Search found 831 matches
- Sun Mar 10, 2013 8:33 am
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9539
Re: how to use clear()?
Ah extracting was the word I was looking for :D Anyway I also only misstyped "cleared" in the example code. I tried both clear() and cleared() => same error Also what is about the possibility to add a variable amount of items to a chest. For example the player have to kill 50 creepers as f...
- Sun Mar 10, 2013 12:01 am
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9539
how to use clear()?
Sorry for spamming the forum, but just another question: How I can use the clear-method? I tried: glob.chest.cleared() but I got an "invalid key"- error... Anyway, maybe there is a better way to achieve what I want. I want to check if a specific chest contains a specific item, if yes then ...
- Sat Mar 09, 2013 11:50 am
- Forum: Modding help
- Topic: seperate lua-scripts for mods
- Replies: 2
- Views: 4503
Re: seperate lua-scripts for mods
Thanks for the quick answer, i thought that, but nice to hear that you will change that in the future.
- Sat Mar 09, 2013 11:32 am
- Forum: Mods
- Topic: [MOD WIP 0.6.x] Cobra Commander mod
- Replies: 49
- Views: 30582
Re: [MOD WIP 0.2.10] Cobra Commander mod
Yes very nice mod! Just a suggestion: Maybe you can implement the feature that the guards will follow you instead/ as addition to placing the banners. Because it would be a mess when they follow you all the time, so you could change your script that it looks for an unique item in the players invento...
- Sat Mar 09, 2013 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.2] Splitter error - not splitting
- Replies: 12
- Views: 16218
Re: Splitter error - not splitting
Hello,
i played around with your save.
When i load it i have the same problem you discribed but allways after a (random) amount of time the splitter works correctly (without reloading the save).
So not sure what the reason/ solution for this is...
i played around with your save.
When i load it i have the same problem you discribed but allways after a (random) amount of time the splitter works correctly (without reloading the save).
So not sure what the reason/ solution for this is...
- Sat Mar 09, 2013 10:43 am
- Forum: Modding help
- Topic: seperate lua-scripts for mods
- Replies: 2
- Views: 4503
seperate lua-scripts for mods
Hello, just a quick question: Is it possible to execute a lua script in a freeplay without editing the freeplay.lua? For example the unlimited ammo mod from the mod-manager thread has its own lua file: InfiniteAmmoMod = {} function InfiniteAmmoMod.onTick() if game.getplayer().getitemcount("basi...
- Fri Mar 08, 2013 10:21 am
- Forum: Mods
- Topic: [MOD WIP 2.0.10] MtF- Mod
- Replies: 5
- Views: 12248
Re: [MOD WIP 2.0.10] MtF- Mod
I just uploaded an updated version.
Most important was the balancing. I tested it with a productionline similar to then one from the startpost + boiler and it is able to power itself + a nice surplus of coal
Most important was the balancing. I tested it with a productionline similar to then one from the startpost + boiler and it is able to power itself + a nice surplus of coal
- Fri Mar 08, 2013 9:43 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20155
Re: [MOD WIP 0.2.10] Inserter Mod
This mod is awesome, very useful.
Thanks for it!!!
Thanks for it!!!
- Fri Mar 08, 2013 9:39 am
- Forum: Texture Packs
- Topic: [Request] Textures for my mods
- Replies: 17
- Views: 27924
[Request] Textures for my mods
Hello, I am looking for people, who want to support me with some textures for my mods: https://forums.factorio.com/forum/viewtopic.php?f=14&t=484 https://forums.factorio.com/forum/viewtopic.php?f=14&t=553 Atm i just focus on coding and use placeholder-textures also I am not the best art/grap...
- Thu Mar 07, 2013 12:18 pm
- Forum: Mods
- Topic: [MOD WIP 2.0.10] MtF- Mod
- Replies: 5
- Views: 12248
Re: [MOD WIP 2.0.10] KoF- Mod
I just uploaded an updated version. First of all things look much better now ;) @Heinrich I just saw your post after i finished this version. The idea sounds great! But i dont like the idea to chop down the trees manually. So maybe it is possible to implement the Field as a chest (like you did) and ...
- Thu Mar 07, 2013 12:11 am
- Forum: Mods
- Topic: [MOD WIP 2.0.10] MtF- Mod
- Replies: 5
- Views: 12248
[MOD WIP 2.0.10] MtF- Mod
Hello everone! I want to present you my first Mod. It called the More than Forestry Mod. The basic idea was to build a renewable energy-source, so i decided to do it minecraft-style. setting up a treefarm, harvest the wood and produce charcoal, that is used to power the stuff. But nope... That was t...