Search found 221 matches

by AileTheAlien
Thu Mar 23, 2023 6:06 pm
Forum: Ideas and Suggestions
Topic: Rail / chain signals: visualize relevant paths.
Replies: 5
Views: 938

Rail / chain signals: visualize relevant paths.

TL;DR When selected, rail / chain signals should show which paths affect their current color. What ? Rail and chain signals should highlight which paths contributed to them showing red, yellow, or blue. This will help newer players to more quickly understand how they work, and allow experienced pla...
by AileTheAlien
Tue Mar 21, 2023 10:32 pm
Forum: Ideas and Suggestions
Topic: New train cars visualization quantity with signals & train stations
Replies: 13
Views: 4381

Re: New train cars visualization quantity with signals & train stations

I was actually going to post a similar suggestion, to add the numbers to the existing train-length visualization when placing signals or stations. But this one's even better, because I can't see the end of the train if I'm not zoomed out, or using very long trains. Would love to see this in the game...
by AileTheAlien
Fri Jun 19, 2020 2:54 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 39385

Re: Friday Facts #352 - New website

This CSS tutorial has both shadows and a triangle in CSS. Combine it with the above poster's solution for the square+triangle.
by AileTheAlien
Sun Dec 15, 2019 3:46 am
Forum: Ideas and Requests For Mods
Topic: Hazard lights
Replies: 10
Views: 3967

Re: Hazard lights

can you make a list of Entities that you want these Hazard lights on specifically? or should i make that Sorry for the late reply; I haven't played Factorio a lot in the last two years (possibly at all...) and definitely have't checked the forums until today. If it was up to me, every building ever...
by AileTheAlien
Sun Dec 15, 2019 3:33 am
Forum: Ideas and Suggestions
Topic: Make coal highligh a different color
Replies: 1
Views: 1224

Re: Make coal highligh a different color

This would actually help quite a bit, for what I assume is a relatively easy change to make. P.S. DragonMudd, if you're posting screenshots, it helps a lot if they don't have a bunch of clutter all over the place. It took me like, 2 minutes to see which part of the copper screenshots you were talkin...
by AileTheAlien
Sun Dec 15, 2019 3:30 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32862

Re: Make save game overwrites less dangerous

+1 for new-game saves defaulting to an empty name. Also...deleting a save has a confirmation, but overwriting does not? They're both just as dangerous. :S
by AileTheAlien
Wed Mar 27, 2019 1:57 am
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 2960

Re: Rail Research Re-Work

Signals are only required if you have several trains on one track. You also need them for intersections between tracks. agree that most players will not use this possibility and will instead want to use automatic trains right from the start Yup. The car is better for manual driving, since it gives ...
by AileTheAlien
Mon Mar 25, 2019 1:35 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 2960

Re: Rail Research Re-Work

(Edited main post to be more "why", very little "what", remove all the "how", and improve the overall argument.)
by AileTheAlien
Sat Mar 23, 2019 12:55 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13577

Re: Train Colors in HSV

A square-and-rainbow picker like in GIMP is much better for a visual / GUI picker than sliders, since it immediately shows the person what new values they can choose relative to other colors. The best solution would be the GIMP visual-picker, plus RGB and HSV hex-code input-boxes down below...which ...
by AileTheAlien
Sat Mar 23, 2019 12:40 pm
Forum: Ideas and Suggestions
Topic: Move map tag icon layer above everything else
Replies: 1
Views: 981

Re: Move map tag icon layer above everything else

This would be a really nice quality of life improvement to the UI! :)
by AileTheAlien
Sat Mar 23, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Add more interesting things to find around the map in freeplay
Replies: 2
Views: 1109

Re: Add more interesting things to find around the map in freeplay

+1 for randomly scattered loot crates on the map! :)
by AileTheAlien
Sat Mar 23, 2019 12:01 pm
Forum: Ideas and Suggestions
Topic: 0.17 feedback: The new UI of Controls settings is inefficiency
Replies: 2
Views: 1185

Re: 0.17 feedback: The new UI of Controls settings is inefficiency

Yes, please use tabs for different sections of settings, not these in-place folding-sections. This type of folding-section UI is very useful in something like a text-editor / IDE, when you're looking at blocks and sub-blocks of code, but doesn't provide any benefit on settings-pages. I'd also like t...
by AileTheAlien
Mon Mar 11, 2019 2:28 am
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 5992

Re: Show progress of cancelled research

I just ran into this today, in my game. +1
by AileTheAlien
Mon Mar 11, 2019 2:26 am
Forum: Ideas and Suggestions
Topic: Underground infrastructure in concrete
Replies: 15
Views: 3328

Re: Underground infrastructure in concrete

This would have a bunch of weird edge cases, like having one half of a pipe start on concrete and end on grass, for example. (Not only for programming it without bugs, but to make it understandable to new players.) It would be a lot simpler, to have longer underground pipes and belts, which are cons...
by AileTheAlien
Mon Mar 11, 2019 2:22 am
Forum: Ideas and Suggestions
Topic: Allow negative evolution values
Replies: 10
Views: 3421

Re: Allowing negative numbers for Evolution factors

I would also like the option of negative numbers, plz.
by AileTheAlien
Sun Mar 10, 2019 1:08 pm
Forum: Ideas and Suggestions
Topic: Greater variety of equipment grid module sizes
Replies: 8
Views: 2688

Re: Greater variety of equipment grid module sizes

the way it is right now suggests to me it was intended to be more They put in the time and effort to have a 2D grid instead of just weight/mass and a 1D usage-limit. The puzzle right now, though, as you point out, isn't very good. Even just with rectangles, we could have different sizes. 1x3, 2x3, ...
by AileTheAlien
Sun Mar 10, 2019 10:43 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11299

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Just put a grinder building into the game. It costs some gears and iron, and just destroys items inserted into it.
by AileTheAlien
Sun Mar 10, 2019 10:16 am
Forum: Ideas and Suggestions
Topic: Greater variety of equipment grid module sizes
Replies: 8
Views: 2688

Re: Greater variety of equipment grid module sizes

Tetromino-shaped equipment would be even better! :)
by AileTheAlien
Sun Mar 10, 2019 10:13 am
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25969

Re: Save custom world presets

+1479 to saving/loading map generation numbers!
Why 1479?
Because that's how many days it's been that this idea has been requested and not implemented! ^^;
by AileTheAlien
Sat Mar 09, 2019 5:07 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 30457

Re: Removing fluid temperature - thoughts?

+1 for removing fluid temperatures. It's wonky, can be approximated with cold water, low-temp steam, and high-temp steam, and will give performance boosts to those of us playing on crappy old laptops!

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