Search found 205 matches
- Tue Mar 26, 2019 6:56 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 317619
Re: MOD [ 0.17.x] Bio-Industries
There seems to be problem with traintracks and BioIndustries currently, atleast in my game in .17.20 i cannot cross traintracks when BioInd is enabled, when i disable the mod, or go into vanilla game, the tracks work normally. I linked these on the factorio discord, i have no idea how long they stay...
- Tue Mar 26, 2019 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.19] Crash opening up research
- Replies: 16
- Views: 4728
Re: [0.17.19] Crash opening up research
Workaround for modded games you can use atleast the "Auto Research" mod to research and change researches if you want.
- Mon Mar 25, 2019 12:14 pm
- Forum: Angels Mods
- Topic: Chemical inconsistency in recipes
- Replies: 4
- Views: 2416
Re: Chemical inconsistency in recipes
You really dont want your NaOH back since atleast in .16 it was generated in perfect ratio with cholorine which you also needed for your rocket fuel. If you got extra NaOH leftover from making the rocket fuel you would literally drown into it.
- Fri Mar 15, 2019 2:59 am
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 20456
Re: Version 0.17.12
Loving the changes, though this will mean superdeathworld for older saves since the pollution values didnt get adjusted. Default old pollution value converted to 150 in new system, when new default is 9, meaning 16times more pollution. My evolution jumped from 30sh to 80+ in about 3hours before i no...
- Tue Mar 12, 2019 12:23 am
- Forum: Ideas and Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 57
- Views: 19192
Re: Artillery Auto-fire Toggle
+1, also let us choose the automatic range
- Tue Mar 12, 2019 12:21 am
- Forum: Ideas and Suggestions
- Topic: Need some Real achievements
- Replies: 2
- Views: 1194
Re: Need some Real achievements
Consume 1.21 GW of power.
- Mon Mar 11, 2019 9:54 pm
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 7734
Re: Was 0.17.7 biters nerfed already?
Just plop pairs of turrets to mines/powerplant and near production areas early on, and keep defenses up, just pairs of turrets early on is enough, then add small wall, biters definitely not a problem for normal game.
- Sat Mar 09, 2019 11:46 pm
- Forum: Ideas and Suggestions
- Topic: Add 3-5sec or so launch timer to nuke.
- Replies: 1
- Views: 617
Add 3-5sec or so launch timer to nuke.
Sooner or later we all manage to accidentally swap to nuke while killing biters and shoot it at our feet
Couple second launch/prep timer where you would need to stand still or so would be lovely addition.
Or use something else than rocket launcher to launch them.
Couple second launch/prep timer where you would need to stand still or so would be lovely addition.
Or use something else than rocket launcher to launch them.
- Sat Mar 02, 2019 4:59 am
- Forum: Angels Mods
- Topic: How to adapt to the fuel changes?
- Replies: 9
- Views: 4373
Re: How to adapt to the fuel changes?
Double the coal usage, imo coal is used way too little lategame and this would up the consumption and help getting sulfur from washing after moving out of coal power.
- Tue Feb 12, 2019 1:49 am
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12689
Re: Thoughts on ore processing
I specifically mentioned basic smelting (with stone furnaces - before the advanced one with blast furnace). Since i have discussed about this often on Discord too. Is there any reason why smelting crushed saphirite and stiratite for iron and copper give 2 times as many plates as bobmonium/rubyte fo...
- Sat Jan 26, 2019 5:37 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 331280
Re: [0.16.x] Bob's Mods: General Discussion
So, oil burners is not more ecological? It's more of opening up options to the player. don't forget that I also wrote into the game emissions multipliers. different fuels will pollute more than others. If you burn Hydrogen for example, it produces very little pollution. Burning hydrogen? Don’t you ...
- Tue Jan 22, 2019 1:08 am
- Forum: Angels Mods
- Topic: Ammonia in Rocket Fuel
- Replies: 8
- Views: 4928
Re: Ammonia in Rocket Fuel
It feels to me that the ammonia usage should be atleast halved or cut to one third when looking the formulas, not sure what are the basis of the math behind them. Even a basic setup without beacons caps out the ammonia pipe so you would need to split it into multiple smaller chains. I dont even want...
- Sat Nov 17, 2018 11:34 pm
- Forum: Angels Mods
- Topic: Angel's Exploration (Question)
- Replies: 3
- Views: 3820
Re: Angel's Exploration (Question)
More warstuff, yay! I hope just not different tier of normal turrets but all different kinds of explosives, rockets and all that sweetness.
- Fri Nov 16, 2018 4:06 pm
- Forum: Bob's mods
- Topic: BobTrains and BobBiters
- Replies: 1
- Views: 1943
BobTrains and BobBiters
Do higher tier trains run through biters easier, do armored trains go through biters easier? Has anyone tested how big bobs trains need to be to not stop when hitting biters? I have started to have stopping train problems since bobwagons take 4-8 times more cargo than vanilla ones so trains dont nee...
- Fri Nov 16, 2018 3:49 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 84962
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Loving it! Keep up the Great Work!
- Sun Nov 11, 2018 12:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411416
Re: Development and Discussion
If catalysts would be totally recycleable it would make using them way too simple, the current system works nicely and after you get mk1 bots moving catalysts and used frames becomes nonissue.
- Sun Nov 11, 2018 11:40 am
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 47763
Re: Friday Facts #268 - The modern Biter
They look really nice,i hope there will be more different types and behaviours of the biters in future.
- Wed Oct 03, 2018 6:16 am
- Forum: Angels Mods
- Topic: Fuel value of liquids
- Replies: 3
- Views: 5229
Re: Fuel value of liquids
Thanks! So the best one can hope for in the fuel burning generator is light oil. Make liquid fuel from angels fuel oil/light oil its much much better to burn. Also currently thats the only liquid in angels you can feed into the generator, the other oils you would need to run through converter valve...
- Thu Aug 30, 2018 3:33 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 123114
Re: Feedback
Hello, Using the full set of bob's mods, inserters frequently stop operating when the destination (a belt) is vacant. Attached is a screencap of a row of full electronics assembly machines (full status is indicated by a yellow circle from Bottleneck mod), and a row of inserters that are not moving ...
- Fri Aug 24, 2018 12:09 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50846
Re: Friday Facts #257 - NPE/Campaign update
Can we please "ENTER" the escape pod and have the camera follow the rocket as it launches? "Watching a rocket launch" versus actually "riding the rocket into space" makes all the difference and would give a much more satisfactory feeling of completing the primary objec...