Search found 221 matches

by AileTheAlien
Sat Mar 25, 2017 8:21 pm
Forum: Gameplay Help
Topic: Y junction (not T) signals
Replies: 10
Views: 9249

Re: Y junction (not T) signals

I find it easier to build railway if you use USA rules, instead of UK rules. (USA: Drive on the right, oncoming traffic on the left; UK: drive on the left, oncoming traffic on the right.) It makes the rail lines tighter together, since the signals go on the outside instead of between my two lanes of...
by AileTheAlien
Fri Mar 24, 2017 11:51 pm
Forum: Ideas and Suggestions
Topic: My argument against flat UIs in factorio
Replies: 4
Views: 2052

Re: My argument against flat UIs in factorio

Is this in response to some other suggestion/post? Why not just post there? I don't understand the purpose of this thread, if nobody's suggested changing the GUI in Factorio, to be flat.
by AileTheAlien
Thu Mar 23, 2017 3:04 am
Forum: Gameplay Help
Topic: Loading engineering train problem
Replies: 9
Views: 2529

Re: Loading engineering train problem

You could also have multiple train stops for this particular cargo train, for it to load different items at each stop.
by AileTheAlien
Thu Mar 23, 2017 2:47 am
Forum: Ideas and Suggestions
Topic: Tech for lesser idle energy consumption
Replies: 5
Views: 1693

Re: Tech for lesser idle energy consumption

This wouldn't really affect the game much, though. Even with maximum efficiency modules, the idle energy drain for an assembler III is still 1/6 the running energy usage. If you're using something other than efficiency modules, it's even worse - with zero modules, it's 1/30, and with speed or produc...
by AileTheAlien
Mon Mar 20, 2017 3:23 am
Forum: Gameplay Help
Topic: Can Gun Turrets Shoot Over Walls
Replies: 5
Views: 16116

Re: Can Gun Turrets Shoot Over Walls

Bushdoctor wrote:
ABOG19 wrote:Only shotgun shells damge walls when your behind them.
That only happens when the player fires them. :)
There's nothing else that can shoot shotgun shells, though; The gun turrets can only use bullets.
by AileTheAlien
Sun Mar 19, 2017 8:22 pm
Forum: Ideas and Suggestions
Topic: priority of requesters
Replies: 2
Views: 1238

Re: priority of requesters

This is also an indicator that you should be producing more goods. Just crank up the assemblers that're supplying the chests!
by AileTheAlien
Sun Mar 19, 2017 4:42 pm
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 25480

Re: Free cables/wires (Poles contain all) ☸

I would actually really like a different item for red/green/copper cable. I was going to make a new suggestion thread, but then found this! Seems like this hasn't been implemented or definitely said "no", from what I could search, so I'm going to +1 this suggestion thread. (Even though it'...
by AileTheAlien
Sun Mar 19, 2017 12:20 am
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 41
Views: 6711

Re: Change when the game abbreviate numbers

I think it would be even easier to read, and take one less step in my head when I need to do math, if the game just used scientific notation. i.e. 1.01 * 10^4 / s 5.90 * 10^0 / s etc The decimal is always in the same place, and I'm either adding or subtracting 10s-units, or multiplying or dividing t...
by AileTheAlien
Fri Mar 17, 2017 1:33 am
Forum: Ideas and Suggestions
Topic: Extra resource sink
Replies: 4
Views: 2135

Re: Exrta resource sink

You could try this mod that adds a trash-can type chest , although I'm not sure it it still works with the current version of the game. If you find yourself with too many resources of one type, you could put down extra mines or oil pumps, to get the resources you're short on. Alternately, you could ...
by AileTheAlien
Wed Mar 15, 2017 1:48 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13578

Re: Train Colors in HSV

We'd need some kind of slider to affect the amount of photons too. And extra sliders for every wavelength of photons...no wait, that would be fifty sliders... Let's use a bell-curve to describe the photons. So, three sliders, for average wavelength of the curve, spread-of-bell-curve (I forget what t...
by AileTheAlien
Wed Mar 15, 2017 1:19 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13578

Re: Train Colors in HSV

People have been mixing colours since they were kids. They know what you get when you mix two colours together The problem here, is that RGB is an additive color system, whereas paint, crayons, etc are a subtractive color system. So the type of color-mixing RGB is doing is by definition not what ch...
by AileTheAlien
Tue Mar 14, 2017 1:44 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13578

Re: Train Colors in HSV

That's not intuitive; That's time you've spent memorizing RGB values. HSV maps pretty much directly (the names could be better, IMO) to how people speak about color in their day-to-day lives, or an art class: - Hue: red, orange, yellow, green, blue, purple - Saturation: is it more grey/black-and-whi...
by AileTheAlien
Mon Mar 13, 2017 6:16 pm
Forum: Ideas and Suggestions
Topic: Cattle grid
Replies: 3
Views: 1515

Re: Cattle grid

I'll assume you'd want the cattle grid to: stop the movement of bugs allow player movement be destroyable by bugs, so they have a fair chance to still attack you Isn't this effectively the same as gates right now? The only difference would be the graphics, and a lack of an animation. Could be a fun ...
by AileTheAlien
Sun Mar 12, 2017 2:56 pm
Forum: Ideas and Suggestions
Topic: Remove the reverse gear from player-driven trains.
Replies: 13
Views: 3993

Re: Remove the reverse gear from player-driven trains.

It is true that, in the early days [...] Since Factorio is unable to simulate [...] it would be better if Factorio would simply use modern locomotives This is a game with alien tentacles, robot-arms that can run on coal without any computers, and portable fusion energy. Making the game copy real-li...
by AileTheAlien
Sun Mar 12, 2017 4:48 am
Forum: Ideas and Suggestions
Topic: Player Carriages
Replies: 9
Views: 2533

Re: Player Carriages

Kane wrote:4th train suggestion in 1 day... wth lol
Humans are excellent pattern-matching machines; Sit around long enough, and you're bound to see coincidences.

Although you could also say that trains are...
on a roll
!
by AileTheAlien
Sun Mar 12, 2017 12:03 am
Forum: Outdated/Not implemented
Topic: Make underground belts work like underground pipes.
Replies: 4
Views: 2205

Make underground belts work like underground pipes.

TLDR: Underground belts' entrances should be directional, like how underground pipes work. Long: Contrary to existing forum threads (1) (2) (3) , I think underground belts should have their magic removed, instead of changing the visuals to match the magic. i.e. They should be directional, like unde...
by AileTheAlien
Sat Mar 11, 2017 11:41 pm
Forum: Ideas and Suggestions
Topic: Remove the reverse gear from player-driven trains.
Replies: 13
Views: 3993

Re: Remove the reverse gear from player-driven trains.

These type of trains in RL would be able to reverse just fine not only should trains be able to reverse, they should be driving in reverse when another locomotive is driving the train in the opposite direction. that is how real locomotives operate. I never said anything about reality; My suggestion...
by AileTheAlien
Sat Mar 11, 2017 11:13 pm
Forum: Ideas and Suggestions
Topic: Player Carriages
Replies: 9
Views: 2533

Re: Player Carriages

It's already in the game, and it transports more than 6 players. ;)
player-transport.jpg
player-transport.jpg (68.98 KiB) Viewed 2509 times
by AileTheAlien
Sat Mar 11, 2017 10:26 pm
Forum: Ideas and Suggestions
Topic: Remove the reverse gear from player-driven trains.
Replies: 13
Views: 3993

Remove the reverse gear from player-driven trains.

TLDR: (title says it) Why? The ability of player-driven trains to reverse is contrary to everything else in the rail network: Train-stops show arrows when moused over, train signals show arrows when moused over and only affect trains travelling in one direction, and automatic trains can only go in ...
by AileTheAlien
Sat Mar 11, 2017 8:30 pm
Forum: Gameplay Help
Topic: Do train signals compare themselves to oncoming signals?
Replies: 5
Views: 1989

Re: Do train signals compare themselves to oncoming signals?

That seems pretty unintuitive to me. I get that the signals care about the other signals / tracks, and not the trains (specifically, the direction they are facing), but the fact that the blocks / sections of track do not respect the orientation of the signals, seems wrong to me. i.e. The player choo...

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