Search found 835 matches
- Tue May 02, 2017 7:33 am
- Forum: Gameplay Help
- Topic: [0.15.5] Big worm almost impossible to kill
- Replies: 14
- Views: 6114
Re: [0.15.5] unkillable worm
Try with laser turrets to see if it's a resistances problem? Shouldn't be too hard to get some Big Poles out to draw a power line towards it.
- Mon May 01, 2017 5:16 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119740
Re: 0.15 Reactor Ratio
Hertz, reactors function as heat pipes internally. You could omit the heat pipes that go around them - and even squish your reactor cluster a little west to that open area there as a result, to condense your setup further.
- Mon May 01, 2017 5:12 pm
- Forum: Outdated/Not implemented
- Topic: Limit Mining Drills to a specific resource
- Replies: 15
- Views: 18713
Re: Limit Mining Drills to a specific resource
Coolies. Filter inserters and droid duty it is!
- Mon May 01, 2017 5:02 pm
- Forum: Railway Setups
- Topic: [0.15.x] Load Resources from Mines on Request
- Replies: 11
- Views: 8474
Re: Load Resources from Mines on Request
Might be simpler to disable stations that don't need trains yet, and do away with the "brain" alltogether. Simply hold trains in the loading bay until a station requests their presence You could set the count of stations that need trains by running a wide area circuit network via Big Poles...
- Mon May 01, 2017 4:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] The worm eats the turret
- Replies: 3
- Views: 1072
Re: [IDEA] The worm eats the turret
Would be problematic once Biter bases decide to expand themselves towards your walls. I've seen it happen...
- Mon May 01, 2017 4:40 pm
- Forum: Balancing
- Topic: Constant reactor fuel usage/cycling (now a discussion)
- Replies: 24
- Views: 11103
Re: Constant reactor fuel usage invites heat capacity cheating
Even simpler: Just add a damned clock. That's what I'm doing after mucking around endlessly with trying to feed fuel after the spent fuel cartridge ejected, trying the one-for-one method I was successful at with barelling oil. Kept getting reactors that loaded more then required - until I figured ou...
- Mon May 01, 2017 8:40 am
- Forum: Balancing
- Topic: Constant reactor fuel usage/cycling (now a discussion)
- Replies: 24
- Views: 11103
Re: Constant reactor fuel usage invites heat capacity cheating
Wait... are you talking about pulse loading when storage drops below a certain level? Since reactors and steam tanks react slowly, that'd require a timed delay. How do you control it? SR latch it? Reset the latch when steam falls below a certain level AND a spent fuel rod was ejected from the reacto...
- Mon May 01, 2017 6:36 am
- Forum: Balancing
- Topic: Constant reactor fuel usage/cycling (now a discussion)
- Replies: 24
- Views: 11103
Re: Constant reactor fuel usage invites heat capacity cheating
Yea, you did not factor in to subtract the load that is already on the turbines. You're not dumping 40MW into storage... you're dumping 40MW minus factory power draw into storage. And you're also not pulling 40 MW from storage, you're pulling whatever your factory is pulling from it. For early times...
- Mon May 01, 2017 6:11 am
- Forum: Not a bug
- Topic: [0.15.5] Reactor consumes fuel at full power while idle
- Replies: 14
- Views: 6150
Re: [0.15.5] Reactor consumes fuel at full power while idle
Yea... can't we fix that initial diceroll to simply take 20 Uranium, then produce the refined products in a 19/1 ratio? Kovarex seems needed if you want to keep a reactor supplied. I used Productivity modules in the Uranium refiners, figured from my experiences with the Nukular mod that I'd need tha...
- Sun Apr 30, 2017 2:17 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119740
Re: 0.15 Reactor Ratio
I like the idea Medu, but your setup and screenies aren't easily serializable. Here's the same idea compressed into a 10/4/10 boiler/exchanger/turbine unit (did 2 in the screenshot to fully utilize the water pump too) http://www.xs4all.nl/~hendrik0/Factorio/TurbineArray2.png I use burner inserters b...
- Sun Apr 30, 2017 11:41 am
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119740
Re: 0.15 Reactor Ratio
Can somebody explain what's the point of preheating the steam with coal? Isn't it better to just build bigger nuclear reactor in that space to get even better efficiency on uranium(which is already way better than coal)? Also on all of the screenshots that people are posting I see them covering nuc...
- Sun Apr 30, 2017 4:40 am
- Forum: Not a bug
- Topic: [0.15.4] Small Rounding Issues with Fluid Wagon
- Replies: 3
- Views: 1187
Re: [0.15.4] Small Rounding Issues with Fluid Wagon
I've had similar problems with the reverse of this - emptying an oil tanker. A smidgen of oil remains in the tanker, and the "wait until empty" condition never triggers. I've resorted to setting "fluid <100" as the wait condition for fluid trains. My unloading station uses three ...
- Sun Apr 30, 2017 4:35 am
- Forum: Outdated/Not implemented
- Topic: Limit Mining Drills to a specific resource
- Replies: 15
- Views: 18713
Re: Limit Mining Drills to a specific resource
Using logistics is an option if you're using the resources and aren't too far from your main base - for mining outposts it wouldn't be a good solution. But I prefer to save the bots for higher value goods - they tend to draw a lot of power which can be an issue early to mid game. Not to mention the ...
- Sun Apr 30, 2017 3:30 am
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119740
Re: 0.15 Reactor Ratio
Interesting. So pre-heating water with normal boilers makes the system go exactly 10:4:10 on boiler/heat exchanger/turbine, as the turbines would need only 4MW each with the pre-heated steam... Heat pipes suffer no loss in transmission, but heat propagates slowly over large distances, requiring more...
- Sat Apr 29, 2017 10:39 pm
- Forum: Not a bug
- Topic: [0.15.x] Uranium mine shuts down prematurely
- Replies: 4
- Views: 2788
Re: [0.15.x] Uranium mine shuts down prematurely
Okay, good to know - a pump between the storage tanks and the mine to up the pressure is the intended way to solve it then. Not a problem - usually enough room there to do that.
- Sat Apr 29, 2017 12:54 am
- Forum: Gameplay Help
- Topic: Where to put my main bus on new game
- Replies: 24
- Views: 9814
Re: Where to put my main bus on new game
This brings up a good point, you may want even more space if you think you'll need to expand your bus later. As the demand increases, I will upgrade my belts from yellow to red to blue as needed, but once this number of blue belt lanes are not enough then I have to come up with other ideas. I usual...
- Sat Apr 29, 2017 12:27 am
- Forum: Not a bug
- Topic: [0.15.x] Uranium mine shuts down prematurely
- Replies: 4
- Views: 2788
[0.15.x] Uranium mine shuts down prematurely
Uranium mines seem to shut down when Acid pressure in the pipes falls below 9.9, even when there's still a ton of it in storage tanks. Unlike manufacturing plants, they don't "suck" a little from their input lines if there is anything available. This caused a problem for me in the followin...
- Fri Apr 28, 2017 9:36 pm
- Forum: Gameplay Help
- Topic: Boiler \ coal ratio with 0.15
- Replies: 17
- Views: 20584
Re: Boiler \ coal ratio with 0.15
Gah, you're right. I suck at math. 1 pump, 20 boilers, 40 steam engines. Storage tanks can still be used to store steam for short term fuel issues (or an extra steam engine for short term extra production). And you need just under 35 Mining Drills on coal production to fuel that array. (34 and 2/3rd...
- Fri Apr 28, 2017 8:57 pm
- Forum: Gameplay Help
- Topic: Where to put my main bus on new game
- Replies: 24
- Views: 9814
Re: Where to put my main bus on new game
Why a lane of stone? Everything you can produce off of stone can be clumped together in a single production facility. Unless you want to use bricks for local producing of structures or concrete, but then run that instead :) Only extras you might need are iron ore (for concrete, for iron/steel to mak...
- Fri Apr 28, 2017 12:09 pm
- Forum: Gameplay Help
- Topic: Boiler \ coal ratio with 0.15
- Replies: 17
- Views: 20584
Re: Boiler \ coal ratio with 0.15
Wait, 2 engines per boiler? Boiler consumes 1.8MW, but is 50% efficient, so should produce 900KW in steam. Which is exactly one steam engine. If water consumption is also 50% efficient, a boiler eats 60/sec in water (steam engines eat 30/sec). Pump produces 1200, so you could do 50 boilers per pump...