Search found 835 matches

by Aeternus
Tue May 02, 2017 7:33 am
Forum: Gameplay Help
Topic: [0.15.5] Big worm almost impossible to kill
Replies: 14
Views: 6114

Re: [0.15.5] unkillable worm

Try with laser turrets to see if it's a resistances problem? Shouldn't be too hard to get some Big Poles out to draw a power line towards it.
by Aeternus
Mon May 01, 2017 5:16 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119740

Re: 0.15 Reactor Ratio

Hertz, reactors function as heat pipes internally. You could omit the heat pipes that go around them - and even squish your reactor cluster a little west to that open area there as a result, to condense your setup further.
by Aeternus
Mon May 01, 2017 5:12 pm
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18713

Re: Limit Mining Drills to a specific resource

Coolies. Filter inserters and droid duty it is! :)
by Aeternus
Mon May 01, 2017 5:02 pm
Forum: Railway Setups
Topic: [0.15.x] Load Resources from Mines on Request
Replies: 11
Views: 8474

Re: Load Resources from Mines on Request

Might be simpler to disable stations that don't need trains yet, and do away with the "brain" alltogether. Simply hold trains in the loading bay until a station requests their presence You could set the count of stations that need trains by running a wide area circuit network via Big Poles...
by Aeternus
Mon May 01, 2017 4:52 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] The worm eats the turret
Replies: 3
Views: 1072

Re: [IDEA] The worm eats the turret

Would be problematic once Biter bases decide to expand themselves towards your walls. I've seen it happen...
by Aeternus
Mon May 01, 2017 4:40 pm
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 11103

Re: Constant reactor fuel usage invites heat capacity cheating

Even simpler: Just add a damned clock. That's what I'm doing after mucking around endlessly with trying to feed fuel after the spent fuel cartridge ejected, trying the one-for-one method I was successful at with barelling oil. Kept getting reactors that loaded more then required - until I figured ou...
by Aeternus
Mon May 01, 2017 8:40 am
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 11103

Re: Constant reactor fuel usage invites heat capacity cheating

Wait... are you talking about pulse loading when storage drops below a certain level? Since reactors and steam tanks react slowly, that'd require a timed delay. How do you control it? SR latch it? Reset the latch when steam falls below a certain level AND a spent fuel rod was ejected from the reacto...
by Aeternus
Mon May 01, 2017 6:36 am
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 11103

Re: Constant reactor fuel usage invites heat capacity cheating

Yea, you did not factor in to subtract the load that is already on the turbines. You're not dumping 40MW into storage... you're dumping 40MW minus factory power draw into storage. And you're also not pulling 40 MW from storage, you're pulling whatever your factory is pulling from it. For early times...
by Aeternus
Mon May 01, 2017 6:11 am
Forum: Not a bug
Topic: [0.15.5] Reactor consumes fuel at full power while idle
Replies: 14
Views: 6150

Re: [0.15.5] Reactor consumes fuel at full power while idle

Yea... can't we fix that initial diceroll to simply take 20 Uranium, then produce the refined products in a 19/1 ratio? Kovarex seems needed if you want to keep a reactor supplied. I used Productivity modules in the Uranium refiners, figured from my experiences with the Nukular mod that I'd need tha...
by Aeternus
Sun Apr 30, 2017 2:17 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119740

Re: 0.15 Reactor Ratio

I like the idea Medu, but your setup and screenies aren't easily serializable. Here's the same idea compressed into a 10/4/10 boiler/exchanger/turbine unit (did 2 in the screenshot to fully utilize the water pump too) http://www.xs4all.nl/~hendrik0/Factorio/TurbineArray2.png I use burner inserters b...
by Aeternus
Sun Apr 30, 2017 11:41 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119740

Re: 0.15 Reactor Ratio

Can somebody explain what's the point of preheating the steam with coal? Isn't it better to just build bigger nuclear reactor in that space to get even better efficiency on uranium(which is already way better than coal)? Also on all of the screenshots that people are posting I see them covering nuc...
by Aeternus
Sun Apr 30, 2017 4:40 am
Forum: Not a bug
Topic: [0.15.4] Small Rounding Issues with Fluid Wagon
Replies: 3
Views: 1187

Re: [0.15.4] Small Rounding Issues with Fluid Wagon

I've had similar problems with the reverse of this - emptying an oil tanker. A smidgen of oil remains in the tanker, and the "wait until empty" condition never triggers. I've resorted to setting "fluid <100" as the wait condition for fluid trains. My unloading station uses three ...
by Aeternus
Sun Apr 30, 2017 4:35 am
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18713

Re: Limit Mining Drills to a specific resource

Using logistics is an option if you're using the resources and aren't too far from your main base - for mining outposts it wouldn't be a good solution. But I prefer to save the bots for higher value goods - they tend to draw a lot of power which can be an issue early to mid game. Not to mention the ...
by Aeternus
Sun Apr 30, 2017 3:30 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119740

Re: 0.15 Reactor Ratio

Interesting. So pre-heating water with normal boilers makes the system go exactly 10:4:10 on boiler/heat exchanger/turbine, as the turbines would need only 4MW each with the pre-heated steam... Heat pipes suffer no loss in transmission, but heat propagates slowly over large distances, requiring more...
by Aeternus
Sat Apr 29, 2017 10:39 pm
Forum: Not a bug
Topic: [0.15.x] Uranium mine shuts down prematurely
Replies: 4
Views: 2788

Re: [0.15.x] Uranium mine shuts down prematurely

Okay, good to know - a pump between the storage tanks and the mine to up the pressure is the intended way to solve it then. Not a problem - usually enough room there to do that.
by Aeternus
Sat Apr 29, 2017 12:54 am
Forum: Gameplay Help
Topic: Where to put my main bus on new game
Replies: 24
Views: 9814

Re: Where to put my main bus on new game

This brings up a good point, you may want even more space if you think you'll need to expand your bus later. As the demand increases, I will upgrade my belts from yellow to red to blue as needed, but once this number of blue belt lanes are not enough then I have to come up with other ideas. I usual...
by Aeternus
Sat Apr 29, 2017 12:27 am
Forum: Not a bug
Topic: [0.15.x] Uranium mine shuts down prematurely
Replies: 4
Views: 2788

[0.15.x] Uranium mine shuts down prematurely

Uranium mines seem to shut down when Acid pressure in the pipes falls below 9.9, even when there's still a ton of it in storage tanks. Unlike manufacturing plants, they don't "suck" a little from their input lines if there is anything available. This caused a problem for me in the followin...
by Aeternus
Fri Apr 28, 2017 9:36 pm
Forum: Gameplay Help
Topic: Boiler \ coal ratio with 0.15
Replies: 17
Views: 20584

Re: Boiler \ coal ratio with 0.15

Gah, you're right. I suck at math. 1 pump, 20 boilers, 40 steam engines. Storage tanks can still be used to store steam for short term fuel issues (or an extra steam engine for short term extra production). And you need just under 35 Mining Drills on coal production to fuel that array. (34 and 2/3rd...
by Aeternus
Fri Apr 28, 2017 8:57 pm
Forum: Gameplay Help
Topic: Where to put my main bus on new game
Replies: 24
Views: 9814

Re: Where to put my main bus on new game

Why a lane of stone? Everything you can produce off of stone can be clumped together in a single production facility. Unless you want to use bricks for local producing of structures or concrete, but then run that instead :) Only extras you might need are iron ore (for concrete, for iron/steel to mak...
by Aeternus
Fri Apr 28, 2017 12:09 pm
Forum: Gameplay Help
Topic: Boiler \ coal ratio with 0.15
Replies: 17
Views: 20584

Re: Boiler \ coal ratio with 0.15

Wait, 2 engines per boiler? Boiler consumes 1.8MW, but is 50% efficient, so should produce 900KW in steam. Which is exactly one steam engine. If water consumption is also 50% efficient, a boiler eats 60/sec in water (steam engines eat 30/sec). Pump produces 1200, so you could do 50 boilers per pump...

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