Search found 216 matches
- Sun Mar 04, 2018 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Don't allow construction bots to take last Item from hand
- Replies: 6
- Views: 2325
Re: Don't allow construction bots to take last Item from hand
For now, simplest solution is just to have book full of such one item blueprints...
- Sun Mar 04, 2018 3:49 am
- Forum: Ideas and Suggestions
- Topic: Don't allow construction bots to take last Item from hand
- Replies: 6
- Views: 2325
Re: Don't allow construction bots to take last Item from hand
How do You place ghost of something without having it "in hand"? I believe, it can be easily moded into game: Middle Click in crafting menu, if item is placeable = item ghost in hand - created ad-hoc virtual blueprint with single item, vanishing after seelcting something else, or "Q&q...
- Sun Mar 04, 2018 2:32 am
- Forum: Ideas and Suggestions
- Topic: Turret idle animations
- Replies: 7
- Views: 2277
Re: Turret idle animations
There are bases with hunderts thousand ot turrets.
Each turret animation, even out of screen, costs some of UPS, so rather no...
Also, it's better if turrets points last target direction, instead of random direction. It can faster react for new wave, no need to turn back.
Each turret animation, even out of screen, costs some of UPS, so rather no...
Also, it's better if turrets points last target direction, instead of random direction. It can faster react for new wave, no need to turn back.
- Tue Feb 27, 2018 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Tokens
- Replies: 10
- Views: 2624
Re: Circuit Network Tokens
If i put [RED] token into chest, such chest outputs red signal (you can use it e.g. directly to control light color), not 'token red' signal. Token with steam symbol output steam signal. If you put Fish and token with Fish symbol, your output will be fish=2. Not fish=1 + token_fish=1. You do not nee...
- Mon Feb 26, 2018 10:13 pm
- Forum: Implemented Suggestions
- Topic: Factorio Port for Nintendo Switch?
- Replies: 14
- Views: 21220
Re: Factorio Port for Nintendo Switch?
Mobile version is possible, and would be playable ONLY IF all computations are on server side. This could be also an option for low-end computers. It may be "terminal" style gameplay, or something similar to (now dead) OnLive. As a $/month service.
- Mon Feb 26, 2018 1:32 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Tracks Trimmer
- Replies: 0
- Views: 540
[request] Tracks Trimmer
So many times I needed to remove entire track section up to next crossing. Or just remove barely visible "loose ends" on roundabouts/crossings/splits/merges etc. Bots do the trick, but if tracks are diagonal, and close to another, deconstruction planner is bad choice. And manually I always...
- Sun Feb 25, 2018 3:14 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3121
Re: Rail blocking equipment
Honestly, for me, being killed by own train in Factorio 10x more than by bitters is some kind of Factorio legacy
I would just add train horn, so You will know 2 seconds before You die, that You are about to die...
I would just add train horn, so You will know 2 seconds before You die, that You are about to die...
- Sun Feb 25, 2018 2:51 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3121
Re: Rail blocking equipment
It probably would not work reliably with high braking distance bonuses. Train locks segment just 2-3s before entering it in that cases, so it is still possible, it will enter segment just before the player. Also note, that if train locks segment (turn entrance signal to yellow) You can not block it ...
- Sat Feb 24, 2018 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Module slots alternative use
- Replies: 0
- Views: 644
Module slots alternative use
TL;DR Modules are eternal, and often not used until late game. Why not use it's slots to other purposes? What ? New items, that can be fitted into module slot, and works as modules (it may be internally a modded module) but disappears after xxxx machine cycles. If used once, it can not be removed (...
- Sat Feb 24, 2018 12:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.23] Weird Tree mining bug
- Replies: 9
- Views: 5180
[16.25] Weird Tree mining bug
It's still in the game - dry hairy tree is offseted.
SD settings.
SD settings.
- Fri Feb 23, 2018 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Tokens
- Replies: 10
- Views: 2624
Re: Circuit Network Tokens
If You want to make such mod, I am waiting. And also have some suggestions for some features. I am using also fishes and logs, but it's sometimes pain... I have just switching my base to "analog" flip-flops/hysteresis devices to avoid request "jitter". It's fine for all "rea...
- Thu Feb 22, 2018 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Tokens
- Replies: 10
- Views: 2624
Re: Logic Network Tokens
Also, that's easiest way to insert and propagate "generic" logic symbols into Logistic Network for long distance...
Just put [RED] token into logistic chest, and it's detectable on the other side of Your base, without wiring...
Just put [RED] token into logistic chest, and it's detectable on the other side of Your base, without wiring...
- Thu Feb 22, 2018 3:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511698
Re: Simple Questions and Short Answers
I did some research, and here's a setup for "train killer" using this BUG. 1) Signals at Roundabout disable nearest station "A", train search for another one. 2) Train kill some of it's wagons on Roundabout. 3) Switches itself to MANUAL mode. 4) DRIVES FORWARD AT FULL SPEED WITH ...
- Thu Feb 22, 2018 11:06 am
- Forum: Ideas and Suggestions
- Topic: Disable Newly Placed Logistic Storage Chests
- Replies: 6
- Views: 2699
Re: Disable Newly Placed Logistic Storage Chests
This would be very irritating to have to enable each placed logistic chests. Even bigger problem is where you are placing such chest via construction robots, in an outpost which is 5 minutes from where that player is. You can blueprint one disconnected chest, then place disconnected ghost, so bots ...
- Wed Feb 21, 2018 2:16 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511698
Re: Simple Questions and Short Answers
It's 270 to the left. 90 to the right is equal to -90 to the left...steinio wrote:The more i think about it... isn't it more a 450° turn instead of 270° as the train takes a full 360° circle plus the 90°to the exit?
- Wed Feb 21, 2018 2:02 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511698
Re: Simple Questions and Short Answers
It was 16.22 and I was disabling stations. A lot. My whole trains logistic system depends on it.
I just build biger roundabouts, so it's fine now...
I just build biger roundabouts, so it's fine now...
- Wed Feb 21, 2018 10:38 am
- Forum: Ideas and Suggestions
- Topic: Solution To Biters Destroying Power Poles
- Replies: 39
- Views: 12918
Re: Solution To Biters Destroying Power Poles
Seriously...?
We are the baddies...
You kill entires alien cities, hunderds of little guys, living peacefully for ages, and you are complaining about some poles?
We are the baddies...
You kill entires alien cities, hunderds of little guys, living peacefully for ages, and you are complaining about some poles?
- Tue Feb 20, 2018 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Tokens
- Replies: 10
- Views: 2624
Re: Logic Network Tokens
In basic implementation, it may be just "coin" or something with icon and value=1. Just for symbols not available easily as "real" in-game items (letters, colors, maybe fluids...). More values or icons is however nice addition, but may complicate things...
- Tue Feb 20, 2018 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Disable Newly Placed Logistic Storage Chests
- Replies: 6
- Views: 2699
Re: Disable Newly Placed Logistic Storage Chests
You can temporarily and quickly disable inserters and pumps by connecting it to Logistic Network with no conditions set or outside network range (if You are not using this feature already in that inserter) - You can even copy this "disabled" state to other nearby inserters or blueprint it ...
- Tue Feb 20, 2018 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Tokens
- Replies: 10
- Views: 2624
Circuit Network Tokens
TL;DR Simple tokens with all circuit network symbols. Very cheap. What ? I know we can translate any output signal into another with combinators, but for some simple designs, it could be useful to have "real" token, that generates specific signal. I mean, we can "read" from ches...