Search found 205 matches
- Fri Jul 20, 2018 12:14 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44322
Re: Friday Facts #252 - Sound design & Map editor
Awesome, my eardrums still rumbling after arty shots.
- Mon Jul 02, 2018 1:03 pm
- Forum: Bob's mods
- Topic: Missing Lithia Water
- Replies: 4
- Views: 2200
Re: Missing Lithia Water
When i played with rso and just bobs, sometimes lithia water was super hard to find, and sometimes it was just nextdoor, RNG at its best.
- Sat Jun 30, 2018 7:03 am
- Forum: Bob's mods
- Topic: Underground pipe description missing
- Replies: 9
- Views: 5140
Re: Underground pipe description missing
TBH it only showed how much a pipe can hold, not the throughput, ppl did test this a lot and i think the smaller pipe always won. Since all pipes are equal size, they can move about 1200 fluid/sec shorter distances even more with supershort ~5-6 squares, about 100 to 170sh length and dropping consta...
- Mon Jun 25, 2018 2:34 am
- Forum: Angels Mods
- Topic: How to start gardening.
- Replies: 16
- Views: 27385
Re: How to start gardening.
You can compost almost any biological item, wood, cellulose, any algae, any plant you farm etc. OK... But how, then? In what kind of building? I have no recipe for that, either in FNEI or in the vanilla interface (I tried What is it really used for as well, but in the end I preferred FNEI). If you ...
- Sun Jun 24, 2018 3:19 am
- Forum: Angels Mods
- Topic: How to start gardening.
- Replies: 16
- Views: 27385
Re: How to start gardening.
You can compost almost any biological item, wood, cellulose, any algae, any plant you farm etc. Personally i think that FNEI sucks, clunky ui and does not show everything, What is it really used for? is imo much better, you can see overview so much easier, following production chains is easy, ui is ...
- Fri Jun 22, 2018 6:32 pm
- Forum: Angels Mods
- Topic: Angel's collection - unfinished?
- Replies: 2
- Views: 2495
Re: Angel's collection - unfinished?
Angels currently is extension to Bobs, it generally works as standalone but its mostly meant to be played with Bobs.
- Fri Jun 15, 2018 2:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411346
Re: Development and Discussion
I've just started to work with Angels & Bobs mods, here are two things i've noticed: Under Startup settings > Mods > Angel's Industries I see two unknown keys: angels-enable-industries and angels-enable-tech without mouse-over description - what do they do? In the game in the crafting menu - i ...
- Wed Jun 13, 2018 8:07 am
- Forum: Angels Mods
- Topic: [0.16.x] Geode to anything ?
- Replies: 4
- Views: 4200
Re: [0.16.x] Geode to anything ?
It works but its superslow compared to actually mining.
- Sat Jun 09, 2018 9:39 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 123098
Re: Feedback
Basic belts are like 2-4 times cheaper + dont need tin, thats enough incentive at start , especially on marathon as the game is meant to be played
Theres many things which are easy and fast to research but not instantly usable in large quantities.
Theres many things which are easy and fast to research but not instantly usable in large quantities.
- Thu Jun 07, 2018 6:04 pm
- Forum: Angels Mods
- Topic: not funny
- Replies: 5
- Views: 2534
Re: not funny
Stop hoarding stuff and your problems will go away
- Sun Jun 03, 2018 9:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3888
- Views: 1241579
Re: Bugs & FAQ
FNEI is bad in showing where you get stuff, you should have crushed stone -> mineral water recipe available, unless you play seablock then i cant help you. If i remember right its in water treatment tab. You might need petrochem or bioprocessing mods for the recipe, i play with all angels stuff so i...
- Fri May 25, 2018 12:33 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 331267
Re: [0.16.x] Bob's Mods: General Discussion
On another note, the only other thing that requires cobalt are miners. I say lets make cobalt a little more represented hey? Tier (3?) belts now require cobalt steel bearings with the right boblogistics settings. Also tier3 inserters, and together this means the pink logistics science pack also nee...
- Thu May 17, 2018 12:37 pm
- Forum: Angels Mods
- Topic: How to start gardening.
- Replies: 16
- Views: 27385
Re: How to start gardening.
I actually started new game just since Alien Biomes came out and managed to find already 5 temperate gardens, but the ground is prolly default green grass. Havent found other gardens yet, and i havent seen other vanilla biomes near me, though i havent been able to run far. How could i hack it to wo...
- Thu May 17, 2018 3:47 am
- Forum: Angels Mods
- Topic: How to start gardening.
- Replies: 16
- Views: 27385
Re: How to start gardening.
Pretty much everything "bio" related, algae, wood, plants, seeds etcj3robins wrote:Does anyone have a list of what can be composted? The only thing I've figured out that works is raw wood.
- Mon May 14, 2018 9:03 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 123098
Re: Feedback
Its just the ammo, nothing else, atleast from Bobs stuff.CMH wrote:Hmm... some internet info has to be updated then, cos it only shows bullet casings and shotgun shell casings the only things that require it.
- Wed May 09, 2018 8:53 am
- Forum: Angels Mods
- Topic: Angle's Industries Tutorial?
- Replies: 4
- Views: 2537
Re: Angle's Industries Tutorial?
Also be VERY careful if you "cruise" arund your base with the Crawler vehicle, it obliterates almost everything it touches
- Wed May 09, 2018 8:46 am
- Forum: Angels Mods
- Topic: big logistic chests lower tech than normal size chests?
- Replies: 2
- Views: 1159
Re: big logistic chests lower tech than normal size chests?
They are also larger 2*2 physically so they might be harder squeeze into tight spots.
- Sun May 06, 2018 11:01 am
- Forum: Angels Mods
- Topic: Angle's Industries Tutorial?
- Replies: 4
- Views: 2537
Re: Angle's Industries Tutorial?
They are superslow primitive bots which can carry full stacks of items afaik.
- Sat May 05, 2018 7:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411346
Re: Development and Discussion
Those metals are used mostly only as ingots while making different alloys so they dont need to have the actual recipes. I guess they are just remains from copypasting and futureproofing.
- Fri May 04, 2018 6:46 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411346
Re: Development and Discussion
Well same goes for the strand casting machines and most tier2 smelting recipes after the basic metals are all blue science so i guess its by design.