Search found 404 matches

by quinor
Fri May 10, 2019 9:47 am
Forum: General discussion
Topic: No section for that on the forums
Replies: 2
Views: 1478

Re: No section for that on the forums

I think you jsut wanna use https://www.factorio.com/buy with the "website key" option.
by quinor
Tue Apr 09, 2019 5:29 pm
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 20
Views: 10901

Re: Account synced blueprint books

Let me just say that blueprints are the only thing in Factorio I miss being cloud saved. In the ideal world blueprint libraries would be saved based on the ingame account on Wube servers so that every time you log on a foreign computer you've got your little library with you. That's my opinion.
by quinor
Mon Mar 11, 2019 6:58 am
Forum: General discussion
Topic: Sending team chat from server console?
Replies: 4
Views: 2231

Re: Sending team chat from server console?

There is no way besides a mod, or (in this case) rcon commands. There's no such option in vanilla Factorio.
by quinor
Mon Feb 25, 2019 5:56 pm
Forum: General discussion
Topic: Raild Grid is not great for symetric things...
Replies: 1
Views: 1521

Re: Raild Grid is not great for symetric things...

No. At least not visually due to how the Factorio perspective works. There was a FFF (or a couple of them) about the topic:

https://www.factorio.com/blog/post/fff-133
by quinor
Sat Feb 02, 2019 11:47 pm
Forum: General discussion
Topic: Micro Factory/Blueprints
Replies: 1
Views: 1411

Re: Micro Factory/Blueprints

There is "Download the map" in the description of the video you've just linked to. Does that help? :)
by quinor
Thu Jan 31, 2019 6:02 pm
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 30
Views: 9931

Re: Who brought you to factorio?

I've seen the Indiegogo campaign (2013?), went through the demo, got hooked, obtained the game through "other means", played my ass off and bought the full game not a long time later. Playing from time to time ever since, I have no idea how many hours though - I don't play through Steam. Y...
by quinor
Fri Jan 18, 2019 11:16 pm
Forum: General discussion
Topic: Coal liquefaction energy efficiency
Replies: 14
Views: 9879

Re: Coal liquefaction energy efficiency

Add modules (efficiency, speed, productivity? probably prod + speed) and you get much more than +50%. Just saying!
by quinor
Sat Jan 12, 2019 6:23 pm
Forum: General discussion
Topic: Tech Mania is more expensive than you think
Replies: 6
Views: 3414

Re: Tech Mania is more expensive than you think

Yeah, that too. It seemed obvious to me so I just assumed this one as a given.
by quinor
Fri Jan 11, 2019 10:32 pm
Forum: General discussion
Topic: Tech Mania is more expensive than you think
Replies: 6
Views: 3414

Re: Tech Mania is more expensive than you think

Not surprising at all. The later tech is supposed to be THE resource sink, so, well, it is expensive :)
by quinor
Sat Jan 05, 2019 12:48 am
Forum: General discussion
Topic: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
Replies: 4
Views: 2534

Re: Mod advice: Best expansion on enemies/weapons that isn't too difficult?

Curious, have you tried Creeper World 3? There is no crafting component (yet) but there is RTS/building and it might solve your craving in some way.
by quinor
Sat Jan 05, 2019 12:46 am
Forum: General discussion
Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
Replies: 2
Views: 1869

Re: The Factorio Development in Gifs Thread was HYSTERICAL.

Guess what! The team is working pretty hard on the GUI for the last year or so, it's bound to get much more usable - though not pretty. It's not meant to be pretty, it's enginering software! ;)
by quinor
Sat Dec 29, 2018 5:26 pm
Forum: General discussion
Topic: Start Menu: I'm feeling lucky?
Replies: 9
Views: 2873

Re: Start Menu: I'm feeling lucky?

"Continue last game" would be a better name. Keep in mind that Factorio is engineered like a CAD software.


Or, rather, on ther right side there could be a box with X last games played both SP and MP so that player could have a very handy shortcut for that.
by quinor
Sun Oct 14, 2018 10:42 pm
Forum: General discussion
Topic: Anyway to connect logic circuits to outside world?
Replies: 7
Views: 2725

Re: Anyway to connect logic circuits to outside world?

I'd say just use the Clusterio API and write a mod, you can connect it to something as simple as HTTP on the outside. If you have any trouble, contact the dev. Super nice guy :)
by quinor
Wed Oct 10, 2018 3:44 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 296689

Re: Thank you (Make the dev-team happy today!)

That's just a bit gross :D Let's just hope that you're a girl, devs are all or mostly guys...
by quinor
Wed Oct 03, 2018 8:21 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117224

Re: Friday Facts #260 - New fluid system

You need ~3k/s of oil for a 1rpm factory if my math is not off. It being ~3 pipes over long distances is OK in my opinion.
by quinor
Wed Sep 19, 2018 6:40 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117224

Re: Friday Facts #260 - New fluid system

Hey guys, programmer with a bit of physics background who's into simulation here. Let me propose yet another fluid model. Yeah, yet another. It works though in a similar (but a bit different) fashion than the TheYeast's model. The super technical and strict description below, also on github together...
by quinor
Thu Aug 09, 2018 8:06 am
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6220

Re: Game+ in Factorio?

I'd like there to be an optional scenario that becomes available in vanilla after launching a rocket where you'd start with robots and a bunch of stuff like belts AMs inserters to skip the early phase. 1) optional 2) locked behind launching a rocket 3) personal robots are the key features for me. Wo...
by quinor
Sun Jul 29, 2018 1:57 pm
Forum: General discussion
Topic: Why not Lua?
Replies: 24
Views: 11573

Re: Why not Lua?

Lua is a very crappy and quite slow language (though with lua jit it got better), something like Python would be much more powerful. Mods in factorio are often very big pieces of complex code. Also I don't know whether there were some problems with determinism of Lua for multiplayer.
by quinor
Fri Jun 29, 2018 8:34 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 71029

Re: Friday Facts #249 - Dead end exploration

There is a big issue with the proposal "one blueprint bar to rule all games": what about mods and blueprints with custom entities, how are they gonna behave between games?
by quinor
Sat Jun 09, 2018 12:16 pm
Forum: General discussion
Topic: DevKit
Replies: 6
Views: 3035

Re: DevKit

Question is, what would you like them for. If your need is reasonable enough, devs might be able to help :)

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