and bots will use it. This is very helpful to know, thanks for ...
by xnmo
Mon Oct 13, 2014 12:41 am
Forum: Gameplay Help
Topic: Any way to control where construction bots dump their load?
Replies: 8
Views: 2512

Any way to control where construction bots dump their load?

As you can see from this screenshot , even though there are several storage chests close by, after cutting down the trees, the bots decide to fly all the way back to the far end of my factory to put the wood in some other random storage chest. Obviously this wastes quite a bit of time and energy so...
by xnmo
Mon Oct 13, 2014 12:25 am
Forum: Gameplay Help
Topic: How do I deal with early game biters?
Replies: 5
Views: 4220

Re: How do I deal with early game biters?

n9103 wrote:The radar thing is either a hold-over from the earlier combat routines before pollution, or it's because they're usually the highest pollution creating buildings near the front lines, due to their high power usage.

Biters don't go rabid over roboports so I'm guessing it's the former.
by xnmo
Mon Oct 13, 2014 12:15 am
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 52126

Re: Version 0.10.12

I think that the updater in the 9.8 release was bugged, because when my version was 9.8 and I enabled experimental updates it wouldn't update (And I'm assuming regular updates wouldn't work either), so I had to manually install it. Seems to work fine in later versions though.
by xnmo
Sun Oct 12, 2014 6:59 pm
Forum: Off topic
Topic: Youtubin' & Streamin'
Replies: 16
Views: 20733

Re: Youtubin' & Streamin'

Or better yet, a real microphone :) If you are really interested in doing this kind of thing you should heavily consider spending a couple hundred bucks on something like a Shure sm57 (I got one for I think about 70$) and an audio interface (You can get one to suit your needs for about 150$) which i...
by xnmo
Sun Oct 12, 2014 6:41 pm
Forum: Off topic
Topic: Infinifactory by Zachtronics - 3D SpaceChem successor
Replies: 32
Views: 34815

Re: Infinifactory by Zachtronics - 3D SpaceChem successor

Spacechem? In 3D? It's already complicated enough in 2D :D

Will definitely check it out once it's out, this guy makes really cool stuff.
by xnmo
Sun Oct 12, 2014 6:25 pm
Forum: Gameplay Help
Topic: How do I deal with early game biters?
Replies: 5
Views: 4220

Re: How do I deal with early game biters?

In my most recent game I needed to spread out my base in the beginning to get iron, so even with with biter settings on normal they got all up in my grill real quick. I've still got most of my early defenses mostly intact, so I put together a bunch of screenshots to show you my setup. Protip 1: Wall...
by xnmo
Sun Oct 12, 2014 4:59 am
Forum: Technical Help
Topic: Windows 10
Replies: 10
Views: 12654

Re: Windows 10

Windows 10? Is this for real? They haven't even made Windows 9 yet. :roll:
by xnmo
Sun Oct 12, 2014 3:29 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219905

Re: Peace with Aliens

Peace with aliens? Nah more like aliens to pieces, bring me more guns and a tank. Tank and big gun is best foreign policy negotiator with aliens. :D This, who needs peace when you have TANK? :twisted: Maybe there should be a new building in the game. A giant grinder that you can feed the aliens int...
by xnmo
Sun Oct 12, 2014 3:15 am
Forum: Gameplay Help
Topic: Biter problem
Replies: 6
Views: 2462

Re: Biter problem

Don't need no fancy capsules, just get a car, a big pile of grenades and go in shotguns a-blazing at full throttle boomboomboom 8-)
by xnmo
Sun Oct 12, 2014 3:10 am
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 28048

Re: Friday Facts #55 - MP Preview

Guys I found a picture of the new baddie, looks pretty scary if you ask me :)

Image
by xnmo
Sun Oct 05, 2014 8:45 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 39966

Re: lay repeating underground pipes like power lines

I would like to lay pipe above ground side by side without making a connection between them like conveyors. If you want to connect them use the rotate key (R by default). While I don't personally have a problem with the way pipes work, making them behave more like transport belts is definitely an i...
by xnmo
Sun Oct 05, 2014 8:30 pm
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31377

Re: is effectivity module op?

I do agree that the modules need to be looked at and thoroughly reworked. What's the point of putting speed modules into a lab when it costs less resources and energy usage to just to build another lab? The only place I see speed modules being useful is in depleted oil wells. You get a 100% speed bo...

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