Startup time - Data Cache
Sounds awesome, would love to see a speedup in modded games. With the wrong settings in:
https://mods.factorio.com/mod/WideChests
eg 255 wide by 255 high chests allowed
the game startup time can be as long as 20-30 minutes. Not seconds, that's not a typo, minutes.
Search found 240 matches
- Sat Dec 28, 2019 10:48 am
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 20572
- Fri Nov 22, 2019 5:29 am
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 35171
Re: Friday Facts #321 - Countdown
Third this!
- Sun Sep 29, 2019 6:37 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47648
Re: Friday Facts #314 - 0.17 stable
Getting first mount at level 40 for 100 gold? You have to walk a lot before you get it and it might feel annoying at times. But when you actually get it, it means A LOT. Similar as how it is a game-changer to get construction robots/logistic robots/power armor. Getting there isn't easy, and there a...
- Thu Aug 29, 2019 3:32 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 113291
Re: Friday Facts #309 - Controversial opinions
It's our job as developers to incentivise the player to play the game properly. If importing blueprints is obviously so bad, why are we providing this tool as a vanilla tool? Not only that but we also place it in the "tools" section, as a shortcut in the main screen, as if you are expecte...
- Wed Aug 21, 2019 11:17 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [1.10.15] Crash MP when setting -24K demand, Bob's Angel's and Tracker
Not my server. How can I tell which mod crashes for sure or access the log files?
I made 10 attempts on my local machine to repro the problem to get the log files but it doesn't repro for me.
I made 10 attempts on my local machine to repro the problem to get the log files but it doesn't repro for me.
- Wed Aug 21, 2019 10:34 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
[1.10.15] Crash MP when setting -24K demand, Bob's Angel's and Tracker
I read: How to report a bug or request assistance - READ BEFORE POSTING "Report the bug as new topic into the Bug reports board. Watch out for other announcement posts like this." I was unable to find the Bugs report board so am posting here. -----------------------------------------------...
- Fri Aug 02, 2019 9:39 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 286215
Re: Friday Facts #305 - The Oil Changes
38 pages of comments! Why not throw my opinion into the ring? I thought the oil jump was exactly that - a jump. The oil changes, while maybe imperfect (seemed fine to me) are definitely a big move in the right direction. When I read the FFF I was just nodding along, sounds good, yes, yep, ok... it w...
- Fri Aug 02, 2019 9:33 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61624
Re: Friday Facts #306 - Experimental Demo
Tutorial : New changes are welcome, I liked the old one but it gave the new player the wrong impression about the combat balance. I watched a friend, new player, go through the tutorial and then start a freeplay game. He went through EVERY option and nerfed the biters as much as possible. It was to...
- Thu Jun 20, 2019 4:12 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Great mod! Have been able to reduce LTN messages to warnings and errors only, huge help.
- Wed Jun 12, 2019 12:41 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54604
Re: [MOD 0.16] Helicopters
Is it possible to get the helicopter to match the player color scheme like vanilla vehicles? That way I could tell which was my heli after I parked it.
- Wed May 29, 2019 6:18 am
- Forum: Releases
- Topic: Version 0.17.43
- Replies: 12
- Views: 11950
Re: Version 0.17.43
Convinced my friend to buy Factorio and then watched him play the campaign. It all went fairly smoothly until he decided to move on and start a freeplay game. Apparently the extreme aggression of the biters in the campaign had left a deep impression because he went through the menus and tried to set...
- Sun May 05, 2019 10:05 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56111
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
games as simple things on their phone (still waiting for Factorio on Android btw!) That was an April Fool's joke. But they could build a small free puzzle game based on Factorio mechanics. Implement just: Inserters Assemblers Belts feed in some resources on one side and accept finished materials on...
- Fri May 03, 2019 6:59 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56111
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
You should check out Electroboom and Practical Engineering.BattleFluffy wrote: ↑Fri May 03, 2019 6:51 pmComputerphile, Numberphile, Sixty Symbols, Periodic Videos, Kurzgesagt, TierZoo, Two Minute Papers, CGP Grey, rctestflight.
- Fri May 03, 2019 6:45 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56111
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Nerd³ is the reason I bought Factorio.
Linus Tech Tips probably has better reach but they don't appear to review games, you might be able to get organic placement like showing Factorio as an example game in a segment about Linux gaming.
Linus Tech Tips probably has better reach but they don't appear to review games, you might be able to get organic placement like showing Factorio as an example game in a segment about Linux gaming.
- Sat Apr 06, 2019 8:03 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58665
Re: Friday Facts #289 - Character GUI
Looks fantastic!
- Sat Mar 30, 2019 2:21 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 28038
Re: Friday Facts #288 - New remnants, More bugs
Things don't get destroyed that frequently Things that are destroyed get repaired when the player notices them so don't remain visible long Once bots come onto the scene stuff is repaired off screen Not worth any effort in designing custom remnant buildings, especially not multiple variants. Stick t...
- Sat Feb 09, 2019 1:10 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43874
Re: Friday Facts #281 - For a Few Frames More
We also included a result from one high-performance GPU (GeForce GTX 980 4GB), but this was ran in 4K resolution (3840x2160) as opposed to FullHD. This is particularly relevant to me as a 980 GTX (non-Ti) on 4K is exactly what I run. Good benchmark choice. Glad to see high res will still be viable ...
- Fri Feb 01, 2019 5:39 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89579
Re: Friday Facts #280 - Visual Feedback is the king
Wow. Everything looks great. Love the train info about where it is going and love the toolbar and blueprint integration.
- Wed Jan 30, 2019 2:54 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76631
Re: Friday Facts #279 - Train GUI & Modern Spitter
I have to agree with everyone above being confused by the logic parsing. I think I (and lots of other people) would love a system where stations know what they have and what they need, and you can dispatch trains accordingly But for me the current system is, as the meme goes, literally unplayable. ...
- Tue Jan 29, 2019 6:22 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Lua Combinator 0.0.1
- Replies: 27
- Views: 31669
Re: [MOD 0.12.x] Lua Combinator 0.0.1
function banner(text,position,color,player) player.surface.create_entity{name="flying-text-banner_lua", position=position, text="Hello", color=color} end This seems like it should be: function banner(text,position,color,player) player.surface.create_entity{name="flying-text...