Search found 404 matches
- Fri May 10, 2019 9:47 am
- Forum: General discussion
- Topic: No section for that on the forums
- Replies: 2
- Views: 1478
Re: No section for that on the forums
I think you jsut wanna use https://www.factorio.com/buy with the "website key" option.
- Tue Apr 09, 2019 5:29 pm
- Forum: Implemented Suggestions
- Topic: Account synced blueprint books
- Replies: 20
- Views: 10901
Re: Account synced blueprint books
Let me just say that blueprints are the only thing in Factorio I miss being cloud saved. In the ideal world blueprint libraries would be saved based on the ingame account on Wube servers so that every time you log on a foreign computer you've got your little library with you. That's my opinion.
- Mon Mar 11, 2019 6:58 am
- Forum: General discussion
- Topic: Sending team chat from server console?
- Replies: 4
- Views: 2231
Re: Sending team chat from server console?
There is no way besides a mod, or (in this case) rcon commands. There's no such option in vanilla Factorio.
- Mon Feb 25, 2019 5:56 pm
- Forum: General discussion
- Topic: Raild Grid is not great for symetric things...
- Replies: 1
- Views: 1521
Re: Raild Grid is not great for symetric things...
No. At least not visually due to how the Factorio perspective works. There was a FFF (or a couple of them) about the topic:
https://www.factorio.com/blog/post/fff-133
https://www.factorio.com/blog/post/fff-133
- Sat Feb 02, 2019 11:47 pm
- Forum: General discussion
- Topic: Micro Factory/Blueprints
- Replies: 1
- Views: 1411
Re: Micro Factory/Blueprints
There is "Download the map" in the description of the video you've just linked to. Does that help?
- Thu Jan 31, 2019 6:02 pm
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 9931
Re: Who brought you to factorio?
I've seen the Indiegogo campaign (2013?), went through the demo, got hooked, obtained the game through "other means", played my ass off and bought the full game not a long time later. Playing from time to time ever since, I have no idea how many hours though - I don't play through Steam. Y...
- Fri Jan 18, 2019 11:16 pm
- Forum: General discussion
- Topic: Coal liquefaction energy efficiency
- Replies: 14
- Views: 9879
Re: Coal liquefaction energy efficiency
Add modules (efficiency, speed, productivity? probably prod + speed) and you get much more than +50%. Just saying!
- Sat Jan 12, 2019 6:23 pm
- Forum: General discussion
- Topic: Tech Mania is more expensive than you think
- Replies: 6
- Views: 3414
Re: Tech Mania is more expensive than you think
Yeah, that too. It seemed obvious to me so I just assumed this one as a given.
- Fri Jan 11, 2019 10:32 pm
- Forum: General discussion
- Topic: Tech Mania is more expensive than you think
- Replies: 6
- Views: 3414
Re: Tech Mania is more expensive than you think
Not surprising at all. The later tech is supposed to be THE resource sink, so, well, it is expensive
- Sat Jan 05, 2019 12:48 am
- Forum: General discussion
- Topic: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
- Replies: 4
- Views: 2534
Re: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
Curious, have you tried Creeper World 3? There is no crafting component (yet) but there is RTS/building and it might solve your craving in some way.
- Sat Jan 05, 2019 12:46 am
- Forum: General discussion
- Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
- Replies: 2
- Views: 1869
Re: The Factorio Development in Gifs Thread was HYSTERICAL.
Guess what! The team is working pretty hard on the GUI for the last year or so, it's bound to get much more usable - though not pretty. It's not meant to be pretty, it's enginering software!
- Sat Dec 29, 2018 5:26 pm
- Forum: General discussion
- Topic: Start Menu: I'm feeling lucky?
- Replies: 9
- Views: 2873
Re: Start Menu: I'm feeling lucky?
"Continue last game" would be a better name. Keep in mind that Factorio is engineered like a CAD software.
Or, rather, on ther right side there could be a box with X last games played both SP and MP so that player could have a very handy shortcut for that.
Or, rather, on ther right side there could be a box with X last games played both SP and MP so that player could have a very handy shortcut for that.
- Sun Oct 14, 2018 10:42 pm
- Forum: General discussion
- Topic: Anyway to connect logic circuits to outside world?
- Replies: 7
- Views: 2725
Re: Anyway to connect logic circuits to outside world?
I'd say just use the Clusterio API and write a mod, you can connect it to something as simple as HTTP on the outside. If you have any trouble, contact the dev. Super nice guy
- Wed Oct 10, 2018 3:44 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 296689
Re: Thank you (Make the dev-team happy today!)
That's just a bit gross Let's just hope that you're a girl, devs are all or mostly guys...
- Wed Oct 03, 2018 8:21 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117224
Re: Friday Facts #260 - New fluid system
You need ~3k/s of oil for a 1rpm factory if my math is not off. It being ~3 pipes over long distances is OK in my opinion.
- Wed Sep 19, 2018 6:40 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117224
Re: Friday Facts #260 - New fluid system
Hey guys, programmer with a bit of physics background who's into simulation here. Let me propose yet another fluid model. Yeah, yet another. It works though in a similar (but a bit different) fashion than the TheYeast's model. The super technical and strict description below, also on github together...
- Thu Aug 09, 2018 8:06 am
- Forum: General discussion
- Topic: Game+ in Factorio?
- Replies: 17
- Views: 6220
Re: Game+ in Factorio?
I'd like there to be an optional scenario that becomes available in vanilla after launching a rocket where you'd start with robots and a bunch of stuff like belts AMs inserters to skip the early phase. 1) optional 2) locked behind launching a rocket 3) personal robots are the key features for me. Wo...
- Sun Jul 29, 2018 1:57 pm
- Forum: General discussion
- Topic: Why not Lua?
- Replies: 24
- Views: 11573
Re: Why not Lua?
Lua is a very crappy and quite slow language (though with lua jit it got better), something like Python would be much more powerful. Mods in factorio are often very big pieces of complex code. Also I don't know whether there were some problems with determinism of Lua for multiplayer.
- Fri Jun 29, 2018 8:34 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 71029
Re: Friday Facts #249 - Dead end exploration
There is a big issue with the proposal "one blueprint bar to rule all games": what about mods and blueprints with custom entities, how are they gonna behave between games?
- Sat Jun 09, 2018 12:16 pm
- Forum: General discussion
- Topic: DevKit
- Replies: 6
- Views: 3035
Re: DevKit
Question is, what would you like them for. If your need is reasonable enough, devs might be able to help