Search found 216 matches

by mp0011
Thu May 18, 2017 8:35 pm
Forum: Ideas and Suggestions
Topic: Courier Locomotive
Replies: 2
Views: 867

Re: Courier Locomotive

...or, tank-on-rails? You drive tank (or car?) to track section, press a button, and vehicle start to move faster, consumes less fuel, but may ride only on the tracks - until You press button again...
by mp0011
Thu May 18, 2017 3:00 pm
Forum: Ideas and Suggestions
Topic: Fast entity transfer - remember quantity
Replies: 5
Views: 2336

Fast entity transfer - remember quantity

TL;DR Quantity on fast transfer should not change back to full stack. What ? I have 40 turrets and 1000 clips. I want to insert 25 clips to each. So, I split 200 clips to 2x100, then 100 to 2x50, then 50 to 2x25. I try to insert 25 pieces to the 1st turret with ctrl. 25 clips are transfered, but I ...
by mp0011
Thu May 18, 2017 1:16 am
Forum: Ideas and Suggestions
Topic: Trains and deadlocks
Replies: 7
Views: 2001

Re: Trains and deadlocks

I added the station, and it start to work. I removed it, and it still works just fine - the path is recalculating...
by mp0011
Thu May 18, 2017 12:06 am
Forum: Ideas and Suggestions
Topic: Trains and deadlocks
Replies: 7
Views: 2001

Re: Trains and deadlocks

I expected the train on the right to recalculate its path (after some time maybe) and go through the station lower station. CH = Chain signal, S = Signal. I know it's less than ideal rail setup, but anyway, it should work... Lower track must be bidirectional, sometimes both stations are occupied. I ...
by mp0011
Wed May 17, 2017 7:55 pm
Forum: Ideas and Suggestions
Topic: Shift + Space
Replies: 9
Views: 5030

Re: Shift + Space

I accidentally enabled pause in tech tree view. Pause grid is barely visible, and You just can't exit tech view. It's bug for me.

BTW. is it possible to implement/enable active pause in single player mode?
Pause and check inventory, setup some things, check map, etc...?
by mp0011
Wed May 17, 2017 12:24 pm
Forum: Ideas and Suggestions
Topic: Trains and deadlocks
Replies: 7
Views: 2001

Re: Trains and deadlocks

I would like trains to recalculate route after X seconds of red light... I often use single, bidirectional rails with passing loops, just for fun and realism. However, there are situations when two trains stops in front of each other, while one of it is able to find alternative, free way to station,...
by mp0011
Tue May 16, 2017 10:13 pm
Forum: Ideas and Suggestions
Topic: Make trains unloadable at signals.
Replies: 5
Views: 2182

Re: Make trains unloadable at signals.

Place signal just in front the "rear" station, and connect it. Then set the condition on the station: enabled if red=1 (or disable if green=1). Set the signal to output its signals. When signal is green, second station is disabled. Trains are going to original station. Signal changes to re...
by mp0011
Tue May 16, 2017 9:01 pm
Forum: Ideas and Suggestions
Topic: Make trains unloadable at signals.
Replies: 5
Views: 2182

Re: Make trains unloadable at signals.

Just place copy of the station where the signal is, and disable it until "main" station is used by other train.
by mp0011
Tue May 16, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: Train names
Replies: 16
Views: 8465

Re: Train names

I belive trains (locomotives) has names, just not directly editable.

If setting own train ID is not possible, maybe the station should read the trains color, and send three signals for R, G anb B, with readed values?
by mp0011
Tue May 16, 2017 5:45 pm
Forum: Ideas and Suggestions
Topic: I hate beacons...
Replies: 4
Views: 1807

Re: I hate beacons...

Well, you may just place new "wireless" routers, it's not forbidden ;) Just connect it to the Computation Center. I just think, it would by nice to be able to switch production priorities with logic circuits, so I can switch off routing in one place, and enable it in another. Or change spe...
by mp0011
Tue May 16, 2017 5:39 pm
Forum: Ideas and Suggestions
Topic: Units and quantities: Use real prefixes and proper rounding
Replies: 16
Views: 7543

Re: Units and quantities: Use real prefixes and proper rounding

But, just to add some confusion, since we can convert water to steam, volume based units loose the point. 1k units of water is 1k units of steam, but 1m3 of water is not 1m3 of steam... Now, imagine some new recipies, heat expanding, preassure, and whatever they may add to the game in future. Kilogr...
by mp0011
Tue May 16, 2017 4:45 pm
Forum: Ideas and Suggestions
Topic: Units and quantities: Use real prefixes and proper rounding
Replies: 16
Views: 7543

Re: Units and quantities: Use real prefixes and proper rounding

Just note that 1 Gm³ is not equal to 1000 Mm³, 1k Mm³, 1000000 km³, 1M km³ or 1G m³...

Prefixes works well on regular (not squared or cubed) units.
by mp0011
Tue May 16, 2017 4:05 pm
Forum: Ideas and Suggestions
Topic: I hate beacons...
Replies: 4
Views: 1807

I hate beacons...

And I mean it. The way people use it, by spamming it wherever it fits, is just bad. I would like to have some alternative, cleaner and easier to controll way to boost specific buildings parameters: 1) "Computation Center" Works similar to Power Generator, but consumes green, red or/and blu...
by mp0011
Sun May 07, 2017 3:34 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34812

Re: Version 0.15.8

FactorioBot wrote: Show 0.7% in the uranium processing recipe instead of 0.0 for uranium 235. This generally works for any recipe that gives less than 1 of anything.
So, how do I know if 10 raw uranium ores is converted to 10 processed Uranium "chunks", not eg. 1 or 100?
by mp0011
Sat Apr 22, 2017 10:29 pm
Forum: Ideas and Suggestions
Topic: Rocket and science packs...
Replies: 4
Views: 1588

Rocket and science packs...

The rocket has to have a satellite in order to get the science packs (the rocket has to be able send back the discoveries, right?). It sounds like another 100% automatic system. How about this: Satellite is landing on a specific tile (like on the silo, or some new building), but with limited accura...

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